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  • GLOW Season 2

    1 month ago

    burnie

    Loving Season 2. Is anyone else watching it? Seems like this is a massive lull in the release of video games. Not much hitting shelves these days. Even seems like movies are pretty quiet even though it’s the Summer. 

  • RWBY Chibi Shot Breakdown - Mysterious Red Button

    1 month ago

    Triple_Bee Chibi VisPost Supervisor

    Hello again Chibi friends!  Now that RWBY Chibi Season 3 is back for more wacky hijinks, it seemed like a good opportunity to take another look behind the scenes into what goes into developing a shot for our little show!

    This week I'll be going over Ruby's big sun-busting moment (the actual BIG sun, not the Junior Detective) from Season 3 Episode 7: Mysterious Red Button.  Though it's not as overtly stylized or filled with blazing effects as some of the other shots I've gone over, the one has some subtle complications and considerations that make it worth a look!


    As always we start off with this segment of the script by Tom Alvarado:

    CUT TO:


    Ruby walks along and sees THE BUTTON. She shrugs and pushes it.  The sun blinks out like a light bulb.

    RUBY

    Huh, I did not expect that.

    She pushes it again and it turns on.

    RUBY
    Lights on.

    Push

    RUBY
    Lights off.

    RUBY
    Lights on.

    Push

    RUBY
    Lights off.

    Push - the SUN POPS like a burned-out bulb.  Yang walks out.

    YANG
    What's up with the flippin' sun-

    RUBY
    I didn't do it!

    Ruby runs off in a panic




    ANIMATIC

    Next Animator Nicole Moellner digs in, creating hand drawn thumbnails of the action to establish the rough timing, stage direction, framing and a number of other rough factors.  These help bring up conversations about poses, expression and everything else that she'll be dealing with next.

    2541307-1530467404676-dayNight02.JPG


    Once Nicole gets approval from Chibi Director Paula Decanini, she continues on by loading the the characters, set, props and setting the scene's camera to capture it all!  From there she'll set about animating everything, which will involve several reviewed stages from rough pose placement through to final approval. One change you can see from the script is Ruby pushes the button many more times and has her devilish grin worked in.  These sort of modest changes happen organically during the animation process when the Director and/or Animators realize a funny or important moment can be further enhanced!

    PLAYBLAST
    The final product of this stage is a completed animation playblast, which is movie quickly produced by our 3D Package (Maya) using a low quality, generic light and textures that allows for visibility but not much else!  As you can see things like skin tone, reflective surfaces and even some basic surface colors aren't present.

    2541307-1530467880279-dayNight03.jpg




    LIGHTING & COMPOSITING

    Now it's time to start lighting!  We've got a general established look for the Forest set for consistency, so there's not lot of fine tuning or review needed on that front other than to position the sun's lighting direction in a camera-friendly place.  However...

    2541307-1530467880280-dayNight04.jpg

    ...because Ruby is interacting directly with the button and the tree it's attached to, it will be far easier to render those as separate elements from the backdrop itself.  That way we can chose to render only the background frames where the camera moves and then freeze the image the rest of the time.  This reduces our computation time on the render farm and makes us far more efficient!


    SHADOWS

    This is one of the other big reasons for separating the tree out.  Because Ruby's shadow will cross over that of the tree and button repeatedly, it makes more sense to produce them in one pass.  Otherwise you risk having the shadows overlap and double-up which, given the strong single light source of the sun, would look incorrect and require a lot more effort to fake.

    2541307-1530467880281-dayNight06.jpg



    ADDING THE FOREGROUND ELEMENTS

    Now it's time to start layering things on top of our backdrop.  These are going to be lit with the exact same lights as the Forest.  First up is the tree and button, which get their own pass as a joint object.  The button has it's own special light to give it the internal glow that it always sports when active, though note terribly noticeable here in the daylight (more on that soon though!)

    2541307-1530467880281-dayNight07.jpg

    Next up is Ruby, who has a few extra lights herself.  Generally we add a fill light or two to the Chibi characters to help with the shadow shaping on them. Because their heads are so big and round, most overhead lights tend to cast a lot of unwelcome shadow on their mouths and chins. We also give her eyes and teeth some attention to help them pop and increase her expression readability.
    2541307-1530467880282-dayNight08.jpg


    Last we add a final beauty treatment which adds a subtle glow and vignette to draw the eye to the center and give everything a slightly soft, warm feel.

    2541307-1530467880282-dayNight09.jpg

    All done right? NOPE!

    Ruby breaks the dang sun!

    That means we've actually got to light this shot twice, and the second one is a time of day we don't usually see in the Forest, so we're starting from scratch!

    NIGHT LIGHTING

    We're actually going to set this up fairly similar to the day lighting in terms of direction since we don't want to make the audience dizzy with something DRASTICALLY different when it starts rapidly flipping back and forth.  It'll be hard to tell until we add the objects back in, but there are some differences to help it stand out however.  We also have to replace the skydome providing the background sky.  Luckily I made one for the Mystery Bunch sketch last season, so I can just drop that in back there!

    2541307-1530467880283-dayNight10.jpg


    COMPOSITING ADJUSTMENTS

    Because the Forest dirt clearing is SO distinctly bright yellow, once we're in our compositing tool (After Effects) we opt to de-saturate and color shift the ground to a paler, blueish hue that helps imply 'moonlight' rather than just 'dim sun.'  Attempting to do with by coloring the actual light would be possible but would have proven less effective, and would also have colored everything in the scene excessively in the process.  That said, I provide a similar adjustment to the rest of the backdrop as well to help it blend, it's just far more subtle.

    2541307-1530467880283-dayNight11.jpg


    Just like before we have the tree and Ruby as separate elements sharing a shadow pass.  Here you can finally see the other main difference from the sun light, the moon provides a much less crisp shadow.  It stays somewhat sharp near the contact points on the ground but grows much more blurred as the tree (and Ruby to a lesser extent) rises into the air.

    2541307-1530467880283-dayNight12.jpg

    DEPTH OF FIELD
    Another little enhancement we're going to make (and one applied to the daytime set as well) is to have the backdrop become blurred the farther it gets from the camera.  We do this by using a Depth Pass, one of a number of hidden utility layers that we have included INSIDE of the background and character passes.  This treatment is fairly common to the Forest and most other outdoor settings to help them feel even more expansive.
    2541307-1530467880284-dayNight14.jpg

    Depth passes are visualized as below. They generally look pure black at first glance, but we're able to adjust them in After Effects to set a near point (black) and a far point (white) with the grey in-between allowing for a partially blurred transition between the two.
    2541307-1530467880284-dayNight13.jpg

    ADDING THE FOREGROUND ELEMENTS (AGAIN!)

    Time to add the tree to the shot in this version too.  As you can see, the button's internal glow is much more obvious in the darker night lighting.  One problem that becomes apparent however is that since the tree is in a separate layer, the glow from it isn't having an effect on the ground below!
    2541307-1530467880285-dayNight15.jpg

    Not to worry though!  We can add an extra pass that hits the environment and then layer that on top too.  Since we'll want it to land on Ruby AND have the her shadow from the button light hit the ground too we'll include her in the pass at the same time.  Adding it to the composition now creates a SpOoKy GhOsT RuBy! 
    2541307-1530467880286-dayNight16.jpg

    Time to bring Ruby into the scene properly!  Because she naturally has a lot of dark colors that might get lost in the shadowy undersides of the trees behind her, we add a pair of gentle rim lights behind her that add definition to those spots.  You can see those here as the slightly blue light lines on the left side of her hair.  All this serves to help her silhouette pop off the backdrop even better. Depending on where she's standing the button light from above also provides this!
    2541307-1530467880286-dayNight17.jpg


    Finally we add the same glow and vignette enhancements, though fittingly they're less prominent in this darker lighting except around high contrast points!

    2541307-1530467880287-dayNight18.jpg


    Now that both of those lighting variations are set up, we can toggle between them with a quick adjustment in After Effects!  That comes in handy for the end when the sun finally bursts, flaring and fading out in an uneven fashion. 


    That's it for now, thanks for checking out another making-of RWBY Chibi!  I've got a few more of these planned, especially as we get deeper into the second half of Season 3 so keep an eye out!

  • A Very Virtual Kokkinos Adventure

    1 month ago

    ChrisKO Might steal your tacos

    Let's talk about VR, my friends!


    A month or so ago, I went over and hung out with Miles and he showed me the marvelous wonders of virtual reality. I was really trying to hold out until I could find some games that would really justify such a big purchase. 


    Now before I go on, VR is still pretty dang pricey, and not likely worth the buy for a lot of consumers. That being said, if you happen to have some money available and want to explore a new gaming experience, now's as good a time as any to jump in. 


    Hey Chris! What device do you recommend?: The HTC Vive

    Why?!: Well, truthfully, outside of the old dev kits, I never played with the Oculus and the PS VR didn't really give me what I was looking for. I did enough reading, however, to see that the Vive just fit within what I was looking for a bit better (more surface area with less bases, more game options that were up my alley, etc.). There are plenty of resources out there, if you're looking for more technical breakdowns, of course. 


    I just found what I liked and rolled with it. OH! And I also got $100 off via Office Depot when I purchased it (that was also a pretty big defining factor). 


    What Games should I try out? Great question, anonymous user!

    I'm typically a FPS fella, so.. there are a lot of options in this realm. Though, some have issues with that motion sick 'my body is moving but I'm not' business. Here are the games I played and my thoughts on them: 


    - Superhot VR: Ever want to feel like Neo from The Matrix? Like a super badass that dodges bullets, knocks guns into the air and shoots things in the face? Play this game. It's amazing.


    - DOOM VFR: Not the same storyline as the main game. But all the right feels of a DOOM game. When Mick Gordon's soundtrack comes on, you're in 'melt the f*$*ing faces off some hellspawn with your BFG' mode. It's pretty fantastic. 


    - Arizona Sunshine: Really fun zombie survival game. Truthfully, I spent more time playing horde mode than I did in the campaign. You just get lost in getting weapon upgrades and dual wielding pistols while protecting your tender insides from the zomboz. The story was pretty neat, but I think the bread and butter of this game is definitely the 'how accurately can I shoot a zombie in the face?' 


    Beat (f%*king) Saber: An ABSOLUTE must. This lightsaber rhythm game is so simple and yet, so much fun. Additionally the modding community is doing such a great job of making new content for the game. Be prepared to sweat your ass off. 


