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  • Han Meets Lando In Footage Shown At CinemaCon

    1 hour ago

    ericvespe

    Today was a big day at CinemaCon. STX, Warner Bros and Disney all had their big panels and since we're so close to release of Solo: A Star Wars Story they actually treated us to a nice, juicy full sequence from the latest Star Wars movie.


    The scene had Emilia Clarke's Qi'Ra leading Alden Ehrenreich's Young Han Solo through some dingy gambling den to meet some mystery person, who is said to have slipped through the Empire's fingers more than just about anyone else. He has a ship they need for whatever they're up to. Star Wars fans know what's coming up.


    They pass a ring in the center of the smoke and alien-filled hive of scum and villainy where beat up droids are murdering the shit out of each other and then they get to the high stakes table where, yes, Mr. Lando Calrissian is playing some Sabacc with a bunch of scoundrels.


    Han walks up and the angle is low, catching his trademark DL-44 blaster at his hip, his legs framing Lando for this iconic moment of two charming rogues meeting each other for the first time.



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    Donald Glover as Lando is everything you want it to be. He's so at ease in this role and naturally charming. It's like he was meant to be Billy Dee Williams' heir. He has some line as Han walks up where he's talking to one of the aliens at the table and it was something like “There are no liars in this game, just players.” Simple line, but the way he delivered it felt so authentically Lando that I was instantly won over.


    Ehrenreich as Solo I'm still iffy on. He's got the charm factor and the swagger, but something felt a little forced about it. I'm not sure if I'll feel the same way seeing his character in the context of the full movie, but he didn't feel as natural a fit to me as Glover did playing Lando.


    They have a great interaction to start. Han: “Is this seat taken?” “If the seat's empty, it's not taken, friend.” Han introduces himself, Lando returns the favor.


    Han wins his first hand of Sabacc (“Beginner's luck,” he says)... the game seemed to be played like poker, where there were rounds of betting before revealing your hand. Lando wins the next one and a conversation develops about their ships... Han's laying the groundwork for a big bet where he bets his ship (whether it exists or not) against Lando's, which we know is going to be the Millennium Falcon.


    That moment eventually comes, but not before Lando needles Solo a little bit, calling him “Han,” not “Hawn.” Han corrects him. Lando repeats his mispronunciation and that made my inner geek stand up and clap a little bit. I wondered if they were going to address that since Billy Dee's Lando always mispronounced Han's name in The Empire Strikes Back. Now there's a character reason for it.



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    So, the big bet comes and Lando puts his ship on the line and then... I don't know. The footage cuts off.


    If I'm a betting man I'd say they did that for a reason. Han will win the Falcon from Lando, but I have a feeling this is a case where they're going to throw a twist on your expectation. Or they don't and I'm wrong, which happens all the time. But something in my gut is whispering that there's going to be something more to this scene.


    I'm a little bit of a tougher sell on these spin-off movies than most. I love a lot of the detail of Rogue One, but I couldn't shake the fan-fiction feeling I got from the movie. This Solo footage was fun, had great, colorful Star Wars-y feeling sets, wardrobe, aliens and characters, but I got some of that same vibe here.


    That's not necessarily a bad thing. People loved that feeling in Rogue One, just like people ate up the EU books. It's filling a niche and I can't begrudge those fans.


    For my part, it looked fun. If that's all the movie is I'll be happy. I just want it to be fun.


    Make sure to keep an eye out for more CinemaCon coverage as this crazy fest goes on!

  • Jurassic World: Fallen Kingdom On-Set Interview: Director JA Bayona Ups The Suspense And Scares The Shit Out Of His Actors For The Blockbuster Sequels

    17 hours ago

    ericvespe

    Welcome to Day 2 of Jurassic World: Fallen Kingdom set reports! Yesterday I ran the interview I co-conducted (alongside Slashfilm's Peter Sciretta) with the film's producers and today I have our chat with director JA Bayona.


    Now, JA has been on my nerdy radar since the beginning. I remember interviewing him for his very first film, the Spanish language creepfest The Orphanage, which was produced by Guillermo del Toro and rocks pretty damn hard.


    Between now and then he's been turning out some great work, including The Impossible, which introduced the film world to Spider-Man's Tom Holland, and then the recent tear-jerker A Monster Calls.


    While visiting the set during their Hawaii shoot Bayona was able to carve out some time during his lunch break to talk with Peter and I. Naturally we had some questions.


    In the below chat you get a good handle on Bayona's priority as a director, the reasoning behind taking the Jurassic universe widescreen, his working relationship with his actors (both human and dino) and some of the director tricks he utilized while making this movie.


    It's a good chat and Bayona's passion for storytelling is unquestionably at the forefront. Hope you enjoy!



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    Eric Vespe: Thanks for having us out. This is really cool.


    Peter Sciretta: Thanks for putting up with us while you're on your lunch break. So, a lot of your movies have young people in horrific situations. Does this movie follow that trend?


    JA Bayona: Yeah. Very young people in problem again.


    Eric Vespe: What do you have against the youth of the world?


    JA Bayona: (laughs) Well, I mean, it's... I mean, all the movies I've done I end up very close from the POV of the kids. I don't know. It's a natural thing. It's not planned. I mean, the three movies I did so far you can tell that they're about childhood and dealing with growing up. This is very different, but of course you have a kid in the film, because there's always been kids in the Jurassic movies, you know? And the movie pays tribute and keeps the legacy of the movies that we've seen so far and we love.


    Eric Vespe: Can we talk a little bit about the where you're starting off in this one? Frank Marshall told us a little bit about the setup for the story and I think it's really interesting because it gives you a completely different sense of urgency than we've seen in these movies so far.


    JA Bayona: And what did Frank tell you?


    Eric Vespe: We know about the extinction level event, the volcano . And the sense of the characters returning to try to save the dinosaurs. So we at least know that beginning part.


    JA Bayona: Well, the first time Colin pitched me the story, I was very intrigued, very surprised, because it's true that it keeps the legacy of the films we've seen so far, but there's a twist. It's not humans trying to save humans from dinosaurs anymore. It's humans trying to save dinosaurs from the island and I thought that was very interesting. And there's a twist in the in (second) half of the film and the film becomes something very different from the first section of the movie. I thought that was very interesting, too. I was very interested, very intrigued. I really enjoy the pitch and I think the development that we did so far, I'm very happy with it.


    Peter Sciretta: Colin already had the story when you came aboard. How do you put your own stamp on that?


    JA Bayona: Well, I think one of the things I always enjoy the most in designing the films are the set pieces and Jurassic movies they are perfect for designing set pieces. When I think about the old Jurassic movies that I think about the T. Rex scene in the first one or the scene with the truck hanging off the cliff in the second one. So the first thing I had was “Okay, we're gonna try to design the best set pieces possible.” And I really enjoy that. I really enjoy to design shot by shot. For me every camera position matters. Every movement of the camera. Every shot is a step in escalating of the tension. It's very Hitchcockian. When you see the T. Rex scene in the first one, the gyrosphere scene in Jurassic World, they feel designed shot by shot in a very Hitchcockian way and I and for me movies are about that.


    Eric Vespe: Yeah, I was gonna say, the two you described were suspense moments.


    JA Bayona: Yeah, it's true. There's going to be a very big action scene in the middle of the movie, but then the whole film plays more the idea of suspense and I really like that. I think somehow the first Jurassic was like that. You had the big T. Rex scene in the middle and then it plays with the suspense of the kitchen scene with the Raptors. We tried to follow the same pattern.


    Eric Vespe: Yeah. It's a nice combination. There's a sweet spot between awe, suspense and humor.


    JA Bayona: Exactly, yeah. And I think that they'll be a lot of humor in this one. It's going to be a lot of fun, too. It's gonna be suspenseful. It's gonna be probably a little more scary, but it's gonna be a lot of fun, too.


    Eric Vespe: It's good to be a little scary.


    JA Bayona: Yeah.


    Eric Vespe: Well speaking of that, is that why you chose to bring back the animatronic element a little bit because there's something scarier about seeing something in a movie that's really there?


    JA Bayona: Yeah. We love animatronics. Colin and I, we talk about how can we bring back more animatronics in the game and there was a space for that in the story. I came with the experience of doing A Monster Calls where we design a huge animatronic and at the end, you can, you need to use CGI more than what you will want, because the audience is so used to CGI that they are kind of like reluctant to animatronics, but at the same time when you have something real, you appreciate the soul. There's a reality that you don't have with CGI. So there's plenty of animatronics in this one. But the story somehow made things easier for us to use animatronics.


    Eric Vespe: Who's building them for you? What company?


    JA Bayona: Neal Scanlan who's been working on the Star Wars movies. It's been great to work with him. You know, it was kind of surprising the first time we had an animatronic on the set. I was with Bryce (Dallas Howard) and Chris (Pratt) and they were so shocked, so happy to have animatronics. I said, come on! You've done a movie so far, but then I thought about it and of course there was almost no animatronics in that movie.


    Peter Sciretta: They just had that one.


    JA Bayona: Yeah, but and it was funny to see the actors that were in the first one reacting so excited.


    Eric Vespe: Geeking out, yeah.


    JA Bayona: They were so excited in front of the animatronic.


