• Activity

    • Explaining DC Speed Tiers

      1 day ago

      Imperator100

      For some upcoming blogs, I wanted to elaborate on how DC organizes it's speed since it's a pretty unique way. 


      See, in real life there are 2 sort of "barriers" to speed that we like to talk about. 


      The first of these is the Sound Barrier, which is a point where if you go fast enough in an atmosphere you create a distortion in that atmosphere. The exact speed depends on what atmosphere you are in. Because this sonic boom destroys a lot of things trying to reach it, it was widely thought to be impossible to breach since it would destroy anything that tried it, at least in atmosphere since every planet and star is moving well beyond the speed of sound on earth.   


      The second of these is the Light Barrier, which as far as we know is impossible to exceed or match for anything with mass. This speed is exactly c=299,972,458 meters per second. 


      The way DC does this is they have a set of barriers, and their characters don't have any normal maximum speed, instead they have a speed barrier they can't break. Characters that are between the same two barriers will tend to be treated like they are around the same tier. Characters often have reactions 1 tier above their own speed tier, but characters that are 2 tiers below look completely frozen. 


      Tier 5: Fodder Tier: Below Sound Barrier

      istock_000006827829medium2.jpg

      Characters that are below the sound barrier are most normal humans as well as general fighter type people. There is not much to be said about these types. 


      Tier 4: Low Tier: Between Sound Barrier and Light Barrier:

      275px-FA-18_Hornet_breaking_sound_barrie

      These characters can break the speed barrier for our planet, the sound barrier, but not the speed barrier for the universe, the light barrier.


      Now there really is sort of two kinds of people in this tier and this is this the only case where that happens.


      You've got the Lower Tier 4: which are the sort of "Peak Humans" and the "Street Levelers" who get to the high levels of speed, which are like Hypersonic or so. You've also got the Higher Tier 4, who are people that actually have superspeed as like an auxiliary power not a "real" super speed. "Enhanced" speed if you will. These are like lightning-timers and stuff. 


      Note people on this tier will be treated as the same speed a lot of the time.


      People on this tier have the ability to create a destructive sonic boom for a quick attack as well as blitz people. There is also the infamous "lightfingers" technique they can do where they can quickly defeat an enemy much faster then them by blitzing them before they realize there is a fight and so their adrenaline and reflexes get up. Batman has disarmed at least two green lanterns this way.    



      Tier 3: Mid Tier: Between the Light Barrier and the Time Barrier

      p00z9591.jpg


      These characters can break the speed barrier of the universe, the speed of light, but can't break the time barrier, the speed barrier of the timeline. 


      Most DC characters with prominent super speed are around this level of speed normally. 


      This level of speed also the usage of vibrating to phase intangible and go invisible, as well as the ability to move near the speed of light for the famous Infinite Mass Punch using relativistic mass to create a super dense punch. How dense the IMP is depends how close the user can get to the speed of light without exceeding it (since your mass-energy actually decreases the higher above lightspeed you go). 


      Tier 2: High Tier: Between the Time Barrier and the Dimensional Barrier

      timpul.jpg


      These characters can break the time barrier, the speed limit of the timeline, but not the Dimensional Barrier, the speed limit of the Multiverse. 


      Most Super-Speed Characters pushing themselves reach this level and most Speedster characters (characters known for being really really fast in-verse) are here casually. 


      At this level the characters gets as one might expect the ability to move through time at will. This allows them to do things like exist in multiple places at once or outrace instantaneous movement by appearing there in the past. It also allows for the infamous "time booms", creating disruptions in the timelines which can cause alterations in the entire multiverse though these are rarely precise in any capacity.


      Tier 1: Super-High Tier: Between the Dimensional Barrier and The Speed Force Barrier

      fifth-dimension.jpg


      These characters can break the dimensional barrier, the speed limit of the multiverse, but not exceed the Speed Force Barrier, the speed limit of creation. 


      There isn't actually many characters at this level and I postulate that it's because the dimensional barrier is really close to the Speed Force Barrier so if you break the former you likely break the later.


      Beings at this level gain the ability to enter the bleed barrier and the multiversal orrey of worlds. One can theoretically vibrate into any world one wants though this requires precision. I think perhaps the reason Flash uses the Cosmic Treadmill to hop between worlds is because he requires it for the precision to not exceed the speed force barrier.


      A being at this level theoretically has the ability to escape any fight by escaping to one of infinite other earths. This isn't conducive to winning a fight but is sure helpful in surviving one. It can also theoretically be used for dimensional bfr. 


      One thing I postulate is that Superboy Prime's "retcon punch" was actually a punch that exceeded the speed needed to break the dimensional barrier and it causes a "dimension boom" as it were. 


      Tier 0: God Tier: Beyond the Speedforce Barrier

      283130-21955-speed-force.jpg


      The Final Barrier for DC Speedsters, the Speedforce Barrier.


      If you take the fastest characters in the DC Universes, mortal universes, and they push themselves they can attain this speed. This is the speed of the Gods.     