    - Tiltbrush: I can't tell you how neat this is. This is just an experience worth checking out. Being able to draw things in the 3D Space and just get enveloped in it, it's absolutely breathtaking. 


    - The Lab: I love this series of experiences so much! And it's free! 10/10. :) 


    With the Steam Summer Sale happening, I'm potentially picking up a few other games, too!: 


    - Skyrim VR

    - Fallout 4

    - Budget Cuts

    - Raw Data

    - Job Simulator 

    ...and some others! 


    How much playtime will I get? Are there any side effects?

    Well, informed user, from purchase to now (~4ish weeks), I played for about 2 weeks straight. Early on, I observed some interesting things with my vision (often feeling like I'm in a 3D VR environment) and movement (I didn't want to move my legs, like I had the magical capability to just teleport to the next spot). Like, my brain wasn't understanding what was real/fake. BUT! That resolved pretty quickly. It was a bit on the spoopy side, though. I've since taken a break to resume regular PC activity, but I will likely break it out again for a week or so to play more games next month. 


    In short: 


    VR is pretty sweet. But I think there's still a long ways to go before this becomes a regular household console. It still lacks in some ways right out of the box (more trackers for other limbs on your body, movement (e.g. the omnidirectional treadmill), and some other little things here and there. That being said, if you have the funds, consider picking it up. From pew-pewing to painting to having VR chat with your friends, there's quite a bit you can do in that realm these days, and I feel like there's something for errbody. 


    That's all I got! Hope this was somewhat informative for some of ya. :) 


    Next blog post, we'll talk about some sound stuff! Based on a tweet I came across, I've been thinking about sharing some info about some techniques I used to design some Grimm. 


    Catch ya next time!


    -ck.

  • RWBY: Chibi Returns for the Summer of Animation

    1 month ago

    paulalala

    So how’s that Saturday morning cartoon cereal?  Is it ready? Because RWBY: Chibi is back! And oh boy, what are the Chibis going to get into this time?  Well, there’s an old friend (or should I say friends) visiting Weiss at Beacon who’s going to finally meet the team.  It’s Klein! Butler-extraordinaire, bearing gifts of tea, tea cakes, and a whole lot of fancy-pants class. But Klein is no ordinary butler as we’ll see.  Let’s just say he’s bursting with personality!


    I’m sure you guys have noticed our snazzy new site!  Rooster Teeth has been working hard putting together a new streaming viewer experience for the fans, and we hope you like it.  Also changing is the way we’ll be premiering our new episodes of RWBY: Chibi. It’ll go like this! Each week, a new episode will premiere that will be exclusively available to our First Member subscribers.  After a week, that episode will be available for everyone to watch for free on the Rooster Teeth site. We’ll still have all the previous episodes on YouTube, but our new episodes will only be available through Rooster Teeth, so please support our site!  We love sharing our silly wee show with you, and hope you continue to join us for all the goofs and gags with Ruby and her friends.


    This will all be kicking off TOMORROW on JUNE 30th!  It’s the Summer of Animation and team RWBY is getting in there!  And if tomorrow is too long to wait, you can join us for the RWBY CHIBI Marathon kicking off tonight at 6:00 PM CDT.  Be sure to check out the chats too as some of the CRWBY (including myself) will be popping in there to hang out and talk all things Chibi.


    2160913-1530299171008-RWBY_Chibi_Maratho

  • This Week At ScrewAttack - 6/29/18

    1 month ago

    JoshuaKazemi @joshuakazemi

     

    Top 10 Jurassic Park Moments w/ Boomstick - Writer Notes 

     

    • Similar to my last journal post, this is my first time writing for Boomstick. It was a blast. He's a fun character to write for. 
    • The "Welcome to Jurassic Park" moment which is at #2 is actually my personal favorite. I would place it at #1. Chad actually agreed with me. But Boomstick is a different animal. 
    • Our writing intern, Genevieve Guimond, and I wrote the first draft of this script in about 8 hours. We were under the gun after some scheduling mix ups and cranked it out! It was a blast. 
    • Gerardo did a great job editing this episode. That is all. 
    • The juxtaposition of how great that first movie is and the talking dino "Alan" scene in the third movie is staggering. 
    • How's the new movie? Haven't seen it yet. 
    • Uh...uhhh, um.....uh...Jeff Goldblum. 

    Watch the video!


    The Desk of The Desk of DEATH BATTLE - Donald Duck Has PTSD - Editor Notes 

      

    • Here's another episode written by Genevieve Guimond!
    • I'm a big Disney fan, I love Donald but for some reason I kept accidentally referring to him and this episode has the "Daffy Duck" episode.
    • These "let's watch something together and make fun of it" episodes are my favorite DoDBs to edit. So fun. 
    • One thing I really liked about this script is how it played with Jocelyn's "I do all the research" intro line. Gotta play around with the format every once in a while! 
    • I wait and pray for the day I'm at a Trivia Night and we need to know Donald's middle name. Oh! Please! 

    Watch the video!


  • Theater Mode Live & Theater Mode AUX

    1 month ago

    Stab RT Broadcast Producer

    Hey Everyone, 
    Going to be talking about Theater Mode Live and our test concept for Theater Mode AUX

    First things first. Theater Mode Live is completely sold out. It happened crazy quick. Looking forward to seeing all my fellow Theater-modians(?) We should get a name for that. We have the movie, Squeeze Play, a summer softball movie that's the predecessor to The First Turn-On from RTX 2017. So plenty of gags and nudity. Looking forward to it. 


    Moving on. So what is Theater Mode AUX? Theater Mode AUX is our chance at doing real movies on Theater Mode; something our audience has wanted us to do since day one of the show. AUX is a Theater Mode episode that is purely audio based and lets us do any movie we want by only releasing our commentary. It's something that RiffTrax and podcasters like Kevin Smith have done before. It's not a new concept, but neither is putting a couple people on a green screen to comment on a video. 

    Why Audio Based? This is our way of getting around having to pay a massive amount for licensing a popular film. All you only need to do is sync it up by pressing play at the same time we do. We want to do films that are easily accessible and right now we are leaning toward Deep Blue Sea, which is on Netflix and very easy to find. 

    Before anyone asks, this is not replacing Theater Mode. This is a concept that we are testing to have at least once a season or using it to make additional content. The Theater Mode team is a very small group of people that work on a variety of different sows and were doing our best to make the content our audience enjoys. 

    That's all I have for today. Have a good weekend! 

    Current Theater Mode Schedule

  • RT Pride-Cast Going Live SOOOOOOON!

    1 month ago

    kriss Community Manager

    Pst! Hold onto your butts because we are 30 minutes from going live with our Pride-Cast Livestream! 


    You can join us here: https://roosterteeth.com/live


    And please don't forget that we are raising funds for The Trevor Project


    For a little bit more info on TTP: Founded in 1998 by the creators of the Academy Award®-winning short film TREVOR, The Trevor Project is the leading national organization providing crisis intervention and suicide prevention services to lesbian, gay, bisexual, transgender, queer & questioning (LGBTQ) young people under 25.


    Thank you for being part of this community, thank you for hanging out and being awesome, and thank you for all of your donations. 


    <3 


    See you soooooon! 

  • Website and App Updates

    1 month ago

    revelsrouser twitter.com/revelsrouser

    Hey everyone! We have a few new site and app updates for you to check out!


    First up, I'm happy to announce that you are now able to stay in fullscreen mode while binging videos, rather than having to re-select the fullscreen option each time a new video loads! We split your watchlist into tabs to make it easier to find the episodes AND series that you follow. You’ll also see that sort and filter options on the series page have been broken out into separate dropdown menus. That should make things a little less confusing and improve the experience.


    Secondly, in the RT mobile app iOS and Android, you can now check out the all new app settings page. We’ve added in a color picker and video quality options so you can tailor to your streaming and customization needs! We've also made some performance improvements, so be sure to download the latest update and let us know what you think.


    Lastly, we’ve implemented some new mod features for chat including user time outs. This is an admin-only feature but one we hope will keep the RT chats some of the best on the web!


    If you haven’t stopped by in a while, be sure to head to RoosterTeeth.com to see what’s new on the site and download the mobile app so you never miss an RT beat!


    Stay tuned for more rad changes coming soon! 


    <3

  • We're doing an RT Pride-Cast Livestream on June26th!

    1 month ago

    kriss Community Manager

    Very excited that we are continuing to celebrate Pride Month by hosting our very own RT Pride-Cast Livestream tomorrow, June 26th, at 5pm CT! 


    Various staff members shall be discussing their personal experiences, who their role models are, and more, in roundtable fashion, and we shall be gathering donations for The Trevor Project during the stream and throughout the remainder of the month. 


    I am so happy that I was able to help coordinate this livestream, and seeing the support from the community since the announcement went out on Friday warmed my heart. Y'all. Are. Awesome. 


    I hope you'll join us tomorrow and hang out in chat! We will be posting the live link on Twitter and I will be writing another journal reminder tomorrow (complete with link) before we go live! Excited to see you all!  


     <3  


  • Lemme get at them trains!

    1 month ago

    ChrisKO Might steal your tacos

    Hey there! It's been a good bit, so I thought I'd go ahead and drop some knowledge on my *continued* incomplete guide to Japan! :D


    Today, we'll be talking about my experiences with Transit! 


    Transit topics to chat about!

    • JR Passes
    • Suica Passes
    • Driving/Parking at the airport vs. Renting Cars (What's more cost effective?)
    • Google Maps, Battery Packs, Pocket Wee-fee!
    • Walking (So. Much. Walking.)
    • Big travel days

    Let's begin: 


    JR Passes

    These are basically your golden ticket to ride trains in-and-out of the city and occasionally (depending on where you are) from district to district (you've just got to do some looking around to make sure the train you're getting on is JR). 


    Here's where I bought mine: https://www.jrpass.com/


    The process is pretty straightforward. 


    1) Go to that site and buy your pass for 'x' number of days (it only comes in 7, 14, or 21). You don't need the green pass. Trust me. Put that money towards toys or food or something.


    2) Try to plan how many days you'll need in advance, too. We had to buy extra JR tickets back to the airport because we stayed for ~10 days, but only opted for a 7 day pass. 