    Peter Sciretta: It seems like you've worked very closely with Colin. I'm wondering about Spielberg. When we were on the set of the first Jurassic World movie Colin told us how Spielberg had this whole suggestion with the water scene of the seats going down below the water level. I love hearing these stories how Spielberg will “plus” something. Do you have any stories where he threw out a suggestion that changed the movie?



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    JA Bayona: We don't have any scene, a specific scene, but it's true that Steven has been always very encouraging and he is the sort of person that empowers a director. He makes him feel good and he makes him feel prepared. I wanted to meet him as much as possible. I tried to watch all the pre-vis that we did together. And it was fascinating to show him the stuff and hearing back his ideas. And so there was lots of details here and there.


    Eric Vespe: Little flourishes.


    JA Bayona: Yeah. I don't remember any specific scene, but I think that there is not any specific scene, but there was a lot of details here and there. He was very, very encouraging all the time and very supportive of our ideas.


    Eric Vespe: So he was pretty hands on I would assume during the development.


    JA Bayona: Mm-hmm.


    Eric Vespe: I know Colin's been on set a lot, but it seems like they put a lot of trust in you. So is that stressful for you? I don't wanna make it sound like that you don't feel supported...


    Peter Sciretta: This was a hundreds of millions of dollars movie, right?


    JA Bayona: Yeah. I always admire Steven and, I mean, and my movies, a lot of people used to talk about them like they're very Spielbergian, you know? So I feel so comfortable being in this territory that I don't have any problem in that sense, you know.


    But the truth is that I've been lucky of being able to sit down with all the previous guys and design the scenes together shot by shot and Steven has been always very supportive. He loved all the stuff that we did and I consider that there was not any pressure totally. Completely the opposite. It was totally the opposite.


    Eric Vespe: When you have somebody like Chris Pratt as your lead too he brings so much like natural chemistry and a sense of spontaneity. Have you had freedom to be able to be play a little bit loose and so you're not a slave to the pre-vis?


    JA Bayona: A lot, a lot, a lot. Yes. And I always try to give him as much space as possible, because this is the way he works. The other day I was referring to him as a Jazz musician because he's very organic and he does every take totally different from one before. He does it the way he feels it, he's always very truthful to himself and every take is different. And every take there's something new that you love.


    It's going to be difficult in the editing room to decide what are the best moments because he's great in all the takes. I'm all the time trying to give the actors a lot of freedom, even though these movies are very designed before they shoot. I always try to keep them alive and keep them organic on the set, so I always show the pre-vis to the actors. We talk about it and a lot of times we change them on the set.


    Peter Sciretta: You have Jeff Goldblum coming back and reprising his role. What can you tell us about him and working with him?


    JA Bayona: I think it's great to find links between the new Jurassic World movies and the old Jurassic Park movies. So there's details all over the film that are referring not just of course to the first Jurassic World, but also the first Jurassic Park movies. Having Malcolm was a great idea that Colin had and I think somehow he setups the tone, the theme and the atmosphere of this film.


    Eric Vespe: Okay. That's cool. It's embracing kind of what the trend that audiences like now and I think TV had a big part of that. They like the long form storytelling aspect. Marvel has been taking advantage of that in a big way. But people have stuff like Game of Thrones and they love watching a story develop. The trick is being able to pull that off and give them that feeling of living in a world and seeing a world that they're familiar with without just making it a whole bunch of like “Hey, remember when you liked this moment?” I think they did a pretty good job in the last Jurassic with that.


    JA Bayona: Yeah and I think that Colin keeps doing it in this film. I think he's created the story one step forward. At the same time, paying respect to the original Jurassic World and the original Jurassic Park movies. But the story continues in this one and we keep going in the next, following a story that is longer than the film we're gonna see.


    Peter Sciretta: We are back at Isla Nublar, but Frank (Marshall) said it's only in the movie for like 25%. So, where does it go from there?


    JA Bayona: I don't know if I can talk about that. This is one of the big surprises and I think that's one of the things that I really appreciate when Colin told me the story the first time. That we go to the island, but then we go to somewhere else.


    Eric Vespe: You talked earlier about building a suspenseful scene shot by shot. Can you talk a little bit about what that scene is so people like who might read the interview and then see the movie later will understand which scene that you are talking about?


    JA Bayona: Yeah. Well I think there's plenty of scenes. It's not only one. I think that the second half is gonna play a lot on suspense. And suspense is all about not accumulation, but escalating the tension. It's not just putting lots of stuff on the frame. It's more escalating the element in order to get the pace and the tension that puts the audience at the edge of their seats. This is the dream for me, in terms of the storytelling.


    Eric Vespe: So it could be personal stakes, it doesn't have to be like world ending, 50 dinosaurs in a single shot kind of thing?


    JA Bayona: No, it's not like that. It's not like that. It's quite the opposite. I mean, you'll have, you will have 15 dinosaurs in the same frame more at the beginning of the film and then at the end it's more about the suspense and not seeing them. That's more interesting, always.


    Peter Sciretta: You mentioned that this is the second of a trilogy that's planned. Can you talk about the balance of creating a complete story, but you're setting up a third act as well?


    JA Bayona: Mm-hmm. I don't know how much can I talk about the story, you know?


    Peter Sciretta: Okay. I'm not looking for detail. I'm just saying like how does that, how do you balance that? Like how do you…


    Eric Vespe: How do you tell a complete story in and of itself here but also know that you're also leading into another movie?


    JA Bayona: I think it's like when you talk about television, it's a little bit like that. I remember when I did Penny Dreadful, I did the first episode and I really didn't know where the series was heading to. It's a very interesting experience because you're playing with the storytelling yet you really don't know where it's heading to. It's not the case of doing a Jurassic movie. I think that Colin has designed more than only one film, you know. He's the guy who has all the answers.


    Eric Vespe: Has he shared that with you so you know you're not making some decision on the day that could contradict what he's planning in the future?


    JA Bayona: No, but there were moments that Colin said, “I would love if you can introduce this detail in that scene and that detail in that scene because I'm thinking this is going to pay off in the third film.” You know, you're collaborating and including details on a story that is bigger than the one you're doing.


    Eric Vespe: Do you think that you'll come back for the third one? Or do you think that Colin might come back? Did you guys talk at all about that? (This was way before it was announced that Trevorrow would return to direct Jurassic World 3).


    JA Bayona: We talk a lot about a lot of things.


    Eric Vespe: Would you want to come back for the third film? I mean, you're not gonna sit here and go, “Man, I'm having a miserable experience” even if you were, but would you be interested in like seeing the franchise through to the next movie?


    JA Bayona: Yeah. I'm really enjoying the experience of doing a Jurassic movie. I'm really enjoying it. It's not painful at all to come back, I can tell you. I think it's a lot of fun. I love to work with these actors. It's great. They're so creative and it's great to be in the set working with them. And also this is the kind of stories that I like. Emotion and visual effects, great music. I love it.



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    Peter Sciretta: Can you talk a little bit about B.D. Wong's character? He seems to be the big thread that from the last one that kind of launches into this one. At least apparently.


    Eric Vespe: He's one of the big hanging threads.


    Peter Sciretta: Hanging threads, yeah.


    JA Bayona: How can I talk about it without spoiling anything? I think it's true that there is this character in the shadows that is playing an important role in the story. And it's there. I mean, we have B.D. in there. Again, it's a connection with the old films. It's not only a connection with the Jurassic World movie, but also with Jurassic Park. And there's details, there's more details, not only characters, but there are things that are in contact not only with Jurassic World, but with Jurassic Park.


    Peter Sciretta: I was a little nervous, to be honest, that this franchise was gonna be militarized dinos in a war. I thought this movie was gonna be that and I'm so glad that you return to the island. Can you talk a little bit about that?


    JA Bayona: Yeah. Colin and I were on the same page. We wanted to make it feel like a very classic Jurassic film. We go back to the island, but at the same time we go to new places. You bring the story to places that people is not expecting and we are closing some chapters and we are opening some new chapters.


    I mean, it's like you say, it's more like the narrative of a TV show, where you are closing some lines and opening new ones. And I think that feels very exciting and I think that this is one of the big things that television is bringing to the movies. There's a lot of bad things that television is bringing to the movies, but there are good things and one of those is that people more and more is more prepared (for) the twist, is more prepared to things that you will not buy in the '80s and now you buy them, you know?


    I mean, you can kill Han Solo right now in a Star Wars movie and I think there's a little bit of responsibility in television to blame for that.


    Eric Vespe: Yeah. I mean, when you have shows like The Walking Dead and Game of Thrones just kind of showing…


    JA Bayona: Exactly.


    Eric Vespe: That's one of the things I love about TV now, because it keeps you on your toes as a viewer, because nobody's safe and they'll kill a fan favorite or whatever. I love that kind of shock.


    JA Bayona: But at the same time we wanted to make it feel very classy. One of the first things I ask and I have the support of everyone was that we are shooting in CinemaScope. We are shooting in 2.40 and never a Jurassic movie has been like that.


    Eric Vespe: Yeah, the first one was 1.85, right?


    JA Bayona: Yeah. But I thought that we wanted to make it bigger and we wanted to make it more epic. So I had the support of everyone. And I can tell you it looks amazing.


    Peter Sciretta: What are you shooting on, Arri 65?