      Beings at this speed have the ability to transcend mortal universes and not only travel to other mortal universes but to the higher realms like Underworld or New Genesis at will. At this speed you can attain a limited omnipresence should you so choose because there is no longer an upper bounds to speed. Characters at this speed if they die, can come back from the underworld to the mortal realm via running/flying. Of course it's hard to kill them when these characters can outrun death itself. This is what the ultimate level of speed is in the DC Universe.











      So yeah those are the levels of speed in DC Comics. Characters in the same tier tend to be represented as being about on the same level. Characters can generally at least react to people one tier higher then them, but 2 tiers higher and they are frozen. This is so you know who you can scale to who. 

    • Tier List of my favorite 100 Characters

      2 weeks ago

      Imperator100

      Made a thing saying my favorite 100 characters so I made a quick tier list of the 100 characters in terms of power.   


      Please Note: This is the strongest canon form of the character, not including one-off power-ups. 



      Tier 1: Super-Cosmics

      Lucifer Morningstar (DC Comics)

      Dream of the Endless (DC Comics)/Destiny of the Endless (DC Comics)/Death of the Endless (DC Comics)/Delirium of the Endless (DC Comics)

      Shub-Niggurath (Cthulhu Mythos)

      Darkseid (DC Comics)

      Ares (DC Comics)


      Tier 2: Higher Level Cosmics

      Doctor Fate (DC Comics)

      Pegasus Tenma (Saint Seiya)

      (Sailor Moon (Sailor Moon)/Cardcaptor Sakura (Cardcaptor Sakura))???

      Tuxedo Kamen (Sailor Moon)

      Clow Reed (Cardcaptor Sakura)

      Chaos (Sailor Moon)

      Superman (DC Comics)

      Dragon Shiryu (Saint Seiya)

      Sailor Galaxia (Sailor Moon)

      God (Divine Comedy)

      The Narrator (Stanley Parable)


      Tier 3: Lower Level Cosmics

      Goku (Dragon Ball)

      Vegeta (Dragon Ball)

      Son Gohan (Dragon Ball)

      Sailor Saturn (Sailor Moon)

      Wonder Woman (DC Comics) (Primarily through Speed and Haxes rather then raw dc/durability)

      Sailor Pluto (Sailor Moon)

      Sailor Neptune (Sailor Moon)/Sailor Uranus (Sailor Moon)

      Sailor Venus (Sailor Moon)

      Sailor Jupiter (Sailor Moon)/Sailor Mars (Sailor Moon)/Sailor Mercury (Sailor Moon)

      Doomsday (DC Comics)

      Zatanna (DC Comics)


      Tier 4: Celestial Body Level, Titan Level to Mid League Level

      Lex Luthor (DC Comics)

      Umi (Magic Knight Rayeath)

      Mikeru (Mermaid Melody)

      Dante Alighieri (Divine Comedy)

      Beatrice (Divine Comedy)

      Bubbles (Powerpuff Girls)

      Satan (Divine Comedy)

      Kunzite (Sailor Moon)

      Cthulhu (Cthulhu Mythos)

      Aziraphale (Good Omens)

      Crowley (Good Omens)

      Princess Peach (Mario)

      Aku (Samurai Jack)

      Odin (American Gods)

      Loki (American Gods)

      The Triple Goddess (American Gods)

      Shadow (American Gods)


      Tier 5: Higher Civilization Level

      Darth Vader (Star Wars)

      Kratos (God of War)

      Dante Alighieri (Dante’s Inferno)

      Lantis (Magic Knight Rayearth)

      Zagato (Magic Knight Rayearth)

      Samus Aran (Metroid)

      Player Wizard (Magicka)

      Grimnir (Magicka)

      Yugi Moto (Yu-gi-oh!)

      Yami Yugi (Yu-gi-oh!)

      Seto Kaiba (Yu-gi-oh!)

      Yami Bakura (Yu-gi-oh!)

      Lucia Nanami (Mermaid Melody)

      Kaito (Mermaid Melody)

      America (Axis Powers Hetalia)

      England (Axis Powers Hetalia)

      North Italy (Axis Powers Hetalia)


      Tier 6: Lower Civilization Level

      Mew Ichigo (Tokyo Mew Mew)

      Spider-Man (Marvel Comics)

      Panty Anarchy (Panty and Stocking with Garterbelt)

      Mami (Puella Magi Madoka Magicka)

      Baby Metroid (Metroid)


      Tier 7: Army Level

      sans (Undertale)

      Star Butterfly (Star versus the Forces of Evil)

      Dracula (Dracula)

      GLaDOS (Portal)

      Isaac Clarke (Dead Space)

      King Bumi (Avatar: The Last Airbender)

      Merlin (Arthurian Legend)

      Prospero (The Tempest)

      Else Maria (Puella Magi Madoka Magicka)


      Tier 8: Superhumans/Squad Level

      King Arthur (Arthurian Legend)

      Gregor (Underland Chronicles)

      Ripred (Underland Chronicles)

      Solovet (Underland Chronicles)