    3) They'll mail it and won't leave it at your door! So, be prepared to receive it or pick it up at your local FedEx dispatch (or wherever it's being delivered from). 


    3.5) THIS IS NOT YOUR PASS. It's only a voucher that you trade in when you get to Japan!


    4) Once you get to Japan, there will be a kiosk for traveling just after you go through bag search/security/customs. Tell them where you're going, they'll hook you up with your JR passes and give you the tickets you need to get to your destination.


    NOTE: You don't necessarily need tickets to ride the JR (as far as I know). Some of the train cars have 'assigned seating' and some don't. But, those trips are typically pretty long, so it's useful. Just stop by a JR kiosk at any station and ask, they'll hook you up! 


    5) As you're making your way through the station and you get to the gates where you have to pass security or the little checkpoints, look for a window where the guards are, walk up, say 'sumimasen' (translated: excuse me) are and flash them your badge. They'll typically just let you through very quickly. Some might stop you to make sure your pass is current, though, so don't just walk through it all willy-nilly. :) 


    OKAY. So. I spent a lot of time on JR stuff. I can go into more detail if you have questions, so just let me know. 


    Onward!


    Suica Cards
    In the easiest explanation possible: this card is basically your local train card. Anytime you're taking a train from one part of the city to another, you're likely going to use this. They have dispensers in the station (and I think at most stations, to be honest). And further, they have refill stations so you can put more money on it. I recommend putting ~30yen on it. Trust me, you'll use it. 


    PRO TIP: A toooon of vending machines accept these. 


    ANOTHER PRO TIP: This one's pretty easy to notice but, as you walk through the gates to get into the station or to your train, it'll show your balance on the screen. Keep an eye on this! 


    Commuting to your Airport

    I know this one seems kind of silly, but we spent a lot of time looking into this because our situation was kind of weird. It's likely going to be cheaper to park your car there than to take a rideshare/taxi/rental to and from the airport. Likely. Depending on where you live this could be a different situation. We actually drove from Austin > Houston and back, and so we had to consider alternative plans. Just be sure to look up your airport parking prices. ;) 


    QUICK SIDE NOTE: If you're not a Google Fi user, make sure you're getting a pocket wifi either from your hotel/air BnB or that you're renting one from the airport. This will be your connection to the internet/real world. You can disable your social media if you're just trying to escape for a bit, but you should definitely have one of these to make your way around town a bit easier.


    Google Maps IS YOUR FRIEND

    Google maps was basically our tour guide (well, that and our good friends Mikey D. in Osaka and Hero Liao(!!) in Kyoto). My favorite feature: all of the subway transit info! There was information on walking distance to the stations, travel times, distance from station-to-station, how frequently the train would come/go, etc. There are third party apps you can check out, but see if Google Maps does the trick for you, first. 


    ANOTHER SIDE NOTE: GET A BATTERY PACK! This thing saved our bacon. A whoooole lot. They're fairly cheap and will keep you charged for a good bit of time. Here's what I bought: https://www.amazon.com/gp/product/B0194WDVHI/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1


    It should go without saying, but, have a backpack or similar on hand (or back) at all times, too. Because..


    "...I would walk 500 miles... "


    BOOM A PROPER SEGUE

    You're going to walk a lot. So, be prepared for that. If you've got tender footsies, maybe look at grabbing a quick foot massage at the end of each day or even after a certain number of days. On average, we walked roughly 10-12 miles a day. We were also trying to see everything we could, though. So, if you're planning on relaxing, then maybe this won't be such an issue for you. :) Consider looking at getting solid walking shoes before you go, too! This helped immensely for Jamm and I. 


    Last but not least. 


    BIG. TRAVEL. DAYS.

    This one's actually not so bad. Just make sure you wake up early on these days. The Shinkansen are quick, but you're going to want to get the ball rolling early. Also, we noticed a trend that most people weren't actually up and around until 10am or just a bit later. So, the early trains were typically pretty easy to snag. I definitely recommend planning your major travel days in advance, though. Especially if it's only a day trip. We took a short trek out to Kyoto for the day and the train ride was roughly 35 minutes or so to-and-from, and with only being there 10 days, an hour spent traveling is quite a bit. 


    That being said, if you like to just see the sights through the window of a train, maybe this won't be so bad of a deal for you. Just make sure to check the map to see what side *might* have more interesting stuff to look at.


    Okay! I think that about covers it for this round. I wrote this one a bit on the sleepy side. We've been terribly busy and I've been trying to drown myself in games, TV, and books for the past few weeks to help relax my brain. This one was not the most eventful/adventurous, but I hope it proves at least useful to some of you! :) 


    My next entry will be a bit about the places we checked out and the places I *sadly* missed out on! 


    See ya next time, Superfriends. 


    -ck. 

  • Making of RT 15th Anniversary Poster

    1 month ago

    TobinLee Tobin Lee

    I am long overdue for my first journal post but better late then never. I thought I would show the progress for my latest screen print poster for those of you who are interested in how I make these. Jon gave me the concept for a Neo-Austin, Blade Runnery alley poster to celebrate Rooster Teeth’s 15th anniversary and we put together this mood board to summarize the feel. Once that idea was locked in, I drew some thumbnails to find a composition that got the confined, vertical feel that we wanted (we ended up going with something similar to the top middle image.) Next step was building some primitive shapes in google sketchup to get the perspective and lighting mapped out super quick. Then my favorite part… sketching noodley details and making futuristic logos and characters etc.  Then some line work, coloring, layering blah blah blah. Sent the press file off to the printer and then a few weeks later they show up and I sign all these bad boys (the worst part of the process). Then finally you lovely people buy them all! Thanks to everyone who got one these and thanks for reading!


    Tobin


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  • Gym Horror Stories

    in Forums > Gym Horror Stories | Follow this topic

    LuckE Gainfully Employed

    What's up fellow Swoldiers! 

    I've become a regular at the gym. I work out a minimum of 3 times a week, at around the same time and see a lot of familiar faces. People where all sorts of clothing when they workout. I've seen the tight pants, the cut off shirts that look like ribbons and I'm pretty un-phased by most of it. But, for a couple of weeks, a new guy started working out around the same time as me. He always wore the same thing. Tight shirt, tighter grey shorts. . 

    One day, I'm sitting down doing some dumbbell curls, my first mistake, and homeboy rolls up next to me. It's right around the time I'm on a rest when I feel a tremor in the force. I glance over via the mirror, my second mistake, where I am treated to the full anatomy of this guys hog.

    I'm pretty secure with myself, but I can't tell you how long I stared at this guys hammer. I was frozen, I don't think anybody is prepared to see dick in the wild. I recovered, finished my last set and just walked away. I saw this guy several more times over the course of a couple weeks and I gave him a wide birth. He always worked out next to people, even if there was nobody else around and nobody, staff or otherwise, seemed to acknowledge what was going on. Then one day he just disappeared. 

    3 replies

  • gen:LOCK update!

    1 month ago

    Gray

    Hi you! Got an update for you about gen:LOCK!  You did catch that first little announcement about casting the other week, right? There's more where that came from, so be on the lookout for more casting news and character reveals this summer.


    Let's talk release schedule. Rooster Teeth has a lllloooootttttt of cool stuff that they are trying to balance over the next months (and years). Taking all that into account, the company has decided to start 2019 with a bang - and opening the year with gen:LOCK is the best way to do it. Thus, gL now has a release target of January 2019. We're still kicking around some fun ideas about how we might get some genlockiness into the world before 2018 is out, though.


    The production is going amazingly well, and we can't wait to show you what we've been up to. I couldn't be prouder of the crew and everything they've been pouring themselves into. Some of you have had questions about how production of gL impacts RWBY or vice-versa, and the answer is that these are largely parallel productions with separate crews. Rooster Teeth Animation has been growing like crazy (keep an eye on the RT careers page if you feel like throwing your hat in the ring), and each show that RTanim makes is getting the focused attention it deserves. It does mean that some members of CRWBY are moving up, taking on new positions around the department as we continue to build. So keep an eye out for crewfolk announcing their new roles, and please show them all the love they deserve.


    Lastly please enjoy the new motion poster announcing gL's date, as well as these little BTS snapshots I've been taking! I'll continue sharing this sort of stuff as we go.


    More soon,

    g



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  • Pilot month: The Results Are In!

    1 month ago

    ebregman Programming

    We hope you all enjoyed Pilot Month! It was great to show the community what we’ve been working on and even better that you guys responded so well to everything. I’m happy to say all of the pilots are proceeding on to next steps! Here are the details:


    • BRANDED - This one is clearly a fan favorite. The goal was to make a half-hour comedy that captured the spirit and tone of the old RT Office Shorts, and it looks like Marshall and the team nailed it. Branded will be coming back with a full first season, seven additional episodes to make season one a total of eight episodes (including the pilot). All episodes will be available exclusively for FIRST members, with a few of the bits from each also making their way to YouTube, Facebook, and elsewhere.

    • GORQ’S QUEST - Easily one of the most talked-about pilots, there is a lot here to work with and a ton of potential for this series. We’re making some tweaks to the format and to the GORQ character, among a few other things, and we’ll release an additional four episodes that will be free to watch for everyone.

    • ACHIEVEMENT HAUNTER - Yeah, I guess we’ll make more of these. Eight more episodes coming soon, exclusively for FIRST members.

    • MDB: ANIMATED - This pilot episode will be released soon on Facebook, as a next step in our test. Because of its runtime and the creative being based on a pre-existing property, it performed well but understandably you guys felt the audience for this was likely broader than FIRST members. We think this is a show you’ll be eager to share with your followers on various social platforms such as Reddit, Facebook, Instagram or Twitter, and after the public test I expect we’ll make a few more.

    • RT’S MURDER ROOM - Did you choose the right person? We had so much fun testing this series and knew it was going to be a favorite. If you’re wondering what goes into making this show, we posted an audio-only post-show episode today. We learned a lot from this pilot that we want to continue to experiment with. Because of that, before we jump in and make a lot more of these we’re going to make four more episodes and release them free to watch for everyone.

    Congrats to everyone who worked so hard on these shows! As a whole, Pilot Month was a really cool way to introduce everyone to new content, our new app, and have a fun event for the whole community to gather around. We see this pilot event as a key step in our content development process. It gave us a chance to get our feet wet with some new shows, learn what it might take to make them into series, and include you in the process. Thanks as always for being supportive as we experiment! And if you have additional feedback about the Pilot Month process, please tell us in the comments!