    JA Bayona: Yeah. And it looks amazing. I think that the island looks beautiful.


    Eric Vespe: With the widescreen format, did you look at any particular cinematic inspiration for that? I mean, Leone shot that wide and David Lean famously shot very wide, too.


    JA Bayona: Yeah. Exactly. I think one of the things I'm telling all the time to the camera operator is that we need to do a movie that cannot be seen in a plane. So we are using all the format, from the extreme right to the extreme left. So we are filling the frame in a beautiful way. You have references like, I mean, Vilmos Zsigmond, the movies he did with Michael Cimino. When you see the frames of these movies and they look like paintings, you know.


    Eric Vespe: Yeah. There's fore, mid and back, there's always there's layers, yeah.


    JA Bayona: Exactly. And Steven, all the Indiana Jones movies and the frames, they look like paintings. And I wanted to have that in this in a Jurassic movie, so we created this big canvas. And we are playing a lot in making interesting compositions.


    Eric Vespe: Talk a little bit about the tone. We know that there's more suspense in this, but was there a target for the tone throughout that you were going for? Like leaning more on action or more on suspense?


    JA Bayona: I think when you do a movie like this, it's a movie for a big audience, so it has a lot of things to everyone. It has suspense, but it has action, it's a lot of fun, too. It's a little bit darker than the previous one, but it's a lot of fun, too. It's quite challenging because you have a lot of different tones and you need to blend them in a single story.


    Peter Sciretta: Michael Crichton always had some themes that reflected society and it seems like you guys are kind of dealing with animal cruelty...


    Eric Vespe: And bureaucracy too. Because we, Frank said that there's like the decision from the world's governments are pretty much just to leave them alone.


    JA Bayona: I think so, yes. I really like that from the story that Colin planned for this one, that he talks about the moment we live in, in a very obvious way when you see the film. I think that's very interesting. It plays with the idea of how we use science, not blaming science, but the use of science that some people do. And this has been part of the legacy of the films in the Jurassic movies and I think nowadays it's a theme that is out there right now.


    Peter Sciretta: Can you talk about Justice and Daniella? When I was talking to Colin, he said they were the secret sauce of this movie. What does he mean?


    JA Bayona: (laughs) You will see. I mean, they're new characters and they're bringing a very specific personality to the film. You will see. I think they're very Colin's world. It's been very interesting because he has, you can tell the sense of humor of Colin through these characters and I really enjoy working with them. They're excellent and a lot of fun to be with on the set, you know. I cannot tell you much about it. But they're very interesting characters.


    Eric Vespe: Now, I mean, I know that Chris said on the press tour for the last movie that anybody of our age that grew up with Jurassic Park, it was a big moment for people. I mean, I was 12 when it came out and I vividly remember the day I saw it. Like not just watching the movie, but like the lead up to it. My Grandma dropping me off at the theater and how the lines were around the block and how that was on the news the night before and I wasn't sure if I could get in. It was an event that was like a big landmark for me. So when you have somebody like Goldblum coming back in the role and he's surrounded by people who grew up with this, was that like a moment, the first scene with Ian Malcolm? Could you tell that people were geeking out about it?


    JA Bayona: The truth is that I remember that the first day of shooting... I used to shoot all the time with music on the set. So, of course the first music that (I played on Jurassic World 2) was the Jurassic Park theme from John Williams. It was so much emotional in that moment on the set. So there's a lot of that. But the truth is that there's so much work to do that you're not really, at least I can tell you, you're not into that nostalgia. You have your characters in front of you. You have so much work to do every day that it's when you come back home and you say, “Oh my God, I've been doing a Jurassic Park movie!” That's the moment that you are aware of it, but I haven't been that nostalgic in the set.


    Eric Vespe: Not yet.


    JA Bayona: No, not yet.


    Eric Vespe: It'll all hit you when you wrap and you're in the editing room.


    JA Bayona: Yeah, and I think that's good because it gives you a distance from the material. You're doing something new. I mean, it's something that you need to be aware that you are trying to move the story a step forward, so you wanna pay tribute to the old movies, but you want to move forward at the same time.


    Eric Vespe: Yeah. You don’t wanna be too wrapped up in them. I mean, even Steven himself has kind of fallen prey to that with like Kingdom of the Crystal Skull.


    JA Bayona: Totally, yeah.


    Peter Sciretta: You talked about the filming in scope and these movies have been shown in IMAX, so I assume this is going to be in IMAX. Are you gonna expand or do you want it to just be shown in scope?


    JA Bayona: There's been some conversation about it. The idea would be to keep the aspect ratio. This is what they've been doing with the Star Wars movies. I think when you design a film, when you design a shot, it's kind of like going against the film if you change the aspect ratio.


    Eric Vespe: And it takes you out of the movie. I just watched the new Transformers and every other shot's switching aspect ratios.


    JA Bayona: Yeah. No, no, no. I mean, I am very, very specific with a shot in the set. This is probably, I mean, apart from the work with the actors, I am very specific in where the camera should be and how the camera should move. For me, this is as important as performance or even a line in the dialogue. So for me, breaking that it would be like going against the film.


    Peter Sciretta: You mentioned playing the music. Is that in between setups or... ?


    JA Bayona: No. Sometimes we play while we shooting.


    Peter Sciretta: While you're shooting. Oh, like an action scene if people are like running and stuff.


    JA Bayona: Yeah, an action scene or you just play sounds.


    Peter Sciretta: Are you playing dinosaur sounds?


    JA Bayona: I'm joking all the time with Justice because I'm playing sounds to scare him during the takes. So it's been a lot of fun to work with him in that setting.


    Eric Vespe: Well, at least you're only doing sounds. Some of the old school directors, like John Huston, would actually shoot guns in the air to startle their actors.


    JA Bayona: Oh wow.


    Eric Vespe: Not even blanks. Like he would have his gun there.



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    JA Bayona: I remember a shot once with a gun in my hand during The Orphanage because I had to scare the actors. We were shooting not in a soundstage, but in a place that was full of birds, so they had these guns to scare the birds. And I said, “Give me one of these guns.” So I was in the video village with a gun in my hand. There are some references in the behind the scenes. It was a pretty bizarre image. Yeah, no, I'm not using that.


    Eric Vespe: So, you're saying you used guns to scare children in your early career.


    JA Bayona: No, it was for the lead actress!


    Eric Vespe: Okay, good.


    JA Bayona: It was for the lead actress.


    Eric Vespe: That won't look as bad.


    JA Bayona: It was for the lead actress. No, but I like music. It helps a lot in creating the mood, sometimes the tension. Sometimes you play light music to make the actors feel good in the set and the lines come with a freshness that maybe you would not get in a different way.


    Eric Vespe: Is that something that you used on previous films and brought into this?


    JA Bayona: All the time. Every time, yes. I love it.


    Eric Vespe: That's awesome.


    JA Bayona: I love it. And the actors normally they love it.


    Eric Vespe: “Normally?”


    JA Bayona: Yeah. Normally they love it. I mean, I haven't found any actor yet… No, they love it. They love it. I'm thinking, is there any actor who asked me not to play music? No.


    Eric Vespe: The only time I've actually really seen that a lot was Peter Jackson did that on his King Kong a lot with Naomi Watts. But it was like always very romanticy music and to kind of set that romanticized '30s time period.


    JA Bayona: I understand. For example, I remember one take with Bryce was very interesting. There was no dialogue in that scene. It was all about the way she was looking at a determined thing, you know? And it was very fun, because I played three pieces. Every piece very different from the other one. So one was like one was a romantic music, the other one was a scary and she played three different performances in every take. It was very interesting.


    These are the kind of things I do enjoy bringing to the story. These movies they're so big, they're so pre-designed that you want to get to the set and break that.


    Eric Vespe: Yeah, you wanna have a little emotional truth.


    JA Bayona: Exactly, yeah. And Bryce, she's very organic. So I told her, “Listen, I'm gonna play three musics and the performance is going to be according to the music I'm playing.” And she was like “Okay, great.” We did three takes and the three were different. The three were good. And that gives you options in the editing.


    Peter Sciretta: Do you plan these mixes ahead of time or are you just on set with an iPod or whatever?


    JA Bayona: I'm with my iPod all the time. And I'm connected to the Internet, so it's all about, like, remembering a piece in that moment and look for it and play it.


    Eric Vespe: What kinds of music? Was it scores or was it pop songs?


    JA Bayona: Many scores, yes. Yeah, in this one there's been a lot of (Michael) Giacchino, of course, because he's gonna do the score and of course John Williams.


    Eric Vespe: Any Jerry Goldsmith sneaking in?


    JA Bayona: Jerry Goldsmith has been playing a lot. Total Recall.


    Eric Vespe: Oh, Jerry Goldsmith is one of my all time favorites.


    JA Bayona: And Basic Instinct. We play a lot of this, too.


    Eric Vespe: That's a good one.


    JA Bayona: It's a lot of fun, yes.


    Eric Vespe: Awesome, well thank you so much again for taking the time for when you could have been relaxing for a little bit, but instead you were talking to us nerds.


    Peter Sciretta: Thank you very much.


    JA Bayona: See you soon.


    Eric Vespe: Yeah, I'm looking forward to watching you work.