      Harley Quinn (DC Comics)

      Amir Valerie Blumenfeld (Jake and Amir)


      Tier 9: Low Level Metahumans

      Luxa (Underland Chronicles)

      Captain Carrot Ironfounderson (Discworld)

      Commander Samuel Vines (Discworld)

      Ares (Underland Chronicles)

      Ryou Shirogane (Tokyo Mew Mew)

      Vikus (Underland Chronicles)

      The Black Knight (Monty Python and the Holy Grail)


      Tier 10: Non-Superhuman

      Julius Caesar (Julius Caesar)

      Brutus (Julius Caesar)

      Marc Anthony (Julius Caesar)

      Hamlet (Hamlet)

    • Death Battle: The fight isn't everything...imo

      2 weeks ago

      Imperator100

      So this is something I hear sometimes. "Why do you not want to see an episode?" "Why do you dislike this episode?"...."the fight was cool/will be cool", "the animation/the music/the voice actors/the choreography/the dialogue..."    


      This appears to be a case of disagreement of values. I don't value the fight scene that much, sorry. The fight scene is usually like 1/3 the episode runtime. I value it as about 1/4 an episode quality with the other 3/4ths being The Premise, the Pre-Fight (Character Analysis Sections), and the Post-Fight (Conclusion). 


      If an episode is terrible besides the fight, but the fight is really good, that means it has 1 out of 4 categories being good, and I'm sorry that's not enough to make me excited about an episode or think it's well-made. It's just not how I weigh the episode. 


      Now that is OF COURSE not to say that everyone should value in the same way. Everyone has their own way of deciding and everyone's own subjective tastes are valid to them. I am merely saying that the fight alone is not enough to redeem an episode FOR ME. For me to consider an episode "Good" it needs to have at least 2, preferably 3, sections of the 4 be good.

    • I have come to admit it....Madoka is the strongest Magical Girl

      3 weeks ago

      Imperator100

      yIykPBE.jpg


      I have been stuck in the past for years, denying this. But thanks to readinga beautiful blog debunked Zelda downplay by my friend Shade, I have finally come to accept it. Madoka is the strongest Magical Girl. She just has too many good feats.



      Exhibits:


      Multiversal Power: 

      In the Madoka Magicka Manga it was revealed that the Madoka Multiverse was infinite, and had infinite universes.


      And we know that Kami Madoka destroyed the concepts of witches in every universe, altering the multiverse therefore she's a multiversal reality-warper which already puts her above almost every Magical Girl.


      Now you might think that she didn't actually remove the concept of witches, she just went to each girl individually and removed their grief allowing their soul into her heaven land. Afterall Madoka is a Goddess now, she could do something else if she wanted. And its' not like there was a movie that hinged on the fact that one of her friends was gonna turn into a witch proving the concept of witches still existed.


      She also definitely can just destroy any concept she wants. Afterall her wish was pretty vague:


      "I want to destroy every witch with my hands, in every world."


      See how that could mean she could erase any concept she wants. Just so long as you define that concept as a witch.  


      Also she like one-shot a witch that could end a universe. It didn't have durability feats but it like overpowered her to kill her sort of so it like scales to universal. But that's low-end downplay anyway.



      Multiversal Durability:

      I mean come on. This is pretty simple. She has Multiversal Power and Multiversal Reality-Warping. Ergo Multiversal Durability....duh.




      Speed:

      Now Madoka is well known to be completely omnipresent for VERY good reasons. I mean one image when she was ascending to Godhood showed her to be in multiple places at once! I mean if she's in multiple places at once, it just stands to reason she could be in EVERY place at once. There's no law stopping her. And if there were physical laws stopping that she could just warp them away anyway.


      We also NEVER see her physically traveling anywhere. Especially not in a movie to go and take the despair away from her best friend who is dying. She just always is where she wants to be.


      The Incubator also said she "has no beginning and no end" which clearly means she's infinite and encompasses the whole multiverse. The incubator also said she's not part of the universe but that's probably just speaking symbolically. 


      Abilities:

      Madoka is an abstract concept. That mean she's immune to anything but like conceptual stuff. I know Akuma Homura absorbed her power, put her in an illusion, and she was sealed away twice once by Akuma Homura and once by the Incubators but uh..


      ok so she only got her power drained by a conceptual manipulator who gained conceptual manipulation after stealing her power. So that explains it.


      Also she can do anything she wants really so she definitely COULD make herself immune to anything, by reality-warping, she just didn't cause she wasn't prepared to fight.


      Omnipotence?

      ed4a8cead9dd5e89a37e3c79bb6ea2da0d8cf1d2


      Is Madoka omnipotent. I mean like maybe......she's basically God right. Like Jesus or something....she definitely suffered for their sins. Cause like she lost her humanity (suffering) in order to save the girls from their secretly selfish desires (sins).


      She also made like Heaven which we see Sayaka in! She like MADE HEAVEN and stuff.