  • Attention: International RT Box Members!

    2 months ago

    Chelsea

    Hi everyone!


    When we launched the RT Box a few months ago, one of the most exciting things that we were able to tell our community members outside of the United States was that we were working to roll customs into the cost of the box and shipping. 


    As many of you have now experienced, this didn’t work out quite like we wanted, and you were hit with additional fees that you were not expecting.
     
    While we work to fix this for future RT Boxes, we do want to offer refunds (in current USD) corresponding to the amount that you were issued to pay to receive your boxes. To be eligible for a refund, you just need to email us at RTStoreCare@roosterteeth.com with a copy of the invoice you had to pay. 


    We’re really sorry for the inconvenience and confusion, and we’ll let you know just as soon as we nail down a solution for future boxes. In the meantime let us know if you have any other questions. 


    Much love,

    <3 Chelsea

  • What does RTX mean to you? Do you have RTX Stories to Share? We want to know!

    2 months ago

    kriss Community Manager

    Hello, everyone!


    You've been a part of this community, and you've attended one of our RTX shows. Given the experiences you've had and the memories you've made, we want to know what it is about RTX that makes it so special to this community.


    So tell us! We are asking you to submit a short clip of yourself telling us in one sentence (or even one word) what RTX means to you. 


    Here are the deets: 


    1) Send your clips to thelab@roosterteeth.com with the subject line 'What RTX Means to Me'

    2) Submit by JUNE 25th 11:59pm CT 

    3) Keep it short. One sentence or one word shall suffice. Keep it to no more than 10-15 seconds. 

    4) You can submit a video in vertical or horizontal format or both! We will take one of each

    5) Speak clearly and make sure there isn't any background noise 

    6) Please do not add your own music 


    Once you’ve told us what RTX means to you, we’d love to hear some of your RTX stories and see your RTX pictures as well! Send these submissions to thelab@roosterteeth.com with the subject line “*RTX: Stories*” 

    Record yourself telling us about:
    1) Your favorite RTX activity
    2) A friend/group of friends you made at RTX
    3) What you’re looking forward to at RTX 2018 (if you are going.)

    4) These can be anywhere from 30 seconds to 3 minutes


    And that's it! We are looking forward to your submissions! 


    <3

    Jackie 

    Disclaimer: 

    By submitting in response to this post, you grant to Rooster Teeth Productions, LLC, its parent company(ies) and affiliates (collectively, the “Licensed Parties”) the perpetual, irrevocable, royalty-free, fully-paid, non-exclusive, transferable right to use your submitted material in any manner to be determined in the Licensed Parties’ sole discretion, including but not limited to on their webpages, social media pages and in other marketing, promotional and advertising initiatives, in any media now or hereafter known. Licensed Parties may use, display, reproduce, distribute, transmit, create derivative works from, combine with other materials, alter and/or edit your submitted material in any manner in its sole discretion, with no obligation to you whatsoever. You grant the Licensed Parties the right to use your username, real name, image, likeness, caption, location or other identifying information in connection with any use of your submitted material. You hereby represent and warrant that (i) you own all rights in and to your submitted material (ii) you have permission from all person(s) appearing in your submitted material to grant the rights granted herein; (iii) you are not a minor, and (iv) the Licensed Parties’ use of your submitted material as described herein will not violate the rights of any third party or any law. You hereby release, discharge and agree to hold the Licensed Parties, and any person acting on their behalf harmless from any liability related in any way to the use of the submitted material.

  • Do you want to upgrade your RTX Austin badge to a Platinum or Weekend Plus badge?

    2 months ago

    Chelsea

    Hi everyone!


    Why, yes! You've been asking since we announced more Platinum and Weekend Plus badges are going on sale and we've got that answer. 


    Upgrades are allowed!


    To do so, you will have to contact Front Gate directly - call them. It'll be the quickest and easiest process to do so. This is how you can do it:


    1. For a badge upgrade contact Front Gate's CS Support Line at +1 888-512-7469 beginning at 10:00 a.m. CDT June 20. 
    2. The CS team will verify in real time the previous order
    3. Next they will process a charge for the upgraded badge type’s FULL amount
    4. Then they will issue a refund for the original order

    *Note: Badge upgrades are processed on a first-come, first-serve basis. Badges sell out quickly, so make sure you hop on the phone ASAP.


    What CAN you upgrade?

    There is NO limit on what tier someone wants to upgrade to. For example, a Single day can upgrade to Weekend PLUS. Or a Weekend PLUS can upgrade to Platinum.


    What CAN'T you upgrade?

    You cannot combine multiple tickets to get something of greater value. For example, if you had four weekend badges and wanted to "combine" them to get a Platinum badge - nope, can't do that! 


    Reminder, additional Platinum and Weekend Plus badges will be available starting June 20, 2018 at 10:00 a.m. CDT.


    Do you have any questions? Drop them here and we'll help out!


    <3

    Chelsea

  • Update on Chloe

    2 months ago

    kriss Community Manager

    I know many of you are familiar with what's going on with my Maltese, Chloe, but I don't believe I've posted about her here. 


    To get y'all up to speed, I fostered Chloe in 2012. Back then, we worked with a dog rescue and they reached out asking if I could rehabilitate a dog that was going to have her leg amputated. Since Wasabi is a tripod herself, the rescue thought I would be a good fit for Chloe. Turned out that her previous owner broke her leg and left her like that, so it healed improperly and was rendered useless. The rescue picked her up and decided to amputate and place her in a foster home to recover. 


    She came to our home, and she never left. The little fluff ball bonded to me within minutes and she never left my side. I decided to adopt her officially in October of 2012. She is a little hellion, and that's a huge understatement. She's chewed through door frames, broken out of puppy gates (and cracked the walls because of it), destroyed shoes, dug holes into the carpet WHILE crated, and no combination of thunder shirt, anxiety sprays/meds, etc... worked on her. But she is still my baby. 


    She followed me everywhere I go, always assuming that I will leave her for good. As soon as I move, her little head pops up and wonders what my next plan is and whether it involves her. When I get up in the morning, I see her head pop up at the foot of the bed, and she waits for me while I shower and get ready for the day. Even though she sleeps most of the day, she's never far from me. She's my little white shadow. 


    A few weeks ago, we found out she has cancer. She hadn't been breathing well, so I took her to the vet, and we had X rays done and found a huge mass that has taken up half her lung capacity. As she's a senior dog, we felt that surgery and chemo would be too extreme for her. So now we are just making her feel comfortable until it's time to say farewell. 


    As each day goes by, she shows more signs of slowing down. She no longer follows me everywhere, and she's eating less. The vet told me that I shouldn't expect her to live beyond July with Christmas being the longest she could likely stay, but now it's looking more like I will have to make that decision in a week or so. I want her to be happy and comfortable. I don't want my last memories of seeing her suffer in any way. 


    I write this for a variety of reasons. First and foremost, I tend to share these points of my life because it's therapeutic for me and I've found that it's therapeutic for others who may be experiencing the same. We live in an age where social media moments serve as foundation points for our personal lives. While I normally post food pics and stupid selfies and odd thoughts that are intended to make people laugh, there are moments that aren't as happy or silly. I think it's important to share that balance. 


    I also write this because many of you know of Chloe because of my posts about her and I know you're worried about her. I think it's wonderful that so many of you check in on her and ask how she's doing. I feel that Chloe is incredibly loved because y'all think about her so often. I don't share everything about my life (even though it may seem like it), but I love to share my experiences with my dogs with you all. 


    Lastly, Chloe is a rescue dog. She was abandoned and needed a home, and she found mine. I will always adopt from a rescue or a shelter. Rescues aren't "perfect on paper", but that doesn't make them any less loving or wonderful. I share her story to hopefully help change the stigma that rescues aren't great dogs. They really are. 


    Until the next update. Send all the love to this adorable pupper. 


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  • RT Community Day + Pride Month!

    2 months ago

    kriss Community Manager

    Y'all! It's the 15th! It's Community Day! 


    If you are new to the community, then welcome! We have affectionately dubbed the 15th of every month RT Community Day and it's a day that we share our stories and love of RT, each other, our newest merch haul, why we became involved with the community, anything that comes to mind! 


    We are also proudly supporting and celebrating Pride Month! This community is created by so many wonderful people and we want you to know that we love you no matter who you love or how you identify. If you'd like to share you story, please do as I would love to read them! You can comment below or use #RTPride and #RTCommunityDay on your social channels. Let's spread the love. 


    Thank you for being here. <3 


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  • This Week At ScrewAttack - 6/15/18

    2 months ago

    JoshuaKazemi @joshuakazemi


    Top 10 Destructive Weapons - Editor Notes 

     

    • I've been working at ScrewAttack for almost a year now and this is my first time editing for Wiz & Boomstick.
    • The Nick scene: So that was in the script and we knew we needed to shoot it for a couple of weeks. Since I was editing this episode I felt a little more responsibility to make sure it would get shot. Naturally, I tried to communicate this around the office with as little context as possible. Sample sentence: "Hey, when are we going to bound and gag Nick?"
    • I hated the Ender's Game movie. I tweet/ranted about how bad it was for maybe a month. Sample tweet. Anyone out there like the book? I've never read it. 
    • There was a lot of improv in the episode which was fun to listen to and assemble. Chad & Ben obviously have great chemistry together. 
    • There are few things in this life more satisfying than finding the perfect copy-write-free song to fit a video. Check out #8 for reference.  
    • That clip of those dudes knocking their heads together still makes my head hurt. LIKE WHAT?
    • I really like Doctor Who. I've only seen David & Matt episodes but I like what I've seen. BUT I HATE THOSE STUPID TRASH CAN DALEKS! ITS BEEN 55 YEARS HOW ARE THEY NOT DEAD YET


    Watch the video!