    JA Bayona: Oh, thank you so much. Enjoy the shoot!



    aNQY2Qj.jpg



    Tomorrow brings some more on-set interviews, our first with some of the actors. We begin with the enthusiastic, energetic and super excitable Bryce Dallas Howard and on Wednesday you'll hear from Chris Pratt and then Justice Smith and Daniella Pineda before this week is done!


    Stay tuned!

  • CinemaCon: Leonardo DiCaprio and Quentin Tarantino Talk About Once Upon A Time In Hollywood!

    1 day ago

    ericvespe

    The biggest surprise of the Sony panel was when head honcho Tom Rothman brought out Quentin Tarantino and Leonardo DiCaprio to talk about their next movie called Once Upon A Time In Hollywood. 


    They played a little tone trailer that pretty much looked like slightly moving Mondo art (kind of an Olly Moss style) that showed iconic moments from Tarantino's past movies, all against bright neon yellow and pink and blue backgrounds and ending with that same style on the title Once Upon A Time In Hollywood with Brad Pitt and Leo DiCaprio's faces next to it. As this little kinda-but-not-really trailer played the music behind it was Indian Reservation by Paul Revere and The Raiders.





    They haven't shot a frame of the movie yet, but Tarantino vowed to make a big, sweeping LA-set -period epic and that he'd be spending the summer transforming huge swaths of LA into a 1969 version of itself. He also said that this script skews closest to Pulp Fiction in that you have the leads and a huge amount of crazy colorful supporting characters that bring texture to the movie as they go on their adventure.


    DiCaprio chimed in saying that he's a huge Tarantino fan, loves all his stuff and believe this is the best script he's ever written.


    High praise, indeed. I know I'm always down for a fired up Tarantino flick.


    Tarantino said that Pitt and DiCaprio play on-screen buddies in the same mold as Butch and Sundance. No mention of Margot Robbie, who is rumored to be in contention to play Sharon Tate, so I suppose that deal isn't done yet.


    They also dropped the news that Once Upon A Time In Hollywood will be hitting cinema screens August 2019, so we're not too insanely far away.


    So that's that! Be back tomorrow with some more CinemaCon funstuffs!

  • The Venom Trailer, Now With 100% More Venom, Hits The Net! Plus Some Extra Footage Details From CinemaCon!

    1 day ago

    ericvespe

    Sony just kicked off CinemaCon with a long, long, long presentation featuring everything from first looks at Sicario: Day of the Saldado to Hotel Transylvania 3 to some voice-over lost dog movie whose title I've already forgotten to Spider-Man: Into the Spider-Verse and, of course, Venom.


    Tom Hardy appeared on stage with Michelle Williams, Riz Ahmed and director Reuben Fleischer and said that the trailer was going to drop tonight online, but we'd get to see it first. 


    The interesting thing is the trailer they dropped online was significantly different than the one they showed tonight at The Colosseum here at Caesar's Palace, something I didn't find out until well after I shot the video diary I hope you all check out. In that video diary I say you've seen the same trailer I have, but I was making an assumption.


    Here's the online trailer and I'll tell you about some extra stuff not seen here after it:





    So we didn't get any of the Jenny Slate explaining the symbiotes stuff, but we did get the full scene that leads up to the "We Are Venom" reveal. Eddie Brock wipes out on his motorcycle and is skinned up, leg broken, hand all smashed up as the bald bad guy approaches. The symbiote begins to spread across his body, snapping his broken leg and fingers back into place, eventually forming the full suit around him and getting to the "We Are Venom" line.


    So, now you know a little extra then the average fan! Good for you!


    Keep an eye peeled for more CinemaCon reports, write ups, reviews and some video diaries from the ground here in fabulous Las Vegas!

  • Kinda Funny Championship -- A Heartfelt Thank You

    1 day ago

    ElyseWillems

    This is it. The end of the “Kinda Funny Best Friend Whos-a-What’s-It March-through-May Madness Vote for G.O.A.T Tim Schafer Spooktacular Super Bowl XXVII.”


    Let me preface everything below by saying, with complete sincerity: I am honored, flattered, humbled, and privileged to be the recipient of this inaugural first annual award.


    As the old adage goes, “Tell me who your friends are, and I’ll tell you who you are.” If this tournament shows us anything, it’s that Kinda Funny is a magnet that attracts great friends. BEST friends.   


    When Greg first told me I’d be included in this tournament, I wasn’t sure what to expect. Then, I saw the esteemed company I was against, and I was shaken. Needless to say, this tournament featured an incredible group of people (and brands), many that I know personally. Good friends. Colleagues. Creators I admire. Delicious, cheesy snacks I’ve eaten in and around my car.


    I’ve never considered myself on the same level as any of these people, so to see myself included among them was surreal. Still is. I was a winner the second Kinda Funny considered me worthy of being in their company.


    And that was enough. To be on that placard, in the tournament at all, was more than enough. First round in, I was up against the Commish himself: the incomparable and wonderful Xavier Woods. Then and there I resolved that my tournament tenure would be short-lived. I was happy to be nominated, and even happier at the prospect of losing to someone as kind and supportive as Xavier Woods. Someone who has such a strong and positive presence in the Kinda Funny community.  


    WELL, THINGS DIDN’T EXACTLY UNFOLD AS I EXPECTED, neither did any of the rounds that followed. I can’t make sense of it, but here I stand -- somehow -- at the end of this tournament. I’m shocked as to how it happened, but I’m grateful nonetheless. There’s more emotion behind it than I can accurately describe, or do so without sounding horribly cheesy. But I’ll say this: the sheer amount of love and support I’ve received over Twitter in the last week outweighs the prestige of any actual title. Fans and voters have made me feel like a champion, and so have my “opponents,” who have been nothing but sportsmanlike and encouraging. I admire everyone on that placard and I’ve witnessed both at a distance and first-hand how much each and every one of them care about the Kinda Funny community. All of them are deserving of an equal honor, if not more.


    As you grow older, the idea of a “best friend” loses a certain exclusive superlative, once you realize that “best” can apply to the many special people who have a profound impact on your life and a unique place in your heart. There’s a reason Kinda Funny bestows that moniker to their community members and collaborators. Over these last few weeks you’ve touched my heart and put me on a pedestal I don’t entirely feel worthy of. But I’m so grateful. It’s very difficult for me to see myself with any prestige or acclaim, so I’m very fortunate to be lifted up by you.


    Thank you to everyone who voted and sent kind words. Especially to those who kept the mood friendly and positive. You mean so much to me and I’m incredibly moved by the gestures made over the last few weeks, and the outpouring of support. Funhaus and Kinda Funny have the best communities out there.


    Thank you to Barbara Dunkelman, a unique and dynamic woman who is the champion to so many, and touches so many lives. She’s someone I care about and I was proud to be in her company at the end. She’s an extremely accomplished individual with an incredible reach and passionate fanbase. I’m fully aware she went easy on me in the final, because she’s ALSO an incredibly tactful person. She’s just the best.


    Thank you to Commissioner Xavier Woods for imbuing me with his power going forward. He’s the real champ, in the ring and out.


    Thank you to Tim Schafer, Geoff Ramsey, my brother Adam Kovic, Shuhei Yoshida, Brandon Jones, Alfredo Diaz, Dan Ryckert, Brian Altano, Mike Drucker, Fran Mirabella, Chastity, Grimecraft, Lorne Lanning, Sean Finnegan, Hunter Pence, Rahul Kohli, Burnie Burns, Anthony Carboni, Tonedeff, Sisqo, Dave Fennoy, Troy Baker, Napa Smith, DiGiorno, Hot Cheetos, Oreos, Wing Wings, Portillo’s, Taco Bell, and La Croix. Double thank you to Taco Bell, actually. They know why.


    To Kinda Funny, thank you for being wonderful people, and thank you for thinking the best of me. I love you guys, and I can’t wait to come back.



    Thank you from the bottom of my heart,


    - The True Champion, Tim Schafer (as seen wearing an Elyse mask)



    P.S. I’m still not convinced that this wasn’t the product of some grandiose prank or troll -- when it comes to light that it in fact was,  in your face, Andy.


  • On-set Interview: Producers Frank Marshall and Patrick Crowley Discuss Animatronic Dinosaurs, Jeff Goldblum and Making Jurassic World 2 Scary!

    1 day ago

    ericvespe

    Frank Marshall is one of the biggest producers in Hollywood. Name a movie you loved from about 1978 to today and odds are Frank had a hand in it. Back to the Future, Poltergeist, Indiana Jones, Who Framed Roger Rabbit, The Sixth Sense, Gremlins, The Goonies, The Warriors and, of course, the vastly underappreciated Arachnophobia to name a few.


    Oh, and Jurassic Park. Can't forget that one.


    As one of the cornerstones of Steven Spielberg's Amblin Entertainment Marshall has made movie magic for decades and he's still going strong.


    I got to sit down with Frank and his producing partner Patrick Crowley on the Hawaii set of Jurassic World: Fallen Kingdom last summer. To set the tone, this interview was conducted in a sweltering tent on a dock somewhere on the west coast of Oahu while the crew was prepping a shot of Chris Pratt on a big truck racing up the dock with fire surrounding everything.


    Not a bad gig, right?