      Conclusion:

      madoka2-e1304004585465.jpg


      In Conclusion, Madoka is totally omnipotent, has casual multiversal reality-warping dc and durability, is a multiversal omnipresent and can do like anything. Also she's the strongest Magical Girl.



      ......



      Oh and on an unrelated note, I hear today is the day when the Westerners celebrate the first of April as a holiday. So Happy April First. 

    • Energy Value and Equivalent Level

      1 month ago

      Imperator100

      Since I noticed the other day there was some confusion I wanted to show my system which is not quite the OBD system....it's a bit different so as to be standardized a bit more, though the values are approximate in most cases.



      DC: Energy Values:


      Tier 16:

      100+ Joules: Human Level


      Tier 15:

      Kilojoules: Wall/Room Level

      Megajoules: Small Building Level


      Tier 14:

      Gigajoules/Tons: Building Level

      5-10 Tons: Large Building Level

      10-100 Tons: City Block Level

      100-1,000 Tons: Multi-City Block Level


      Tier 13:

      1 Kiloton to 1 Megaton: Town Level

      1 Megaton to 1 Gigaton: City Level


      Tier 12:

      1 Gigaton to 1 Teraton: Island Level

      1 Teraton to 1 Petaton: Country Level

      1 Petaton to 1 Exaton: Continent Level


      Tier 11:

      1 Exaton to 1 Zettaton: Moon/Planetoid Level

      1 Zettaton to 1 Yottaton: Planet Level


      Tier 10:

      1 Yottaton to 1 Tenaton: Large Planet Level

      1 Tenaton to 100 Tenatons: Low Stellar


      Tier 9:

      100 Tenatons to 1 Tenakiloton: Stellar

      1 Tenakilaton to 10 Foe: Large Stellar/Solar System Level


      Tier 8:

      10 Foe to 10 KiloFoe: Multi-Stellar

      10 KiloFoe to 10 GigaFoe: Low Galactic


      Tier 7:

      10 GigaFoe to 10 PetaFoe: Galaxy Level


      Tier 6:

      10 PetaFoe to 10 YottaFoe: Multi-Galactic Level

      10 YottaFoe to 10 TenaExaFoe: Low Universal Level (40 YottaFoe=Big Bang)


      Tier 5:

      10 Tena Exa Foe to Infinity: Mid Universal Level (14 TenaExaFoe=Destruction of Observable Universe)


      Tier 4:

      Infinite Energy/Infinite Area: High Universal/Low Multiversal


      Tier 3:

      Finite Number of Infinite Areas: Mid Multiversal


      Tier 2:

      Infinite Number of Infinite Areas, through restricted by constants: High Multiversal/Megaversal


      Tier 1:

      Everything that can be expressed: Omniversal


      Conversion:

      1 Ton = ~Gigajoules (1 Ton = 4,184,000,000 Joules)

      1 Kiloton= ~Terajoules (~10^12-15 Joules)

      1 Megaton = ~Petajoules (~10^15-18 Joules)

      1 Gigaton= ~Exajoules (~10^18-21 Joules)

      1 Teraton = ~Zettajoules (~10^21-24 Joules)

      1 Petaton = ~ Yottajoules (~10^24-27 Joules)

      1 Exaton = ~ Ninajoules (~10^27-30 Joules)

      1 Zettaton = ~ Tenajoules (10^30-33 Joules)

      1 Yottaton = ~ Tenakilojoules (10^33-36 Joules)

      1 Tenaton = ~ TenagigaJoules (10^39-42 Joules)

      10 Foe=1 Quattordecillion Joules (10^45 Joules)

      10 KiloFoe=1 Quindecillion Joules (10^48 Joules)

      10 GigaFoe=1 Septendecillion Joules (10^54 Joules)

      10 PetaFoe=1 Novemdecillion Joules (10^60 Joules)

      10 YottaFoe=1 Duovigintillion Joules (10^69 Joules)

      10 Tena Exa Foe=1 Trigintillion Joules (10^93 Joules)


    • PR Calcs

      1 month ago

      Imperator100

      Savage Sword Storm:


      In Lost Galaxy Pink Ranger Kendrix fights to the center of an energy storm. Same energy storm was vastly larger then the planet they were on Rathion. 


      https://gfycat.com/FlusteredFineKookaburra


      Assuming Earthlike diameter for Planet (Standard Assumption)...


      Planet diameter (from height) is 2.2 centimeters. Energy wave move 8.5 centimeters from the planet, or 17 centimeters in full diameter.


      Assuming Earthlike planet that means the energywave encompasses over 98,460 kilometers. Compare this to:


      Neptune: 49,244 Kilometers

      Uranus: 50,72 Kilometers

      Saturn: 116,464 Kilometers

      Jupiter: 139,822 Kilometers


      It's well above Neptune and Uranus, 84% Diameter of Saturn, and 70% Diameter of Jupiter. It's pretty easily a Large Planetary Feat that one of the Rangers DIRECTLY withstood. The Astro Megazord, implied to be weaker then the Original Megazord TANKED it and was hurting someone who was easily absorbing it.    