    The Desk of The Desk of DEATH BATTLE - Wonder Woman's Failed TV Show - Writer & Editor Notes 

      

    •  When I was thinking about a Desk of to write I remembered this pilot but never expected to find the entire thing. It was a gift from the Amazonians themselves. 
    • There's a lot to make fun of here but I sincerely think the costume is the worst part. This was a professional attempt at the WW costume! There's fantastic cosplay out there! It should looks so much better than this. 
    • I love the new ascetic for Desk of and that it's live action. I'll never stop saying that. 
    • Also love writing for Lisa. She brings so many lines to life and has such a good grip on the character. 
    • If you have the time and the googles, watch this pilot. There's a scene where Diana watches THE NOTEBOOK. SERIOUSLY. YOU WATCH HER WATCH THE NOTEBOOK!
    • I've seen this pilot so many times at this point and I still don't have a firm understanding of what Themyscira Industries does. Like, why do that have thousands of employees if they just sell toys and one person fights crime? What's the business model? 
    • Also I still can't get over how they have her sign up for facebook at the end. Really? This was made in 2011 maybe 2010, LIKE WHO WHAT WHYY FACEBOOK? UGH. 


    Watch the video!

  • E3 Content ID Claims are being released right now

    2 months ago

    ebregman Programming

    We caused a stir today when channels uploading their E3 coverage to YouTube were having their videos claimed by our CMS. It took us a few hours to identify what was happening, but as of this post all claims are in the process of being released, and all should be back to status quo in the next few hours.


    If your video was monetized by us during this time, you will receive all the ad revenue. As long as we release the claim within 5 days, all revenue goes to the user.


    Sincere apologies. This was an innocent mistake that happened by someone clicking the wrong check box, and we're very happy it was brought to our attention quickly so we could solve it. It was caused by a few E3-related videos in our network inadvertently being activated as Content ID references. 


    This is probably a good time for me to surface RT's Content Usage Guidelines. If you ever feel we have claimed your YouTube video in error, your first step is to dispute the claim on YouTube.


    Sorry again!


  • RT15 & Why We're Here Motion Design Breakdown

    2 months ago

    andrekrat Live Action VFX/Motion

    Hi! It’s been a while since my last post so I suppose I should introduce myself again? I’m André and I am the VFX and Motion Graphics designer for the Live Action department.


    I’ve worked on Million Dollars, But... , Immersion, RT Docs, Achievement Haunter, Blood Fest, RT Shorts, Eleven Little Roosters, and plenty more that I’m forgetting at the moment. I’ve also done work in the past for the Games department, Marketing and Animation.   


    This journal is hopefully the start of something a little more regular that I’ve been wanting to do for a while. The idea is to break down some of the thought processes behind what I design and create for the Live Action department at Rooster Teeth, and give you a little behind-the-scenes look at some things that may have been cut from the final projects or evolved significantly from their initial concepts.


    I’m very often jumping immediately from one finished project to the next, or even hopping between different projects simultaneously, so these breakdowns and recaps are also helpful for me to keep track of useful things I’ve learned and review how to better approach my process.


    So with all that said, let’s look at something I made with “retrospective” specifically in mind: the RT15 Live Action Bumpers, and the trailer titles for the RT Doc Why We’re Here.


    RT15

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    It was a great pleasure to be able to work on the new video assets for the 15th Anniversary of Rooster Teeth. We met with marketing early in the process and they explained the general look and feel for the channel moving forward, a lot of cool anaglyph style superimposed images and the new logotype lockup specifically for the 15 years.


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    Marketing's super sexy style guide designs


    When considering how we should animate these assets, and the tagline “Fifteen Friggin’ Years” there were two aspects I felt we should be highlighting. First was the traced line element of the “15”, immediately it jumped out as something that would look great being drawn on. The second was the anaglyph style separation of elements, which looks great with still images but makes type more difficult to read, and that’s compounded further if it’s in motion.


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    Not great for legibility


    Ultimately what worked best was a middle-ground between the animation and the split anaglyph style. In separating the elements during the animation, as echoes and smearing in the motion blur, we can communicate that design style but retain the legibility we get when it resolves more clearly.


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    Some fun type iterations




    Why We’re Here Trailer

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    In making the title animation for the trailer, one of the important design requirements was to closely match the work being done for the general RT15 branding. It didn’t have to be identical, but it had to feel like it belonged in the same world. We already had the logotype in place that marketing designed, so it was a matter of figuring out how to animate it in a way that felt logical and maintained readability. It also needed to transition or reveal the air-date somehow. This awful doodle is how that motion first came to mind.


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    Awful sketch, but the first pass of how I pictured it animating


    Taking the lessons I learned while developing the RT15 animations, I was able to very quickly arrive at something close to the final animation in the trailer.


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    First animation export, very close to the final


    It’s specifically influenced by the motion and design of the core RT15 branding, but also has a bit of its own flair. And here’s the final version that appears in the trailer.


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    Final, spot the differences!


    This ended up being a much faster process because of all the rules, style limitations, and trial and error we had developed for the RT15 animations to begin with.


    So I hope this write-up was insightful, and that I didn’t ramble excessively. If there’s anything specific you’d like me to elaborate on, I’d love to hear it! And I’m also curious what you guys might want to see moving forward, I’m happy to explore different topics, get more detailed with technical aspects, just post a montage of failed process, you name it.


  • Kdin's Reactions to Every Game At E3 2018

    2 months ago

    Kdin

    UPDATE!: I believe I've hit almost EVERY SINGLE GAME that was shown/talked about at E3...or at least close to it.  If you're looking for a specific game, use that handy-dandy CTRL-F function!  Also, the top 9 games listed in the "My Favorite Games from E3" are new additions, and every other new addition is listed after "The Crew 2" and under the "(UPDATED LIST BEGINS HERE):" section.



    So I'm not physically at E3 2018 because of medical issues, so Brian and I are holding down the fort at the office.


    I took some time to rest, but now I've officially caught up on everything that's happened at E3 2018 (so far).


    I'll be updating this post with more games as they roll in, and if I've missed any PLEASE leave a comment with the game's title so I can do a write up on it, I'd really like to hit every game I possibly can!


    CTRL-F if you're looking for a specific game, and if you don't find it, tell me and I'll add it ASAP!



    So, without further ado, let's get to the games!:


    My favorite games from E3 2018 (So far):

    Pokemon: Let's Go, Pikachu/Eevee:


    I literally wrote the entire story The Know did on the leaks around Let's Go games.  You all said it was "lies" or "untrue".

    Not only was I right.

    I was ULTRA RIGHT.

    And the game looks like SO MUCH FUN!  It's my #1 game for this year.  I really need something like this to just chill out with, and the fact that it is fully co-op and I can take all the work I've done in Pokemon GO and transfer it to the Let's Go games? I love it.


    Would love to see the Let's Go series continue along side the main series if the gameplay actually stacks up like it looks!


    Catherine: Full Body:


    I love love loved Catherine when it came out, I'm a huge fan of the game.  I cannot wait to get my hands on this "New Game+" version, I will absolutely be picking it up just based on how much I loved the gameplay.


    Please though, and I know this is a longshot, but please treat Erica Anderson better and don't make Rin a "trope" in the way we're expecting.  Please?


    Just...seriously.  There isn't a lot of representation like these in games in general, but 9 times out of 10, when we do get it...it's really negative or just harping on "tropes".


    Octopath Traveler:


    This is one of my "MUST HAVES" for 2018.  This feels like a natrual evolution of the SNES era of JRPG's.  The name is still super weird, but that actually makes it better for me.


    Wild Arms 3 had one of my favorite all time JRPG intros, is Octopath Traveler emulates that style even slightly, it may become one of my favorite RPGs of all time.
    Love what we've seen of the world so far, and also love that the game is coming out NEXT MONTH! 


    Ooblets:


    Where is Ooblets?  Why am I not playing it right now?  Give me this game.  Animal Crossing + Pokemon with little weird shaped creatures.  I want it and I need it.


    Splatoon 2: Octo Expansion:


    It literally comes out TOMORROW.


    TOMORROW!  Thanks for the Mic Drop Nintendo.


    Love that we finally get to play as the Octolings.


    Segregating the Squids from the Octos was bad, we're all just aquatic life that can transform into humanoid forms, we should all be treated equally.
    I'm going to have my Squid Kid marry my Octo Kid, and they will have adorable Squocto Babies.


    Spyro Reignited:


    DID YOU SEE THE WORLDS?


    DID YOU SEE HOW PRETTY EVERYTHING IS?!


    I'M LOSING MY MIND AT HOW AMAZING THIS REMASTER IS!


    PLEASE PLEASE PLEASE KEEP DOING STUFF LIKE THIS!


    I'M IN LOVE WITH SPYRO ALL OVER AGAIN!


    Super Mario Party:


    FINALLY!  I'm so happy we finally get a more traditional Mario Party style game.  Don't get me wrong, I did like the concept that the "car party" games had, they were fast and fun...but the grueling 50 Turn runs were the contests of champions and I want to feel exhausted when I play a round of Mario Party and hate everyone in the room when we're done or I just won't feel fulfilled.


    Super Smash Bros. Ultimate:


    Everyone is back.


    They tempered expectations by saying: "Don't expect a lot of newcomers".


    They gave the "reskinned" characters a proper treatment and put them into new type called "echo fighers".


    DAISY! DAISY EVERYONE! DAISY IS HERE!


    Inklings are SUPER cute.


    RIDLEY ISN'T TOO BIG!


    I love Smash, so this is a no brainer for me, but this one in particular seems so much like a celebration of the franchise.


    Tales of Vesperia: Definitive Edition:


    REACHING OUT FOR NO MAN'S LAND!


    TO TAKE A BREATH AND TAKE A CHANCE!


    I'D WALK A THOUSAND NIGHTS TO: CHANGE! THE! WORLD!


    WHERE TO GO! WHEN TO START!


    WHO TO TRUST! WHAT TO SAY!


    FOUND THEM ALL! JUST NEED SOMEONE TO SHARE!


    Fire Emblem Three Houses:

    This game is absolutely beaufitul to me in every way.  I love the FE franchise and it is nice to finally see it coming back to a "home console" setting, even if I can pick up that home console and take it with me on the go.

    I'm wondering if the title "Three Houses" refers to a style similar to the Fire Embem Fates games, Birthright, Conquest, and Revelation, in which we'll be playing through the campaign multiple times from multiple perspectives.

    I'm really into Fire Emblem and the setting, and with this resurgance of popularity I'm hoping that this one will see a significant amount of continued support with full on story DLC and more campaigns.


    I do really like the style changes they made to the camera and battle formations, hoping that adds a new enough flavor to the old style of combat.



    Resident Evil 2:


    A from the GROUND remake of Resident Evil 2, one of my FAVORITE games of all time.  I'm buying it.  There's no double, and it's on my "FAVORITE GAMES" list for E3 2018.  But with my hype comes some apprehencion...