    Anyway, this interview was conducted by me and Slashfilm's Peter Sciretta. We had just come from the practical effects tent where we got to interact with real, breathing, actually-there dinosaurs. There was a full sized Blue, Pratt's best friend Raptor from the last movie, and a fully articulated baby Stegosaurus head. The puppeteers were there working the practical effects so a baby Stego sniffed me and nudged my hand with its snout and Blue (drugged out with a tranq dart and lying on his side) groggily looked me over, mouth opening and chest expanding as it took deep breaths.


    In short it was just about the coolest thing ever for this '80s kid who grew up worshipping at the altar of practical effects. Peter was on Cloud 9, too, so going into this interview we were gushing about seeing actual real life dinosaurs. That's where we start, we talk about using practical effects versus CGI, we talk about a ton of stuff: animatronic dinosaurs, the new characters, working with JA Bayona and why they chose him to direct this sequel, how Steven Spielberg helped them solve a location issue, the villains (both human and dino) and a bunch of other stuff.


    Enjoy the chat and stay tuned. I'll be dropping new on-set interviews all week as well as a big, detailed set report from my time in Hawaii. Spoiler alert: I saw dead dinosaurs, “live” dinosaurs, brought Chris Pratt some Guardians of the Galaxy-themed Doritos and took a stroll down down the wrecked main street of Jurassic World.


    Here's the interview!



    frank-marshall.jpg



    Frank Marshall: Where's Pat? My partner in crime.


    Eric Vespe: I don't know. I think he ditched you.


    Frank Marshall: That's usual.


    Eric Vespe: Yeah, so those animatronics were unbelievable.


    Frank Marshall: They're pretty cool.


    Peter Sciretta: Seeing that Raptor, Blue, I mean, I almost cried. Like really it's incredible.


    Frank Marshall: Yeah, it's, I mean, the obvious thing is it's so much better for the actors when they have something to act with. Yeah. It's that delicate balance. Sometimes the CG is better. It flip-flopped. It used to be animatronics was always better. And now it's like this. But you like to have something you can touch.


    Peter Sciretta: I think it's a thing that like… at least from what I've seen on set visits and the final product is like when there's something here and even if they do set extension, the something there helps the set extension.


    Frank Marshall: Yeah, absolutely.


    Eric Vespe: You're a magician, Frank, so you know it hides the trick.


    Peter Sciretta: Yeah.


    Frank Marshall: Absolutely. That’s why you want as many solid pieces that take your eye away from what's not real and not solid. So you're right. Misdirection.


    Eric Vespe: Misdirection, absolutely. You don't know where the seam is. You might know that there's an illusion and you can't figure out how they did it.


    Frank Marshall: Yeah.


    Eric Vespe: Growing up, that's what I loved. I loved not knowing the trick and then finding out about it. You know, like finding out about the bladders in American Werewolf In London and how that's what made the skin puff out and stuff like that.


    Frank Marshall: Yeah. Well Gremlins, I mean, we had all kinds of that stuff. It was really fun.


    Eric Vespe: Poltergeist is another great example where there's just every kind of practical effect in the world used on that movie.


    Frank Marshall: Yeah. On that movie, yeah. And we built that backyard with the mud and all that.

    Eric Vespe: And threw in real skeletons!


    (Patrick Crowley enters the tent)


    Patrick Crowley: Hi, I'm Pat.


    Frank Marshall: Here he is. Notice he's much more stylish than me. He's got the beard, he's got the pants, the hat.


    Patrick Crowley: I've been sitting out here all day.



    Frank+Marshall+Patrick+Crowley+Bourne+Le



    Peter Sciretta: So when you were developing this and Colin (Trevorrow) came in, what was the pitch for Jurassic World 2?


    Frank Marshall: Well, I mean, we knew we had to get off the island. I think he's been thinking about this since Jurassic World, where we're gonna go in 2 and 3. So it was just a question of how far we were gonna go in 2. So he kind of had it all sketched out. And basically from what I remember brought a treatment in. I mean, I don't think we sat down and talked to him about it.


    Patrick Crowley: Boy, it was interesting 'cause without revealing too much of it, he wanted to go much further in the second one. And we all sort of looked at it and said, I don't think everybody's ready for that. Pull it back a little. It was just in terms of the length of the time of the storytelling. He had started here and went all the way to there.


    Frank Marshall: Well we really felt we needed to spend time to get to know Chris and Bryce again. Where they'd been in three years. Because as you'll see, I mean, there's some changes... well for her mostly, there's a big change in her. She's realized that she made a mistake and that it was her responsibility, not her fault, but she was part of what happened. So she's now trying to make up for it, trying to do better and Chris is pretty much still a loner on his own. Not wanting to deal with anything. So we had to set that up.


    Eric Vespe: It must be interesting from your perspective since you not only have to hear the director's vision, but then also kind of think about it not only in the wider terms of the franchise, but also how to actually execute it in real life. So was there a particular element that you can talk about that got you really excited about his thing?


    Frank Marshall: Well, that challenge is at least for me what I get all excited about is how we're gonna do this. Where are we gonna do it? How are we gonna do it? And how we're gonna pull it off. And there's some locations in this one that are... we're not just on stage. Although on the last one we were here, but we went to New Orleans, so how do we do it and do the magic trick of having people believe we're where we are, but do it for the best price? And so it's always exciting to sit down and say, well should we go here, should we go to Atlanta. It just so happened that I knew how to get some stages at Pinewood Studios. 


    (Marshall's longtime partner in crime and wife, Kathleen Kennedy is spearheading all the Star Wars stuff for Lucasfilm, which shoots at Pinewood)


    Eric Vespe: Yeah. You might have been able to negotiate that a little bit.


    Patrick Crowley: Or not!


    Frank Marshall: (laughs) Yeah, or not.


    Eric Vespe: Yeah, that might have backfired on you too.


    Frank Marshall: Yeah, it could have, yeah. So it all worked out very well.


    Patrick Crowley: It was very interesting 'cause then Steven got into the mix. And with Steven would sort of go, 'cause we're on Isla Nublar, which is off the coast of Costa Rica. And it was like okay, well you need to get from there to somewhere in a relatively short period of time. So we had kind of a conceit about the location where we were gonna end up. And Steven goes “no, it's not possible. You can't do that.”


    Frank Marshall: It's not possible to do it in that amount of time.


    Patrick Crowley: In the amount of story time that we needed to have.


    Frank Marshall: Yeah.


    Patrick Crowley: They get on a boat in order to get off and that's what we're doing here. And so they need to get on a boat and then they gotta get somewhere. Rather than making it a movie about traveling on a boat, which is not very exciting, you needed to get to the new place.


    Eric Vespe: And it couldn't have been like “Two months later...”


    Patrick Crowley: Yeah. And Steven was going, well… if you wanna get to, we end up in Northern California, I think if you wanna get to Northern California that's gonna take too long. So then we were putting out scouts into Peru and Ecuador and just all kinds of places that we thought (could work.)


    Frank Marshall: I wanted to go to Cabo San Lucas. (laughs)


    Patrick Crowley: It just didn't work for the story. So then you go “Okay, how can we make those stages at Pinewood work?” And we essentially came up with a really good idea.


    Frank Marshall: Yeah. And I think that on this one we do have a lot more interior scenes than we've had on any of the other movies. So it made sense to be on a soundstage. A big soundstage, which Pinewood was perfect for.


    Eric Vespe: But, I mean, that's kind of in the DNA already of the franchise, 'cause some of the best moments from the original movie are like the Raptors in the kitchen.


    Frank Marshall: Yeah, in the kitchen, yes.


    Eric Vespe: Stuff like that and my understanding is that this one's a lot more suspenseful.


    Frank Marshall: Well you've seen the photo in what I call the museum.


    Eric Vespe: Yeah.


    Frank Marshall: Well that's a huge set. So yeah, so you just take the elements and you figure out how best to use them.


    Peter Sciretta: Who is that in the photo? We don't know much about that little girl.


    Frank Marshall: I don't know. It's some little girl.


    Patrick Crowley: She just wandered in. And see the other thing we had to do is we had to come up with sets big enough because the evil dinosaurs is bigger than the Raptors in the kitchen. I mean, the Raptors are like human size and they can sort of scurry around, whereas this one couldn't. So then the scale of everything had to be bigger to be able to have those kinds of scenes. To have them work. So somehow there were things that were driving the design of the movie that we hadn't anticipated.


    Eric Vespe: So do you guys have a like a main threat animal in this one? 'Cause the last few have had like the Spinosaur and Indominus and stuff like that.


    Frank Marshall: Yeah. We have a bad dinosaur that, of course, is released before it's ready.



    FrDx6rJ.jpg




    Eric Vespe: Yeah.


    Peter Sciretta: Of course.


    Patrick Crowley: Not quite ready for primetime.


    Eric Vespe: Well, if it was then I'm sure it would be sweet and gentle.


    Frank Marshall: Yes. No, and to be fair, you guys, the little girl's name in the movie is Maisie.


    Peter Sciretta: Maisie?


    Frank Marshall: Maisie, yeah.


    Patrick Crowley: M-A-I-S-I-E.


    Frank Marshall: And her Grandfather... she shares a love of dinosaurs that her Grandfather has, so that was his museum. And they're connected to Lockwood.


    Peter Sciretta: And that's John Hammond's ex-partner?


    Frank Marshall: Yes. Yes. We like to play with the adults' and kids' love of dinosaurs as it exists in the world today.