      Jinxer's Eclipse:


      Jinxer makes a super rapid eclipse just to power up Olympius and Diabolico


      Bear in mind, Jinxer is not a fighter at all. His job is just to summon monsters and he should easily scale to any morphed ranger, let alone to the Megazord.


      https://gfycat.com/TenderCheeryKoodoo


      Moon moves it's own diameter. In less then 2 seconds (it's about 1.75 seconds) but I'll use 2 seconds for a lowball. 


      Moon's Diameter: 3,474,000 Meters


      In 2 Seconds: 1,737,000 Meters Per Second   


      Moon's Mass: 7.34767309e22 Kilograms


      Kinetic Energy: 1.1084585734641106e35 Joules or ~ 26.5 Yottatons


      For comparison: 


      GBE of Uranus: 2.7 Yottatons

      GBE of Jupiter: 482 Yottatons




      Gruum's Minion destroys planet:


      Already Calced. Low Stellar Level:


      http://vsbattles.wikia.com/wiki/User_blog:Darkanine/Power_Rangers_SPD:_Lord_Gruumm_Obliterates_a_Planet


      Which is fitting with other SPD Context.






      Recap:

      So to recap, most rangers should be at least Large Planetary (Between Uranus/Neptune Levels and Saturn/Jupiter Levels) and potentially Low Stellar from SPD Scaling and High Tier Rangers like Shadow Ranger, Red Lightspeed Ranger and Green Ranger should be Low Stellar. Of course the Green Ranger with 2 boosts couldn't take down the Megazord without it being drained of energy and at full energy would have "crushed him" so....



    • Power Rangers Simple Scaling and Original Megazord Strength

      1 month ago

      Imperator100

      MMPR_Dinozord_Megazord.jpg/



      So…Megazord next. Oh well…might as well use all this research I have doing.


      Scaling:


      So let me start by saying that individual seasons tend to have a rough bracket that is common to that season.


      Tier 5: Fodder and Beginning of Series Civilian Form Rangers

      Tier 4: Weaker Monsters, Comical Generals, End of Series Civilian Form Rangers, Beginning of Series Morphed Rangers

      Tier 3: Strongest Monsters, Serious Generals, End of Series Morphed Rangers

      Tier 2: Super-Form Rangers (like Battlelizers), Big Bads

      Tier 1: Giant Form Monsters, Zords

      Rare Tier 0: Big Bad (Giant Form), Season Big Good/Deus Ex Machina


      So scaling in a season tends to be pretty easy. It’s scaling BETWEEN seasons that can be challenging.


      Every Season from In Space (Season 6) to Wild Force (10) crosses over with the previous season. Every Season from Ninja Storm (11) to Mystic Force (14) crosses over. “Forever Red” crossed over the first 10 seasons. “Once a Ranger” crossed over Mighty Morphin (1-3) with Ninja Storm (11), Dino Thunder (12), SPD (13), Mystic Force (14) and Operation Overdrive (15).  


      In all these depictions the ranger terms were around on par, with the newest team being slightly weaker save for “Forever Red” which had Wild Force Rider Cole (Basically Cole with the power of his Battlizer) defeat Serpentera, suggesting he’s the strongest ranger yet, and “Once a Ranger” where the Operation Overdrive team is shown as significantly weaker then the older rangers.


      What this suggests is most rangers teams from the first 15 seasons should be scale-able  in their civilian and morphed forms, at least by their respective End of Season.

      However while this suggests comparable-ness between Tiers 5 and 3 for each season 1-15, it says nothing about each other’s Tiers 2 and Tier 1.

      As for seasons past 15….


      RPM (17) is a season that explicitly takes place in an alternate dimension, a dimension destroyed by a robot apocalypse. RPM Red Ranger and Samurai (18-19) Red Ranger actually fought evenly in “Clash of the Red Rangers” suggesting those 2 seasons are on par at least.

      And eventually there was Super Megaforce (21) which has the PR Legend War, a fight with every Ranger so far versus the forces of evil. This is suggestive that every season up to 21 are at least somewhat comparable in capacity. Of course most the galaxy and universal feats (I am totally serious) appear in season 22…..


      So scaling wise, the Original Megazord should be scalable to anything Tier 5-3 for every season probably up to 21, and most Tiers 2 to Tier 1s probably.


      So how strong does that make it?


      DC/Durability:


      Well monsters of the week have had planetary scale powers before. And Planetary seems to be pretty casual for people the Rangers fight without their Zords.


      In MMPR Rita created a solar eclipse (which takes well over planet-busting energy) in order to drain the Megazord of it’s power, instead of fighting it directly suggesting she can’t.


      In MMPR, The Green Ranger made Giant Size by Rita with his Sword of Darkness which his boosts his powers immensely fights the Megazord. Not only does the Megazord hold on, but this was when it was immensely drained. If the Megazord was at full power it would “crush him


      Even afterwards it takes Giant Goldar and Scorpina fighting with the Green Ranger to finally destroy Original Megazord (for like one episode but I'll get back to that)

       

      White Ranger easily takes an energy blast from Lord Zedd (who is by far Rita’s superior) 

      even breaking his staff. And the White Ranger and Green Ranger are equals. But the Megazord was stronger then Boosted Green Ranger.