    This seems like Resident Evil 2 by way of Resident Evil 4...which isn't why I liked Resident Evil 2 at all.  In fact, when RE4 came out, I was a bit dissapointed that it changed things to an "action" format and away from the "puzzle" focus that the RE series had built itself upon.


    I very much hope that this RE2 remake will bridge the two styles together, something I've been desperately craving for a long time.


    Or at the very least give an option to have those classic tank controls and camera angles.  I'm in the minority, but I adore them.


    Wolfenstein: Youngblood: 


    I'm actually SUPER excited for this, a Co-Op Wolfenstein game that puts you in the shoes of BJ's twin kids?  Heck yes.  Also, super badass nazi killing woman being (from what it looks like) the "default" twin?  Nice change of pace compared to the "dude bro apocalypse" that we're usually thrown into.  But, like Doom Eternal, it's more of the same with the idea of "MORE IS BETTER" and for DOOM and Wolfenstein, I can't really argue.


    Fallout 76:


    It comes out on my birthday.  Bethesda, can you send me a copy as a present?  That'd be lovely.


    For real though, multiplayer Fallout may be the thing that makes me enjoy these "Skyrim With Guns" stype of Fallout games a bit more, especially with a focus on "rebuilding" the world.


    I mean, yeah, we know that the rebuilding of the world goes pretty poorly based on Fallout 3, New Vegas, and Fallout 4, but hey...maybe West Virginia wll be totally rebuilt and lovely and just the REST of the entire world is a garbage pile.


    Metro Exodus:


    Metro has been so good about updating it's style, gameplay, and exploring it's world more through the eyes and feelings of the main character and the people around them.  This seems to be delving even deeper into those feelings and blowing out the world even more with a lot more thematic changes.  Though, that could just be how I saw it.  This game could very well fall into the "more of the same" category, but from what I've seen it seems to be doing enough new to warrant actually being a worthy continuation to the series. 


    Also, this will be our first actual "Next Gen" Metro game, since 2033 and Last Light were both originally Xbox 360/PS3 era games.  So I'm hyped to see what they can do with the new hardware power.


    Sea of Solitude:


    I really don't get what "Sea of Solitude" is supposed to be about, aside from "humans turned into monster if they get lonely", and honestly...that's all I need to know.  Such a wonderfully relatable subject brought to light in the format of a game, maybe I'm a simple person, but I'll more than likely be picking this one up.


    Indie games, more often than not, have held my attention better than AAA games, and this seems to be no exception.


    Really big shout out to EA (and all the bigger devs) for funding more indie projects!


    Death Stranding:


    I still have no idea what the hell this game is about, how to play it, or really anything about it.  But I trust Kojima.  So I want it.  Give.


    Spider-Man:


    We've seen this game three times now, and unlike some other games, the more I see the more I feel I need this game.  This is the type of Spider-Man game we should have been getting all along, and it's very curious why it's taken this long to get back to this type of game.


    Still wish it was about Miles Morales or Gwen Stacy, or more "Spider-Verse" focused with players hopping between the different characters, but hey...maybe in the sequel?


    The Last of Us Part II:


    We FINALLY got gameplay and holy heck was it ever worth it.  I adored The Last of Us, probably more than I liked the Uncharted series (which is saying something as I loved them a lot), so to finally see more of the world that began in the first game...it's a welcome experience.
    Ellie is every bit the badass she should be, and they didn't shy away from the tougher and "road less traveled" experiences that Ellie is going through.  Which is good.  If you're going to make a character, let the character be themselves, don't sweep it under the rug.  Let the character become as a living breathing person and follow them on the journey.  Ellie is the personification of that.


    But I do want to know...what's Joel up to?  Is he ok?  Does Ellie even respect him anymore?  The fact that I'm asking all these questions just adds to the fact that I'm  super into this game.

    Also THAT KISS THOUGH, RIGHT? HOLY NUTS! What an amazing scene! I'm in LOVE!


    Beyond Good and Evil 2:

    Ubisoft has outdone themselves with how enticing this game looks.  I want to play it immediately.  The world is so vibrant, the characters immediately lovable, and the sense of wonder that seems to be around every corner just gets me so hyped to explore!


    I'm disappointed that it took Ubisoft so long to make a sequel to such a wonderful game, but...maybe all that time cooking in the oven was worth it because of how different it is.


    Also it has co-op.  Please keep making co-op games.


    CONTROL:


    Remedy made one of my favorite games from the last generation, Alan Wake, but Quantum Break was such a letdown for me.  CONTROL seems to be a return to form, but not in setting, for Remedy and I like that.


    If a new type of gameplay or style doesn't work, change it up again and keep changing it until you and your fans are happy.


    CONTROL is very much my type of game and it's, again, super nice to see a female protagonist.




    Everything Else:

    The Elder Scrolls 6:


    They announced this way too soon.  Nintendo got away with "just a logo" last year with Metroid Prime 4, and in hindsight, we shouldn't have let Nintendo get away with it.  I'm retroactively "meh" that it was just a logo and I'm "meh" that Elder Scrolls 6 was just a logo.  Bethesda is usually better about how and when they announce things, this seemed like a formal announcement that they are working on it and nothing more.


    Starfield:


    With how long we've been hearing about this game and to only see a logo, again, it's pretty disappointing.  Especially with the concept of "next gen" being tossed around.  Between this and TES6, when we actually see these games is a mystery and again I'm a little disappointed at the "announcement that something is coming at sometime...maybe".  That said, a space RPG by Bethesda sounds fun.


    Ghosts of Tsushima:


    This game looks like an evolution of the "Way of the Samurai" games, pieced together in a much more "average gamer" type package...as Way of the Samurai was a bit on the difficult side to grasp sometimes.


    I'm into the presentation, but the teaser we got last year seemed a lot different than the gameplay trailer we got this time around. I like it, but I don't "like like" it.


    Battlefield 5:


    Having really enjoyed the style and gameplay adjustments from Battlefield 1, everything that Battlefield 5 has to offer seems like just "more" of that.  Which I'm abolutely 100% behind. 


    That said, I'm pretty much against the idea of adding in a Battle Royale style mode without having something new to offer at this point, and B5's royale mode seems pretty standard for what it will be offering.


    Anthem:


    I'm worried, I am.  Bioware, as a company, used to illicit a certain response from me, but I feel like this seems very derivative of a lot of different games we've seen over the last few years.  The more I see of Anthem, the more I feel disinterested in what it wants to be because of the idea of what it "could be" that had been lingering for so long.


    Regardless, the gameplay looks solid and the game itself looks absolutely beautiful.  Fingers crossed that this is the game that brings Bioware out of the funk they've seemed to be in the last couple of years.


    Doom Eternal:


    It's Doom.  It's violent.  It looks like it will be very much "more of the same, but BIGGER" from the last entry in the series.  Not much to say, considering what we've seen, but I liked the new DOOM, so I'll more than likely pick this one up eventually.  DOOM is always a cathartic experience that I'm willing to jump back into.


    Cyberpunk 2077: 


    We've gotten two trailers and honestly what this game will "be like to play" is still a mystery to me.  I never played The Witcher 3, but I did play the other two and enjoyed them, so maybe with my interest in Cyberpunk 2077 I'll hit up Witcher 3 before this new IP drops.

    Cyberpunk, the genre not the game, has always been a favorite of mine so to have such an innovative and driving force for game development behind this new series...I'm already a bit taken by it.  So, with my genre bias, I'm super into it.


    Also that android putting on their make up while their "mouth" wasn't connected was super cool, I don't care what anyone says.


    Just Cause 4:


    Didn't really enjoy Just Cause 3, after really liking Just Cause 2, and this seems to be, again like DOOM and Wolfenstein and a lot of this year's showcase, more of the same.  Which isn't bad, Just Cause 3 did very well and open world-explore-explode-mayhem style games are always a blast to jump into.


    Halo Infinite:


    Where do I even begin, the trailer showed nothing and they talked about nothing.  You play as Master Chief and there's a Halo.  If this is "Halo 6", I'll be honestly angry as Halo actually kept it's mainline games perfect in the numbering system and if Infinite is supposed to be 6, we'll be going into a naming trend that I hate.


    I mean, Halo would have pulled a Rocky, even down to the number:


    Halo, Halo 2, Halo 3, Halo 4, Halo 5, Halo Infinte.


    Rocky, Rocky II, Rocky III, Rocky IV, Rocky V, Rocky Balboa.


    Why?  Stop doing this.


    Anyway, it'll probably be Halo and Halo is fun.  But, and I keep saying this, it'll be "MORE OF THE SAME", in this (and many cases this year) the "more of the same" is actually "more of something that was good/fun", but still "the same" is "the same".


    P.S. We'll never see Master Chief without the helmet, stop teasing us.


    Kingdom Hearts 3:


    Delayed.  No surprise there.  I wish they would have replaced Haley Joel Osment with a sound-alike or someone who sounded more like an "adult/older" Sora, his performance (from what we've heard) is fine...but it just sounds awkward.


    Game looks amazing, the new worlds look incredible...though I'm pretty lukewarm on bringing Pirates of the Caribbean back into it.


    I've played every Kingdom Hearts game,  I'll be playing this one.  If it comes out.  Which until it's physically in my hands, I will not believe.


    Sekiro: Shadows Die Twice:


    It's not Bloodborne 2.  And that's ok, but I had my hopes up.  Seems like we're on a feaudal Japan kick in the industry, which I'm absolutely behind, but I'm a bit "meh" that every single one of them has a focus on sword combat instead of the wealth of other mythological elements and themes from that era.


    Either way, it's a From Software game and it's going to be hard and rewarding as hell.  Sign me up.


    Shadow of the Tomb Raider:


    I wish I was more excited about this game.  I loved the reboot, and despite the really weird card nonsense from the next entry in the series, my enjoyment continued.  But this...and I feel like I'm beating a dead horse here...looks "the same".


    Let's hit that mantra again while we're here!


    "More of the same" when "the same" is GREAT is still GOOD...but it's still just "the same".
    I do greatly enjoy seeing Lara beat the living hell out of the bad guys though, super satisfying.  You go girl!