    Patrick Crowley: And another thing that was just driven by the story is, as Frank was saying, we're in rooms, we're in buildings with dinosaurs. So we're closer to dinosaurs than for a longer period of time than we've ever been.


    Frank Marshall: And they're in cages, but still they're really close.


    Patrick Crowley: So one of the things that happens is if you go and you touch a dinosaur, okay, you don't try to touch a digital dinosaurs 'cause it doesn't work. So you then end up with more animatronics than there's been in 25 years.


    Frank Marshall: I think since Jurassic Park. We've got more animatronics than any of the other movies. Except for Jurassic Park.


    Patrick Crowley: So and it's an amazing thing to work with Neal Scanlan, who has done all of the stuff for Star Wars.


    Peter Sciretta: How'd you get him?


    Frank Marshall: I, you know, just made a phone call. No, breakfast. Breakfast. We'll work this out.


    Patrick Crowley: A late breakfast.


    Frank Marshall: Maybe that was dinner. Maybe a bottle of wine for that one. (laughs)


    Patrick Crowley: But I hadn't worked with him before. You hadn't worked with him before. But just the stuff that he brought to it. And we saw stuff like this (snaps fingers). It would be “So, what do you think it's gonna look like?” “Well, come down to the shop.” And he would already have done renderings and sculpting and gone through the whole process. So, Blue as a character, we are so much closer to Blue.


    Frank Marshall: Yeah. And I have to say the process of the animatronics is so advanced now from what it used to be. What they're able to do now is fantastic. And it's so much faster to see what you're gonna have. So that made it really cool.


    Eric Vespe: So, your life size Rex isn't gonna have the shivers like the old one did?


    Frank Marshall: No.


    Patrick Crowley: No. 'Cause they were working with hydraulics. And everything now is mostly servos and stuff like that. And there's guys at joysticks, but there are still puppeteers making it breathe and making that head turn and doing all the rest of that stuff. These guys they're all dressed in black and you know they spend a lot of time in yoga studios, 'cause they're like that (strikes an awkward pose) for hours at a time. It's amazing. They're really talented.


    Peter Sciretta: And this film introduces a whole new cast of people.


    Frank Marshall: Yeah.


    Peter Sciretta: What can you tell us about them? Because we haven't heard much.


    Frank Marshall: You know, it's a great variety. We have a great new cast.


    Patrick Crowley: Claire basically runs a “How do we protect dinosaurs society.”


    Frank Marshall: It's a Dinosaur Protection Group.


    Patrick Crowley: The Dinosaur Protection Group, the DPG. Okay? And she has surrounded herself with young, environmentally conscious, hard working, unpaid people.


    Frank Marshall: Also yeah, what do I wanna say? Not Internet savvy, but yeah, I.T. kind of savvy people who know how to raise awareness within the right age groups and--


    Eric Vespe: Like a grassroots political movement.


    Frank Marshall: Yeah, what you would put together for a campaign.


    Patrick Crowley: So there's Justice Smith, okay, and he plays a character named Franklin. And he is the essentially the I.T. guy for the group.


    Eric Vespe: And we hear reluctant guy, he doesn't seem to wanna come on this adventure.

    Frank Marshall: He's a reluctant adventurer. He loves being there at his computer and his keyboard, but he doesn’t wanna go out and be Indiana Jones. He's not interested in that.


    Patrick Crowley: So, he doesn't like to fly, he doesn’t like bugs, he really doesn’t like being outside.


    Eric Vespe: So, he's the perfect person to go on this adventure.


    Frank Marshall: Absolutely.


    Patrick Crowley: And then there's Daniella Pineda, okay, who plays Zia. And Zia is a paleo veterinarian. Okay. She's studied it, went to university, but has never actually seen a dinosaurs yet. Since they're all on Isla Nublar, this will be her first exposure to real flesh and blood dinosaurs.


    Frank Marshall: She's pretty fiery in her defense of dinosaurs. “Dinosaurs are like the rest of us and they need to be preserved and we have to keep him from being, becoming extinct.” Save the gorillas, you know. Or the dolphins or whatever we're saving this month.


    Peter Sciretta: And Colin told me that those two are the secret sauce of this movie. That's the words he used.


    Frank Marshall: Yeah. They're, they keep things moving. They're the characters you haven't seen and are unexpected. They're… court jesters, whatever you wanna call it.


    Eric Vespe: They can add a little brevity without being too silly.


    Frank Marshall: Yeah, exactly. They're believable but they make it fun and exciting and real.


    Patrick Crowley: 'Cause then you've got Chris and Bryce and they're basically still reliving It Happened One Night, which was totally Steven's idea. We sat down when we did the first one and Steven said, have you guys all seen It Happened One Night? He said, let's bring some of that.


    Eric Vespe: We want a little of that Clark Gable swagger.


    Patrick Crowley: A little of that, just that jousting.


    Eric Vespe: Can we talk a little bit about JA and how you guys decided he was the right one for the job?


    Frank Marshall: I'll tell you the story.


    Eric Vespe: Yeah. Please do.


    Patrick Crowley: It's what we're here for! (laughs)


    Frank Marshall: As a matter of fact… I called him for the first one.


    Eric Vespe: Oh yeah?


    Frank Marshall: Yeah. I love The Impossible and I love The Orphanage and I thought “Oh God, he can handle action and characters... who is this guy?” And so I called him and we met and it turns out he was this huge Jurassic Park fan. Sort of like Colin. This is before Colin.


    But we were on the fast track. And he said, “I need a lot of time. I know what I need. I need my prep time. I have a certain process I go through and all that. And I just don't think I can do it.” 'Cause we had that other script. And he said, “I've got this other movie that I'm thinking of doing, too. So thanks, but no thanks.” And so I filed that in the back of my brain. And then found Colin.


    So when we were starting to talk about the next one, I called JA and Belen and we met in England. At the time they were on World War Z 2, I guess it was. Right?


    Patrick Crowley: Yeah.


    Frank Marshall: Yeah, and so he wasn't really available. But we had a really great dinner. And then you know what happened, he decided not to do that. They called me and we were still looking for a director. The good news is Colin and Derek were writing the script as opposed to the last one, where we didn't have a script we liked. So the timing worked out perfectly for them to come on and for him to have the time to do his process.


    And because it's the middle movie it needs to be a little more suspenseful and scary and he just seemed to be perfect. It seemed to be perfect timing for having him come in.


    Patrick Crowley: And also Colin is very onboard with it, right? So Colin was the architect of the second one and the third one and he and JA hit it off, so JA then felt much more comfortable that one, he liked the original Jurassic World and he knew the direction Colin wanted to go in, so it wasn't as if it was just some script that he had to try to adapt. They kind of they shared together. So that was a big benefit there.


    Frank Marshall: Yeah, I think there's a lot to be said for understanding the mythology and understanding the journey that these characters are going on and being a fan of the franchise. And that's what Steven said about Colin, he's the perfect combination of a terrific filmmaker and a fan. And JA is kind of the same.


    Patrick Crowley: And also for JA and for us as producers, it was how do you take somebody who's never had the resources to do a movie like this and introduce them to him in a way so that he can take advantage of extensive storyboarding and pre-vis and you can go on location scouts, you can come to Hawaii twice before you shoot. All those kinds of things.


    And then working with our visual effects supervisor, visual effects producer at ILM to be able to get what you wanted. And it's like you start out with baby steps and you start to climb the ladder and then by the time you're ready to shoot, he's still a little raw around the edges just 'cause he's never commanded that many people, but then watch him work into it and make allies and build relationships and he's got his own DP, Oscar Faura, who's done all his movies. And he's got his editor. So particularly for a guy where English is not his first language, that's like a big comfort level. A big comfort level to be able to have that.


    Frank Marshall: Yeah, and that's part of our job is to surround him with the right people to help him get his vision up on the screen. Just knowing as a director that there are a couple people you gotta have that are like your security blanket, your DP, your editor... they're attached at the hip. If you don't have those people with you, you're gonna be lost. And so we understand that. And we made that part of what we wanted to do to support him.


    Eric Vespe: It also allows him to have that brand that you liked in the first place. The look, the pacing and tone of his work that made you want him for the job. That shorthand he already has with those collaborators that allows him to bring that to this and not trying to shoehorn him in to another specific thing.


    Frank Marshall: Yeah. And without referring to the current events, he knows that he's coming in to make a certain kind of movie. He's not here to be the auteur of “Oh I'm just gonna go off and create some crazy movie because that's what I wanna do.” That has really been great. It's really been exciting and fun and Colin's been involved and Steven looks at the dailies and it's so fun for us, because what we hoped would happen has happened.


    Peter Sciretta: And can you talk a bit about how Jeff Goldblum figures into all this?



    DjK86i6.jpg



    Frank Marshall: Yeah. From the start Colin wanted him to be the “Uh oh, danger, I told you from the start” kind of character. As he does so well.


    Patrick Crowley: It's not difficult.


    Frank Marshall: So when the volcano erupts and suddenly we're faced with are the dinosaurs gonna become extinct again, do we save them or do we not? That's the big question that he gets to pose again. And then we go from there. He's very philosophical in the movie. He doesn't come on the trip. But he's sort of an observer of what's been happening. And he speaks about that.