      In other seasons the Megaforce Rangers despite being weakened by by the eclipse defeated Vrak who created the eclipse in the first place


      In Lost Galaxy, Psycho Pink stabbing the Pink Space Ranger’s Morpher with the Savage Sword caused an energy storm that was so strong is threatened not only the planet Rashon, but the Colony City of Terra Venture that was far outside Rashon’s atmosphere (11:20). You can even see the energy emanations of The Savage Sword go an entire planetary diameter from it. Given the distance this is likely a Large Planetary Feat. Yet Lost Galaxy Pink Ranger fights to the center of the storm to destroy the Savage Sword:


      Notably Pink Psycho Ranger, Astro Megazord and Galaxy Megazord also tank this energy (Pink Psycho grew into her Giant Monster form and was absorbing it). The Astro Megazord also hurts Monster Psycho Pink and the Two Megazords together manage to destroy her. Although Astro Megazord was clearly important because before then Galaxy Megazord was losing to Monster Psycho Pink. Why is this important? Well Astro Megazord was an emergency plan made by Zordon, so it would make sense that it wouldn’t be quite as good as his main plan for Ranger Zords….which if you remember was the Original Megazord given to the MMPR Rangers…..hmmmm….Also of note, Astro Megazord helps fight Giant Monster Psycho Rangers on another occasion. And, not really quantifiable but another big feat from a weaker Megazord, weaker then the Galaxy Megazord….Taurozord PHYSICALLY holds open a portal between universes (17:00)



      So beyond that Jinxer, a Lightspeed Rescue villain who’s main job is to SUMMON monsters and is not a actually a fighter himself created a RAPID solar eclipse just to strengthen Diablico and Olympius (The actual big fighters) to defeat the Lightspeed Megazords (15:23). Also Queen Bansheera, the Big Bad of that season being summoned was enough to move all the planets of the solar system out of alignments, including moving Jupiter and Saturn to either side of Earth (16:35)


      Queen Bansheera when summoned has her own casual eclipse feat and which she was continually maintaining until her defeat (12:42). Yet same episode Carter (Lightspeed Red) manages to hold his own against her (15:00).


      But this is literally just how strong the Rangers are. The Megazord itself should be much stronger. How much stronger exactly is unknown however…However SPD gives us some indication with an even higher feat then the above. 



      In SPD the Rangers fight the Alien Criminal Bork. It’s commonly thought that they had to use SWAT mode to do this, meaning it wouldn’t scale to the other rangers. However the SPD Rangers WERE fighting Bork before going SWAT, they only went SWAT to counter him using his special "erase things from existence" power (12:00)


      What's so special about that? Well you see Bork left Alpha Centauri, the Star System, in ruin (1:10)


      In fact a minion of Emperor Grumm, the main Big Bad of SPD, destroyed a planet with conservatively low stellar levels of energy. And yet SPD Shadow Ranger was able to beat Emperor Grumm himself. EVEN WHEN UNMORPHED


      Now Shadow Ranger is a Higher Tier Ranger in comparison to most, ala Jason, Tommy and Carter. But even in Base Morphed Forms the other SPD Rangers should be at least as strong as Doggie UNMORPHED. And the Megazord is far stronger then them.


      However this is really starting to tap into their feats. While it takes until Dino Charge to get Galaxy and Universal Feats directly….there are implicit ones in the seasons prior that if you count them would make things far stronger. Even ignoring Super Modes and Megazords.

      For instance, Zordon when he died released an energy wave that purified all the evil forces in the entire universe.

      ….

      An energy wave that spread through the ENTIRE universe. That should be >Galactic in terms of energy output. You know who was equal to Zordon? Rita. The Two battled for centuries until Zordon sealed her away and Rita sealed him in his time warp. The same Rita blasted a heavily damaged weakened Megazord and caused only slight damaged in “Doomsday” (15:20). Again, her superior, Lord Zedd, blasted the White Ranger himself to no avail. In Operation Overdrive the Big McGuffin is the Corona Aurora which has power over the entire universecontrols the fate of the universe, and controls all the power of the universe


      Yet the Overdrive Rangers fought and defeated Flurious even when he had the Corona Aurora. To add to that, the Guardian of the Corona Aurora, the Sentinel Knight who’s power is pretty comparable to the Rangers, threw the 5 jewels of the Corona Aurora to Earth from a galaxy on the other side of the Universe. He Threw them BILLIONS OF LIGHTYEARS and the Overdrive Rangers are comparable to him. 


      In Dino Thunder the Triassic Ranger’s power creates a dimension complete with galaxy background.