    The Division 2:


    The first Division looked very generic and boring to me.  Somehow, with very minor changes in gameplay and setting, The Division 2 oddly has my attention.  Would love to get my hands on this game and play with a squad.  This COULD be the game that gets me back into playing multiplayer centric games after being so burnt out on the "perpetual online experience" that begun devouring the gaming landscape oh so many years ago and still continues it's warpath to this day.
    Anyway, looks cool, love the style and setting, would love to know more about it.


    Forza Horizon 4:


    I don't like the main Forza series.  But Horizon is my jam.  Exceedingly pretty arcade style racer with loads of customizability and an ever present "driver ai" that races for you against your friends based on how well you drive.  The Forza Horizon series is just...fun, nothing more to it.  If you like the idea of driving fast in exceptionaly pretty landscapes in a hot pink car with an anime girl on it, the Horizon series is your kinda game.


    But...it's "more of the same", E3 2018 is full of games like that, again, not bad, just "the same".


    Devil May Cry 5:


    Three playable characters, two of which are Dante and Nero, "removing" DMC: Devil May Cry from the mythos, and taking place in the normal game's canon "10 years later".


    Devil May Cry is honestly just as confusing as Resident Evil's plot line at this point.  Nothing really makes sense, but it doesn't need to.  The gameplay is what makes the series, and if they add a it more flavor to the game by having these three playable characters actually play DIFFERENTLY for a change, I'm all for it.


    While I'm happy to jump back into the "main line" story for Devil May Cry, it makes me wonder "what could have been" if we just ended up focusing on the new direction DMC: Devil May Cry went towards.  For what it's worth, I thought it was a really fun game and tried to do things different enough while still keeping what folks liked about the originals intact.


    Oh well, I'm excited either way.


    Gears of War 5:


    A Gears game without a male lead and a focus on a female character?  Someone slap me, I'm obviously dreaming.


    Jokes aside, the Gears franchise has always been really fun and sneaky with how they implemented something "new" into it.  Something that, unfortunately, Gears 4 didn't do.  So I'm hoping it will be back onto the innovation train with Gears of War 5 both in story telling and for gameplay (or at least with some new modes).


    Dragon Quest 11:


    I love the Dragon Quest series.  Even more so in recent years for keeping that classic JRPG feeling alive while still changing up the gameplay quite a bit.  Plus I'm a huge fan of Akira Toriyama's art style when it comes to cell-shaded graphics.



    Starlink: Battle For Atlas:


    There's collectable toys and Star Fox is in it.


    I want this game.


    Assassin's Creed Odyssey:


    I skipped Origins, it didn't really grab me, though I may still pick it up at some point.
    However, I really loved what I saw in Odyssey.  It oddly felt more "Bioware" than most of the stuff that "Bioware" has been doing in the last couple of years and with the ability to create your own story with how you play the game, it makes the Assassin's Creed games seem more alive than they were before.


    Though, in doing all of this, it makes it a much more "branching" experience and less like a solid narrative.  Which, considering how nonsensical the AC storyline is...that may actually be a good thing.


    Gameplay looks a lot like Origins and still has that AC feel to it, may be my time to jump back into the franchise.



    Madden 19, FIFA 19, NBA Live 19, PCG Club (All The Sports Games):


    They're sports games, there's a new one every year, they keep looking prettier and prettier, I have no idea how to play these games but I do appreciate how much attention to detail and love that seems to continue to go into the development of these games.


    P.S.


    No more lootboxes please.


    Deracine:


    FROM SOFTWARE is making a PSVR game.  I...don't even know what it's about, the trailer was super confusing and didn't really give me anything to grasp onto.  I do like that they are trying something new though! 


    Gears Tactics:


    "This is a GEARS game Kdin, put it in the BIG ONES section", I hear you saying.


    Nay, I say.


    Game looks great, Gears series works great for XCOM style tactics gameplay and I'm all about genre shifting...


    But Mario + Rabbids made the genre easily accessable to newcomers and I don't really see the Gears Tactics game adding anything to the genre that XCOM hadn't already done.


    Neat, but not sure if this is where I'd, personally, like to see the Gears off-shoot series going.


    Battletoads:


    Make the game hard as hell, limited lives, limited continues, don't forget levels like Turbo Tunnel/Clinger-Winger, and don't make it a simple "beat-em up".  However, give it a "tadpole" mode with unlimited lives, unlimited continues, easier enemy placement and I think you've got something good.


    I do, however, think it'll be more of a Beat'em Up, which isn't bad, but it's also not really what Battletoads is all about.


    Also, Brian likes Battletoads a lot, so I'm happy Microsoft finally got the thousands of letters he'd been mailing in.


    Dying Light 2:


    Sequel to an openworld zombie game that I thought was a great story focused single-player version of Dead Island.  It looks fun, but this time around it seems like there's a bigger focus on world building and "choices".  Which I think is really cool, but I feel like in the multitude of choices we're going to lose a lot of the subtlety that we could be getting from this series.


    Please bring back "Be a Zombie Mode", it made me feel like the Spider-man villain Carnage  and it was absolutely my favorite part of the game.


    The Quiet Man:


    What the hell even was this.  I don't even know what this is going to be.  Seems like a melee combat focused detective-y game?  I'd love to know more, but it seems like a AA title from SquareEnix.  Which isn't bad, just...very very confusing.


    Jump Force:


    Naruto, Goku, Luffy...I love these Shonen Jump crossover games.


    But if Deku isn't in it, I'm going to riot.


    Jedi: Fallen Order:


    I hate to be "that person", but Viceral's pitch sounded more fun.  This just sounds like every other single player Star Wars game we've gotten with the concept of "CAN I BE A JEDI? WILL I GET A LIGHT SABER? DO I GET FORCE POWERS?"


    I'm sure it will be super fun, but I'm tired of being a "Jedi" in the Star Wars universe.


    Unravel 2:


    I never played the first Unravel.  I wanted to, and after seeing this "IT'S OUT NOW" drop coupled with the addition of Co-Op gameplay, it may be the kick in the skirt I needed to grab the first game then hop immediately into Unravel 2.


    Puzzle platformers are great, especially when it's a cooperative experience.  Puzzles are best completed with a friend!


    Command & Conquer: Rivals:


    I. Hecking. Loved. Command & Conquer.


    I fell off after a while and never bothered to jump back in, but this 1 V 1 mobile game really won't be bringing me back in.


    It's a novel concept on paper, but I think the series deserves a bit better than this offering.


    Just Dance 2019:


    You dance in 2019.
    That's it.
    Move along.


    The Awesome Adventures of Captain Spirit:


    I wish I enjoyed Life is Strange more.  I liked it just fine, but it didn't grab me like I wished it would.  If Captain Spirit is "more of the same", I'll be opting out even at the free-of-charge price.


    But I'm also a sucker for "free" and I love a story driven narrative, so I'll somehow still end up playing this game.  The protagonist looks like he'll be a good one to learn the story of and follow around, and I'm honestly a bit curious to see where it's going even if ife is Strange didn't hook me like I wished it did.


    Babylon's Fall:


    A nonsense trailer followed by a "Platinum Games" logo. I love Platinum, and trust them (most of the time) to make a great game.  But these "what am I watching" style trailers from so many developers make me apprehensive.


    Show the game if you can, and if you can't, don't announce it yet.


    Final Fantasy 14 / Monster Hunter: World crossover:


    I don't play FF14, but I have a friend who does and they absolutely love it.  They also love Monster Hunter.


    So I assuming they're so happy they exploded into confetti at the sight of this announcement.


    Trials Rising:


    It's Trials!  It'll be hard, it will make you wanna throw your contoller, and it will make you laugh endlessly.  I don't think this game adds anything truly "new", so it's absolutely a "more of the same", but it's been a while since we've had a full Trial's game, so maybe it'll be nice to get back to it.


    Skull & Bones:


    After critisizing Sea of Thieves, saying Skull & Bones would be the better of the two, then...somehow enjoying Sea of Thieves...I'm at a loss.


    Skull & Bones seems to be the pirate offshoot that everyone craved after playing through Assassin's Creed 4: Black Flag.  Maybe it's a bit too late for this game?  Or maybe we actually just need more pirate games in different genres.  This game still looks like a lot of fun, but it may not be for me.


    Transference:


    I'm a firm believer that VR experiences and games will absolutely be a staple of future gaming and that there is a place for them alongside tradictional "controller" games.


    This one?  I'm not really sure about.


    "Neat" I guess would be my summary of it so far.


    The Crew 2:


    It looks neat, but if I'm going to race cars, I already enjoy the Forza Horizon series plus I'll get that game for free with Game Pass.


    That said, do love the ability to jump between gameplay styles on the fly.


    (UPDATED LIST BEGINS HERE):

    Adventure Time: Pirates of the Enchiridion:


    I fell off the Adventure Time train a while ago, but this game looks a heck of a lot like it's going to play like Costume Quest which I LOVED.  Seems fun, but realistically I can't see myself picking this one up.


    Make a game about Marceline and Bubblegum and thenwe'll talk.


    Call of Duty: Black Ops 4:


    CoD is back to Black Ops, and Playstation is even giving away Black Ops 3 right now for PS+ members.  All that sounds great but...
    No storymode?  That and Zombies are the only thing I actually play in CoD so...hard pass on this one for me.  Still looks like it'll be fun for fans of the series.
    Still wish they'd sell the Zombies modes seporately.


    Children of Morta:


    Seven playable characters.  Top down, dungeon adventure gameplay.  "It's like Zelda but with more characters!"  Okay, that's an over simplification, but that gets the point across nicely.


    The overall aesthetic of the game is fantastic.  I'm always down for  dark fantasy setting, especially with how lovely the pixel art looks!


    Conqueror's Blade:


    Not much to say here other than "Dynasty Warriors with Open World Multiplayer".  If that sounds good to you, watch the trailer and sell yourself on all the absolutely bonkers action!


    Cuphead: The Delicious Last Course:


    I did not expect DLC for this game but I'm SO happy to have it.  Thanks for adding Ms. Chalise and however many new bosses you'll be adding that will undoubtably kick my ass too many times before I beat them once and only once.


    Daemon X Machina:


    Marvelous! and First Studio making an absolutely nuts Mecha game, reminds me a bit of how Virtua-On looks, but with a focus on (I'm assuming) a single player campaign.  I've been on a Mecha anime kick, so this scratches an itch for me!