    Patrick Crowley: He bookends the movie.


    Frank Marshall: Yeah, he essentially bookends the movie with “I warned you and now I told you so. And now we're gonna be in a different place.”


    Peter Sciretta: Where is he at in his life now? 'Cause we haven't seen him in 20 years.


    Patrick Crowley: He was in Thor, wasn't he?


    Peter Sciretta: Oh, I just meant his character. We haven't seen him since The Lost World.

    Patrick Crowley: Oh, his character is... what he believed in before, he still believes in fervently now.


    Frank Marshall: Still very much so. He's a scientist/philosopher.


    Eric Vespe: Rock star.


    Frank Marshall: Yeah, Rock star. Well, he's very senatorial in this one. He goes to those kind of hearings now and speaks about science and the world and how science can affect the world and how we have to be careful what we wish for. Or just to be able to do something doesn't mean it's right.


    Peter Sciretta: What can you guys tell us, I know you're probably gonna be very vague, about the human bad guys in this?


    Frank Marshall: They're very complicated.


    Peter Sciretta: We like complicated villains.


    Frank Marshall: These movies are about... there's greed and that enters into it always, but there's the question: do you wanna have dinosaurs or do you not believe in us creating them? It's the whole cloning debate. There are two people on either side and yeah, we should have them and we can use them in real life for things and people should be able to go to the zoo and see a Tyrannosaurus Rex. There are other uses for them probably. So…


    Patrick Crowley: It's like in the last one, Simon Masrani moved things forward in terms of like genetic manipulation because he actually seemed to be relatively pure of heart. He wanted to provide entertainment for people. And we've evolved to and he was then a semi innocent villain. Whereas now you have guys who are sort of looking at what are the financial potentials? And then you have guys--


    Frank Marshall: How can we profit from this?


    Patrick Crowley: How can we profit from it? And then you have guys who are just real tough eggs.


    Eric Vespe: The Ted Levine character, right?


    Patrick Crowley: How'd you come up with Ted? He's so great in the movie. And Ted's just one of these guys that you go, if it came down to it I wanna make sure he's on my side.


    Eric Vespe: Yes!


    Patrick Crowley: And then you get Toby Jones. And Toby Jones can be anyone. He's the biggest chameleon of all. And Rafe Spall is just a great guy.



    Vq3gzg9.jpg



    Frank Marshall: Yeah, Rafe's great. And Lockwood is not a villain I wouldn't say.


    Patrick Crowley: No. He's no more of a villain than John Hammond was a villain.


    Frank Marshall: Yeah. So it's complex I hope.


    Eric Vespe: Nice.


    Frank Marshall: All right? You good?


    Eric Vespe: I think that's all I need. Thanks very much.


    Peter Sciretta: Yeah, we won't take any more of your time.


    Frank Marshall: We'll meet you again in a tent somewhere.


    Peter Sciretta: All right.


    Frank Marshall: Eric, Peter, great to see you guys.


    Eric Vespe: Thanks, Frank.


    Peter Sciretta: Thank you.



    AlmostHalfWay1.jpg


    Thanks for reading this first interview! I'll have more details from the set visit hitting tomorrow. On the docket are lengthy interviews with Bryce Dallas Howard, Chris Pratt, director JA Bayona and newcomers Justice Smith and Daniella Pineda as well as a more detailed piece on my adventures wandering the tropical set. Stay tuned!

  • This Week at ScrewAttack - 04/20/18

    4 days ago

    JoshuaKazemi ScrewAttack Editor

    A lot to cover this week! 


    Luffy VS Mr. Fantastic | DBX - Sound Design Notes 


    • You may notice something interesting about the voices I used for Luffy and Mr. F. So far I've only seen two people who have noticed...any guesses? 
    • Fights are fun to work on by the way - in case you were wondering. 

    Watch the Video: RT | YT  


    Top 10 Manliest Characters | Editor Notes 


    • #8 - Kool-Aid Man - Ah ha! The return of the lower third humor. I love it. 
    • #5 - Ron Swanson - Editing this entry might have been the easiest thing I have edited for ScrewAttack. I LOVE that show. 
    • #1 - Superman - Have y'all seen the Superman 75th anniversary short film? It's amazing! I hadn't seen it till editing this entry but I couldn't get enough of it. 

    Watch the Video: RT | YT  


    Cartoon All Stars VS Drugs | The Desk of The Desk of DEATH BATTLE - Writer & Editor Notes 


    • The first draft of this script was nearly three pages long. Most scripts are 1.5 pages. There was so much to make fun of! 
    • Those of you with a keen eye noticed that there was a JNCO jeans joke in this video and a recent Top 10. Nick and I wrote them independantly.
    • Here's an additional fun fact: The day this video goes live on YouTube is the same day this special aired: April 21, 1990. Exactly 28 years ago! Bug's time machine trickery is at work again! 

    Watch the Video: RT

  • Nomad Mid-Season & Camp Camp Season 3?!

    5 days ago

    Jordan Campe Diem

    Hey peoples! Just popping my head up from the approximately 1,345,433,850 projects going on to give you a quick update on Nomad of Nowhere's release schedule!


    So Nomad season one is twelve episodes in total, and this upcoming Friday is episode six -- what we are calling our mid-season finale. After this week, Nomad will go dark for a little while, to return later in the summer with the back half of the season. This week's episode is a natural end to our first arc of the season, and you'll be getting some cool development and backstory on some things that raise the stakes.


    In the meantime, you've got Camp Camp! A few months ago, Gray teased the fact we were working on a Blu-ray combo pack of Camp Camp seasons 1 & 2. Well, I've got an update for everyone about that: He wasn't lying! The Blu-ray exists and it goes on sale Tuesday, May 22nd! If you're looking to check out Camp Camp or catch-up on past episodes, the combo pack is a damn good option, as season 3 looms near.


    Oh, and speaking of Camp Camp season 3, I have been granted SPECIAL POWERS by the marketing department that allow me to announce that Camp Camp season 3 will premiere on Rooster Teeth FIRST FRIDAY, MAY 25TH! HOT DAMN THAT'S SOON. We're all excited to be heading back to Camp Campbell this summer for some camp-tastic camp-ventures, and we hope you are too.


    So to recap:

    • Nomad episode 6 is the mid-season finale (airing Friday, April 20th on FIRST)
    • Nomad will return later this summer
    • Camp Camp seasons 1&2 Blu-ray combo pack May 22nd
    • Camp Camp season 3 premieres May 25th


    Hell yeah  sunglasses




  • Halloween Gets A Neat Teaser Poster! Michael Myers Is Getting Old!

    5 days ago

    ericvespe

    We're exactly 6 months away from the release of the new Halloween movie and I'm pretty stoked to see how it plays out. David Gordon Green is directing from a script by himself and Danny McBride and, under the mentorship of John Carpenter, they're wiping away all the convoluted backstory shit and making a direct sequel to the very first movie. 


    The new poster they put out is striking. It's a monochrome image of the aged mask of Michael Myers. The years shown on the mask perhaps mirror the aged man underneath. Michael Myers is getting old! 


    It's a striking image. Check it out:



    halloween-2018-poster-1103254.jpeg



    Can't wait for this one. What about you guys?

  • 15 Years and counting..

    6 days ago

    ChrisKO Might steal your tacos

    Tonight was pretty amazing. 


    I had a chance to check out the newest RT Doc: "Why We're Here" . The title kind of gives away the plot. So, you know, I'll try and avoid spoilers. :) 


    When I heard about this documentary, I was so elated. Not really sure what it was exactly. But I was just really amped about it. 


    Was it because I'm working for a company that's been around for long enough to warrant a documentary? 


    Was it because RT had seen so much growth and cool content over the past 15 years? 


    Was it because I wanted the free booze at the cocktail party? (I mean. No, but that was pretty sweet.)


    Before I saw it, I wasn't really sure. But then, the lights dimmed, we saw some super neat trailers, and as the documentary played, it all kind of just clicked.


    An abridged backstory to my history with RT: I knew incredibly little about the company before I started working here. What I did know was, 17 year old me thought PANICS was one of the funniest things to ever grace the internet - and that was the last I really heard of RT until 2015. Did I ever suspect I'd be working with the guys who made that? Absolutely not. Not because it seemed insurmountable, but because it wasn't really something you considered back then when watching videos on the internet. At least, not for me. Then again, I didn't even know what I wanted to do with my life around that time - but here we are. 

    Okay. Enough of that. 


    So as I'm watching this documentary, I started to notice that I was smiling like an idiot watching my peers and superiors on screen as they talked about the history of RT from it's humble beginnings, through RTX and so many other pieces (you'll just have to watch to find out). As it rolled on, though, I noticed that everyone on screen was just.. so incredibly sincere about everything they had to say. It's kind of hard to describe, but it just felt like everyone really truly cared about the company and its accomplishments, and it was such an awesome feeling to witness it on screen. It's not often in this industry, you meet so many passionate individuals within a single company that are there because they were inspired by something they saw them do years before and are now innovating and doing awesome things with said company. 


    Well, at least, not in my history, but ymmv. 


    Even more, it makes me so happy to see how much they realize that it's you, the community, that helps us to keep moving forward. Seriously. Without y'all, we wouldn't be over here working on cool shit™.