      There is stuff in the Galactic and above Range even for the Rangers without Zords and before Dino Charge if you wanna push it. But even without that it has by far enough DC/Durability to defeat it's likely opposition. So let's look at speed for a minute:


      Speed:


      There are relativistic feats for FODDER: 

      http://www.narutoforums.com/xfa-blog-entry/rocky-planet-mirinoi-power-rangers.24812/

      http://www.narutoforums.com/xfa-blog-entry/relativistic-footsoldiers-power-rangers.24890/


      And FTL Feats for Monsters of the Week and Comical Villains so you can guess it gets pretty crazy:

      http://www.narutoforums.com/xfa-blog-entry/rito-revolto-lightning-timer-power-rangers.24773/

      http://www.narutoforums.com/xfa-blog-entry/bulk-beam-power-rangers.24776/

      http://www.narutoforums.com/xfa-blog-entry/turbo-dreadfeather-power-rangers.24794/


      However, let's get serious. Remember how Zordon’s Z-Wave went through the entire universe in a matter of…minutes at best? Well….Red Space Ranger and Ecliptor move and react at point blank range to it and everyone, up to and including fodder can be seen reacting and moving comparable to it when it gets to them


      Pretty clearcut scaling can occur. 


      Likewise, The Corona Aurora’s power can affect the whole universe rapidly too and yet fodder visibly reacts to it at point blank range. (turn it to 0.25 speed if it goes too fast for you to see)


      The Thunder Zords, which are literally the original Zords rebuilt, travel to the edge of the universe (or technically “the farthest galaxy”) in a manner of hours AT MOST:

      http://www.narutoforums.com/xfa-blog-entry/source-wall-shit-power-rangers.24762/


      Other:


      One last thing. The Megazord, due to the Mastodon, is capable of freezing opponents. Outside of that it doesn’t have much hax however it does have one more trick: They have a healing factor. At the End of Green with Evil Part 4, The Zords are supposedly “destroyed” by Rita blocking out the Sun with her magic and then being attacks by Giant Goldar, Giant Scorpina, and Giant Green Ranger with the Sword of Darkness at once. They are then cast by Rita into the center of the Earth….except they return next episode with like no explanation at all. 


      (9:25)


      I think the implication is supposed to be that the nature itself heals the Megazord as it does it’s Sentai counterpart Daizyuzin. 



      Summary:


      Megazord.jpg


      +Large Planetary DC/Durability when Damaged and Drained. Low Stellar+ when Fully Charged.  Potentially MUCH higher.

      +MFTL Speed (At Least Trillions, likely Quadrillions of times lightspeed)

      +Freezing

      +Laser Weapons

      +Power Sword

      +Mastodon Shield (Can Reflect Attacks)

      +Grappling Chains

      +Sonic Roar Attack

      +Flight

      +Some form of Healing Factor

      -Relies on Sunlight to Charge

    • Mini-Blog: How strong is X DC Character? A Quick Guide

      1 month ago

      Imperator100

      This is a quick guide, giving you at least my idea of how strong most DC Character. This provides the skeleton for basically every character via scaling:


      Bracket 0: Omniversal+


      Bracket 1:

      High: Omniversal

      Mid: High Multiversal/Megaversal?

      Low: Mid Multiversal


      Bracket 2:

      High: Mid Multiversal

      Mid: Low Multiversal

      Low: Universal


      Bracket 3: Past the Time Barrier to Past the Speedforce Barrier

      High: Universal

      Mid: Multi-Galactic

      Low: Galactic


      Bracket 4: MFTL to Past the Time Barrier

      High: Galactic

      Mid: Multi-Stellar

      Low: Stellar


      Bracket 5: FTL to MFTL

      High: Stellar

      Mid: Large Planetary

      Low: Planetary


      Bracket 6:

      High: Moon to Planetary (FTL)

      Mid: Island to Multi-Continental (Also Asteroid Level) (Massively Hypersonic to FTL)

      Low: Town-City to Island Level (Hypersonic to Massively Hypersonic)


      Bracket 7:

      High: Building to Town-City Level (Supersonic to Hypersonic)

      Mid: Wall Level to Town Level (Faster then the Eye to Supersonic)

      Low: Peak Human Level to Wall Level (Speed up to Superhuman but sub-Faster then the Eye)


      Justice League:


      The Stronger members I call “Bricks”. Pre-Crisis and Rebirth Bricks are Bracket 3. Post-Crisis is Bracket 4. New 52 is Bracket 5.


      Superman tends to be on the higher end just physically. Beings that are described as being similar to Superman Level physically, even if he holds back can be assumed to be at least in the low area of that bracket, although can also be mid or high range depending. Low is just a conservative estimate.


      Captain Atom tends to be on the higher end via his energy-matter powers.


      Flash tends to be on the lower end, but compensate via obviously being the fastest by a significant margin.


      People who are considered tough JL enemies are generally in the high area of their bracket. Big Crisis Scale Villains usually start as Mid Scale in the Bracket higher then JL Bricks, and get up to High Scale during the Crisis.


      Lanterns:


      Same Bracket generally as the JL Bricks.


      Low Tier Lanterns tend to be in the “Low” Area of their bracket with their constructs and shields. 