    Destiny 2: Forsaken:


    I wish I cared about Destiny 2.  I tried, I really did.  I tried with the OG Destiny too.  But I never had a consistent group to play with and most of the first year DLC just sucked to me.  Seems like they are following the same pattern this time, which is unfortunate.


    Happy that those who enjoy it are finally getting the "Taken King" of Destiny 2.


    Dreams:


    We've seen this game for a couple of E3's now, but what will really sell me on it is what the gaming community will do with the tools inside the game once it releases.


    So...release the game please?


    The Elder Scrolls Blades:


    Bethesda joining Nintendo in the "small side game from a known franchise to satisfy the fans foaming at the mouth" camp.
    Looks fun, it's a mobile game, it's whatever. 


    Farming Simulator 19:


    FARMS! SHEEP! COWS! WHEAT! CORN!


    MOVING ON!


    Fear the Wolves:


    Really pretty looking survival game, reminds me a bit of the Metro series.  Love the focus on running away (and the speed of that) coinciding with stealth, but not shying away from big loud action!  Here's hoping the game actually delivers on what it promises.


    Generation Zero:


    Left 4 Dead with Robots?  I think.  That's fine, I could use more games like this.  Vermintide is a blast, but it's nice to have some competition.  Also robots are cool.


    Ghost Giant:


    I cried at the trailer.  Like I wept openly.  There's not much else to say.  I was moved by the message behind the TRAILER of this game.  I want to be friends with this little anthropomorphic cat and help them.


    GreedFall:


    I absolutely hate the name of this game, it's a "nothing" name.  However, the game seems to be a in the same aeasthetic as the old PS3 game Folklore with a focus on "Darksouls" style combat, and that has me interested.  


    Harold Halibut:


    IT'S A HECKING CLAYMATION STYLE GAME!  IT SEEMS VERY "POINT AND CLICK ADVENTURE"-Y!


    SOLD!


    Hitman 2:


    Never been into Hitman.  Game looks neat though. I don't have much to add here, glad to see the studio continuing to work on a series they're passionate for!


    Killer Queen Black:


    An ARADE GAME that was made in the late 2000's is getting a rebuilt port for the Switch.  Very hectic multiplayer combat, fun for parties I'd assume!


    Little Dragons Cafe:


    Harvest Moon with DRAGONS.  Sold.  MOVING ON!


    Maneater:


    Shark simulator where you mercilessly eat people.  It's like JAWS but you get to be the shark.


    Mario + Rabbids Donkey Kong DLC:


    This game was absolutely amazing last year, and I'd love to see Ubisoft and Nintendo continue to work together to bring more Mario characters or even Ubisoft characters into this game with DLC.  Would kill for some Rayman DLC to be added.  The new style of gameplay that DK and the other new character brings to the table brings some welcome changes to combat.


    Mega Man 11:


    He is Mega Man.


    He's blue and cyan.


    Created by Doctor Light (or Right if you are from Japan)


    ...also known as Rock Man.


    It's just a Mega Man game in a new style, I'm into it.


    Metal Wolf Chaos XD:


    Remaster of Metal Wolf Chaos.  FUN! MECHA! GAME! 


    Monster Hunter Generations:


    Was Monster Hunter World your first Monster Hunter game?  Welcome to Generations, where all the streamlining is gone because this game came out before World in Japan.  Even so, if you're a MH fan, it'll be a must-have.  Everyone else?  Try a demo if one comes out.


    My Friend Pedro:


    Gun-Fu side scrolling action game.  Reminds me of Hotline Miami but with a visual shift.


    Nioh 2:


    What. Is. With. All. These. Samurai. Games.


    Seriously?  Did I miss a memo or something?


    Nioh was a total blast, so more Nioh is great, but I really wonder what "new" things they'll be adding to the format.


    Ori and the Will of the Wisps:


    I never got to play Ori and the Blind Forest, but I heard "You'll really like it a lot, Kdin!" from some folks so...I assume "You'll really like Will of the Wisps, Kdin!" because of how everyone who played the original Ori is reacting to it.


    Outer Wilds:


    No Man's Sky but it has a Finite Universe.


    Planet Alpha:


    If No Man's Sky was a side-scrolling platformer...and fun.


    Overcooked 2:


    Missed opportuniy, honestly.  Should have called it "Overcooked 2: Well Done".  See the pun?  It's a good one.
    Anyway.  "More of the same", but again "the same" in this instance was fun so...yay!


    Overkill's The Walking Dead:


    I can't believe this game is still a thing.  The Walking Dead brand has waned so hard over the last couple of years and the zombie genre is still as crowded as ever, I can't really imaging this game bringing much new to the table based on the presentations and trailers.  Realistically, this game seems like the old Xbox 360 game "The Walking Dead: Survival Instinct" but with an actual budget and graphics.


    Persona 3: Dancing in Moonlight:


    If they can explain how the main character is dancing despite this happening AFTER Persona 3, and have it make sense, I'll give them an additional $10 upon purchase.


    Regardless, PERSONA RHYTHM GAME!


    Persona 5: Dancing in Starlight:


    Dominatrix P5 Protagonist is worth the price of entry.  Someone make me that outfit and it will become a part of my casual wardrobe.


    Again, PERSONA RHYTHM GAME!


    Prey: Mooncrash:


    How will the Speed Runners break this DLC? Find out in several weeks when people are beating it in 3 minutes or less.


    Jokes aside, Prey was low-key one of the most fun games from last year.  You just didn't play it.  But you should!


    Quake Champions:


    I want to play this with Ryan.


    Rage 2:


    I didn't play RAGE, but I had a friend say that it was fun just "very dull to look at".  Seems like they added a lot of pink to the game, I love pink, so I want to try this out.


    I'm a simple woman, ok?


    Rapture Rejects:


    Cyanide & Happiness made a game.


    I...ok.  Sure.  Why not.


    Sable:


    I love these quiet indie adventure games.  The low poly/sketch style really speaks to me, no idea why.  But I could definitely go for another Journey style game, and this seems to be in the same vein but with a whole different feel to it.


    Satisfactory:


    Something I've never been called.


    Jokes aside, really neat looking multiplayer base building chill survivalish game.


    The music that went alongside the trailer was pretty hype too.


    Sea of Thieves: Cursed Sails and the Forsaken Shores:


    I like Sea of Thieves.  I can't tell you why, but I do.  So the fact that they are continuing to support it with a growing amount of content makes me happy.


    Serious Sam 4: Planet Badass:


    Hey, if DOOM can make a complete comeback, so can Serious Sam!  Let's hope it's better than Serious Sam 3.  The frame rate problems in SS3 were just ridiculously bad and the game wasn't well put together. Fix the technical issues and lean heavily into the silliness and you'll have something great on your hands!


    Session:


    It's like Skate.


    ...what do you want from me?  It's a skateboarding game and it looks fun.


    The Sinking City:


    An open world H.P. Loveraft game interests me greatly...but the alpha gameplay looks SUPER rough around the edges.  Will be checking back on this later when it's closer to release.


    Soulcalibur VI:


    WELCOME BACK TO THE STAGE OF HISTORY!


    Strange Brigade:


    Hoard mode game with mystical powers.  Standard affair stuff, but it looks like it could be fun.  Still, fairly rough around the edges with how the presentation looked.


    Team Sonic Racing:


    I loved Sonic & Sega All Stars Racing, I liked Sonic & All Stars Racing Transformed, I hope this is more like the former rather than the latter.  Hoping for a smaller roster too, actually.  Maybe the inclusion of the "OC" from Sonic Forces though for some variety?  That'd be fun.


    Tetris Effect:


    TETRIS! IN! VR!


    Transference:


    I don't...I don't know?  This is what VR should be about, intimate and unique experiences, but...I'm really confused on my feelings about this one.


    Trevor Saves the Universe:


    Something weird from Justin Roiland and we have no idea what the gameplay will be like, but it will be on PS4 and VR so I'm guessing something fairly simple that focused on "comedy" rather than "gameplay".


    Tunic:


    LITTLE! ADORABLE! FOX!


    GAMEPLAY! LIKE! 2D ZELDA!


    I WANNA SQUISH THEIR LITTLE CHEEKS!


    Twin Mirror:


    Alan Wake but not made by the Alan Wake people.  That's the vibe I get.  It looks neat, would like to learn more.  The trailer didn't give much info.


    Valkyria Chronicles 4:


    This entire series is way more fun than it appears.  If you enjoy stuff like Fire Emblem, you'd best check out the Valkyria Chronicles series.  This one seems again, "more of the same" but "the same" is great stuff and in this case we don't get a lot from the Valkyria Chronicles franchise so "the same" is fine.


    Wargroove:


    We saw this at Nintedo's first "Nindies" showcase for the Switch, and I'm still just waiting for it to come out.  Think Advance Wars by way of Medival England/Traditional Fantasy Setting.


    We Happy Few:


    I feel lke we've known about this game for far too long and "what it actually is" has changed overtime.  I'm still a bit uncertain of what to expect when actually PLAYING We Happy Few, but the themes and setting have me interested.


    The history of it's development is fairly interesting, and kind of sad actually, if you're interested I'd reccommend reading up on it.


    The Wind Road:


    Another mystical Samurai style game.  I seriously feel like I missed a memo or an email or something, there's so many of these and it can't just be a coincidence.


    Xenoblade Chronicles 2: Torna ~ The Golden Country:


    Xenoblade Chronicles 2 was good, more in that world is also good.  Glad they're still investing time and money into this series, I'd love to see this become a continuing trend with the Xenoblade series.  Do like that they keep jumping to different characters in the franchise too, keeps things from getting dull.


    Yakuza Kiwami 2 & Yakuza 0:


    I'm lumping these two together.  I've never played a Yakuza game, but I've heard the BEST things about them.  I'd love to give them a shot, but I don't know where to actually "start".


    That said, the games are beautiful and it's great to see them getting western releases!



  • It's a podcast!

    2 months ago

    Barbara

    What should we talk about on the RT Podcast tonight?

  • E3 First Impressions

    2 months ago

    kriss Community Manager

    I have yet to experience E3 in person, but I always love hearing what's headed our way in the gaming world. So far, I'm looking forward to Anthem, Gears 5, Sea of Solitude, and Fallout 76 (although, if it's heavy in PvP, I might opt out of that one). 


    What are you looking forward to so far? 


    Side note: If you're at E3 now, please take care of yourself. Don't forget to eat and drink water!