      Mid Tier Lanterns tend to be in the “Mid” Area of their bracket with their constructs and shields.


      High Tier Lanterns tend to be in the “High” Area of their bracket with their constructs and shields, and in the “Low” area just base physically.


      The Guardians tend to be in the “High” Area of the Next Bracket Up.


      Titans:


      The Teen Titans tend to be bracket of the Justice League Bricks minus two, save for Pre-Crisis where it is only 1. Pre-Crisis/Rebirth is Bracket 4. Post-Crisis is Bracket 6. New 52 is Bracket 7 (though higher ones tend to go into Lower Bracket 6).


      Superboy and Wonder Girl/Donna Troy tend to be in the higher range of their bracket.


      Starfire varies heavily on her emotional state, ranging from the lower range of the bracket 

      (normal or serious), to the middle range of the bracket (Determined), to the higher range of the bracket (Enraged)


      Beast Boy’s Mystical or Alien Transformations can reach up to the higher range of the bracket but otherwise is much, much lower


      Kid Flash tends to be on the Lower Range of the Bracket


      Cyborg tends to be in the Mid Range of the Bracket, but can boost up to the Higher Range, particularly with his famous “Sonic Cannon”  


      Miss Martian tends to be in the Middle of the Bracket or so.


      Raven’s Magic tends to Max out in range at about the higher range of the bracket


      Their Brick-ish villains like Mammoth are usually in the Lower Range of the Bracket, while their more powerful magical or supernatural ones tend to in the Higher Range of the Bracket.


      Street Level:


      Most National Tier Magic and Tech Users are at least in the Higher Bracket 7.


      City Tier Magic and Tech Users are in Middle Bracket 7 generally.


      Local Magic Users and Tech Wiz are in Lower Bracket 7


      Global Scale Martial Artists (The Best in the World) are usually in Higher Bracket 7.


      Most National Martial Artists (Renowned in a single country), Martial Arts Masters in General are in Middle Bracket 7


      Most Proficient Martial Artists are in Low Bracket 7.


      Low Level Vigilantes and Higher Level Basic Criminals are Low Bracket 7


      The Gods:


      The Gods’ Avatar tends to be in the Higher Range of the Bracket of the Justice League Brackets


      The Technology of the Beings of the Sphere of the Gods tends to be Bracket 2 Low or Mid


      Low Level Gods tend to be Bracket 2 Mid


      High Level Gods tend to be Bracket 2 High


      Aspects of THE God (The Source, The Word, The Voice) tend to be Bracket 1 High



      Most things are based on this.


    • Gauging Interest: DC Core

      2 months ago

      Imperator100

      This is a blog to gauge how much interest there would be in a "DC Core" project to create a skeleton of what DC's powers are in a versus sense by reading the "Central Narrative" of DC Comics and it's history. You can:

      1: Not be Interested at all

      2: Be interested in reading

      3: Be interested in discussing and contributing


      Feel free to comment on any of the above. The Core DC Events will be:


      1: Flash #123 (Flash of Two Worlds)

      (Introduction of the Multiverse, and of Earth-One and Earth-Two, Silver Age Earth and Golden Age Earth respectively)


      2: Crisis on Multiple Earths! Issues 1-6 (The Crisis on Earth-One!; Crisis on Earth-Two!; Crisis on Earth-Three!; The Most Dangerous Earth of All!; Earth -- Without a Justice League!; Crisis on Earth-A!; Crisis Between Earth-One and Earth-Two!; The Bridge Between Earths!)

      (Continuation of the relations between Earth-One and Earth-Two. Introduces Earth-Three. Sets up COIE)


      3: Crisis on Infinite Earths: Issues 1-12

      (The Famous Event itself. Collapsed the Multiverse for a time. Constantly referenced and considered)


      4: Zero Hour: Crisis in Time: Issues 4-0 

      (Explains the nature of DC Time and Hypertime, and introduces DC Timelines as separate from parallel universes which is important for understanding DC Continuity) 

      .

      5: Infinite Crisis: Issues 1-7

      (Is the continuation of COIE, and explains the state of the Post-Crisis Universe)


      6: Final Crisis: Issues 1-7

      (Finishes the COIE-Infinite Crisis-Final Crisis Trilogy. Starts the end of the Post-Crisis Era with the end of the New Gods as they were previously)


      7: Flashpoint: Issues 1-5

      (The Move from Post-Crisis to New 52. The Temporary Timeline Break and Restoration)


      8: Convergence: Issues 0-8

      (Undoes the Multiversal Collapse from COIE. Brings back all of DC Canon in Hypertime.)


      9: DC Universe: Rebirth: Issue 1

      (Brings us to our current state. Undoes the timeline damage)


      Total Issues: 52 ;)


      Could do more, like all the other stuff involves with each event as opposed to just the main plot of each event. But this is the central narrative that would be the focus. Just wanted to see what the interest levels are. 

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    • Pecola1

      4 months ago

      Konnichiwa! Hello it's me, your old gaikokujin pal, Jakers! What's up?

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