    So thank you! <3!


    I hope that in my coming years here, I get to spend more time meeting and establishing friendships with the folks at RT and doing more community things with you lovely people. I'm excited to see where this road takes us. 


    TL;DR - I'm pretty excited for y'all to see this documentary. I laughed. I cried. I had a great time and spent entirely way too long on this journal entry. Major kudos (o7) to all who worked on it and cheers to RT for 15 years. 


    Here's to 15 more.


    στην υγειά μας!

  • RTX AUSTIN AMBASSADOR PROGRAM APPLICATION NOW OPEN!

    6 days ago

    Clarissa.Gonzalez RT Live Events Specialis

    INTRODUCING THE RTX AUSTIN AMBASSADOR PROGRAM

    We’re back at it again with more Community news, and this is a big one!


    If you followed along with our RTX Sydney live stream or if you were lucky enough to attend this year, you may have seen a new addition to our program. For the first time ever, we launched our RTX Ambassadors as the hosts of RTX Sydney. We pulled from our talented hard-working members of the community to be the faces of RTX.


    As our first RTX Ambassadors, we were very lucky  to work with the crew from Boneyard Arcade -- Dan, Lucky, Chloe, and Josh -- who crushed it! If you’re not familiar with their work, make sure to check out their channel Boneyard Arcade and follow them. They were easily our “guinea pigs” since we were also learning as we went, but we couldn’t have been any happier with how hard they worked and the final outcome.  


    After the success of the Ambassador Program at RTX Sydney, as Burnie had mentioned, we plan on opening up the selection process to the community as a whole and it's finally that time!


    What’s expected from an RTX Ambassador?

    Ambassadors are considered our live stream hosts of RTX Austin over the three-day weekend. During our Center Stage programming breaks they will be on the Exhibit Floor visiting our exhibitors’ booths and interviewing exhibitors alongside some of our Rooster Teeth talent. Generally, they give our online audience a guide as to what’s happening at RTX. They’ll also jump into our larger panels rooms to introduce the special guests and get everyone excited.


    Who are we looking for?

    Are you a diehard Rooster Teeth fan and have been an integral part of the RT Community?

    Do you have experience on a regular podcast, have a YouTube channel, and feel very comfortable in front of a camera? Are you ready to work hard leading up to and during RTX weekend?


    Did you just say yes, yes, and HELL yes to all of that? Great!


    Now, let’s get to the good part, the rules.


    REQUIREMENTS

    • Eligible participants/groups may enter the Ambassador Program by creating and submitting a video introducing  themselves and explaining why they should be chosen as the RTX Ambassador(s) by MAY 18th at 11:59PM CDT

    • The video must not contain obscenities or other objectionable content

    • All participants must have experience and/or feel comfortable on camera

    • Videos should be uploaded within the application here and should not exceed 1 GB

    • Submissions must be no less than one (1) minute and no more than five (5) minutes in length.

    • Teams (2 - 5) are highly recommended

    • Must be available during the RTX week for scheduled walkthrough prior and during the entire event (Thursday, August 2nd to Sunday, August 5th)

    • Must be able to arrange your own travel and lodging

    • Must be available for semi-regular calls to discuss requirements and setup


    WINNERS

    • Qualification for the contest begins TODAY and ends on MAY 18th at 11:59PM CDT

    • Submissions will be reviewed, judged and approved by an internal team. The chosen participants will be notified on JUNE 1st by 2:00PM CDT

    • Eligible participants accept and acknowledge that the decision of the judges is final


    We can’t wait to see all your submissions and to pick our next RTX Ambassadors! 


    Good luck!

    ___________________________________________________________________________

    No Purchase Necessary

    Purchase does not enhance chance of winning

    Void where prohibited

    By virtue of submitting any videos or other content to Rooster Teeth, you agree and acknowledge that you transfer any and all rights in the submitted content to Rooster Teeth

  • Jurassic World: The Fallen Kingdom Final Trailer Shows A Whole Hell Of A Lot Of The Movie!

    6 days ago

    ericvespe

    I'm holding out hope for the new Jurassic World film, mostly because I dig Chris Pratt in this universe and JA Bayona is a great filmmaker, but these trailers haven't been great. The footage itself is fine. I dig the moody, horror movie look Bayona is bringing to this universe and that he's clearly utilizing some practical dinosaur effects again. But the editing of these trailers have been head scratching at best. 


    This latest one has some really sweet footage, but all of it just seems jumbled together. That's not necessarily indicative of the final product, of course. Trailer editors aren't the ones cutting the actual movie, after all, but I am a little concerned that they're just shotgunning footage and seeing what sticks with people and in doing so have shown most of the movie at this point.


    Here's the trailer, let me know if you agree with me or not:





  • Physical Games are Hard :(

    1 week ago

    Chelsea FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RT Community Manager

    I flew to LA this week to hang out at the Fullscreen offices and about twenty minutes into my flight, I realized I left Skyrim for the Switch at home because I bought a physical cartridge.


    Sadness erupted from me with the knowledge that at night I'd be in a hotel room, not tempted by a garden or housework, without Skyrim to fill my hours. Guess I'll just max out my heart level with everyone in Stardew... 


    And now I understand that I need to crochet myself a new special pouch just so I can travel with all of these cartridges for times like these. 


    Damn. 

  • AHTV has more videos again

    1 week ago

    ebregman Programming

    It was not our intention to have 4 videos on repeat...and we have no idea how it happened. I just added 374 more videos, and they're all under 30 minutes long in hopes of giving you a better chance of seeing the beginning of a video (a comment we see often). 


    Thanks for the feedback on these, it's been a huge learning experience!

  • I introduced my young nephews to THE SHINING before watching Ready Player One. Here's how that went...

    1 week ago

    ericvespe

    When I was sitting in the Paramount Theater watching the SXSW world premiere of Steven Spielberg's Ready Player One a thought ran through my head: the kids are going to flip their shit for this movie.


    Yes, that includes all children who like big, goofy, fun adventure stories, but “the kids” in this particular fleeting thought referred to my nephews, Max (7) and Rocco (10). One of the greatest joys of my life over the last few years has been introducing these kids to various movies, some obvious kid stuff, some a little more challenging, and watching Ready Player One that first time it felt like I had been building them up to this moment where it would all pay off.


    We've seen all three Back to the Futures on the big screen. They were intrigued by my Iron Giant poster hanging in the guest room of my house and saw that. I've had them on a steady Spielberg diet pretty much since the very first time their parents let me take them to the movies.


    On top of that, the oldest has been getting really into video games lately. I've walked him through some Destiny quests and more recently have been playing a goodly amount of Overwatch with him.


    So, they were ready for Ready Player One.


    Almost.


    There was one glaring omission from their cinematic education, a movie pretty adult even for these little monsters. Of course I'm talking about The Shining.



    Stanley-Kubricks-The-Shining-at-Universa



    Here's the deal. The older one's great with horror movies. Rocco watches them the way I did at his age. Open enough to be creeped out, but focused more on how fun and awesome they are. He flipped out for It last year and I've had the absolute pleasure of introducing him to stuff like An American Werewolf In London and The Sixth Sense.


    The younger one, Max, isn't so hot on horror movies. He loves big smash-em-ups and giant monsters and stuff, but it's tone that gets to him more than gore or something. He was there when we watched The Sixth Sense and I heard from his father a few days later that he had nightmares about “the boy with the bloody head.”


    So I typically save the scary stuff for when it's just me and Rocco, but I knew the second key quest wasn't going to land for them if they didn't see The Shining first... plus I honestly didn't want their first impressions of that film to be from the glimpses we got in Ready Player One.


    So I sat them both down on my couch yesterday, told them to buckle in because we were going to watch The Shining. They asked why we had to watch this movie. I said “I'll tell you after we watch Ready Player One.”


    Max was nervous. He only knew of the movie by title and DVD cover. Rocco seemed down, if not super enthused especially when I reassured them it's not “jump scare” scary. I said it's mostly a lot of people talking and that's true.


    I remember watching The Shining when I was about their age and I remember being engrossed in it, but that was before the Internet changed attention spans forever. Could a movie as talky and deliberate of The Shining work for today's youth?



    room237.jpg



    The answer is, as always, it depends on the kid. Rocco was in it the whole way through, but Max needed an escape. In that sense it worked a charm because the tone was getting to him. He wasn't antsy so much as he couldn't handle the tension so about halfway through I let him play Splatoon 2 on the Switch while Rocco and I stayed focused on the movie.


    That said I'd look over at Max from time to time and he'd be watching the movie, the game still in his hands, going unplayed. I think he just needed the ability to check out for a minute if things got intense.


    It was amazing to me to see how quickly they grasped the geek minutiae. The carpet pattern, the bloody elevator visions, the twins, Room 237, the hedge maze, redrum (they figured that one out much quicker than I did. “That's murder backwards,” Rocco exclaimed waaaaay before the mirror shot revelation), etc. 



    The_Shining_8.jpg



    All those things they commented on. And, being young boys, they of course still snickered at a character being named “Dick,” but boy did they love Scatman Crothers. They kept saying over and over again how awesome he was, so you know they're wired right in the head.


    There were two moments I was worried about. I knew they could handle the deeper horror at play, that of a parent turning against their child. Jack Nicholson is cartoony enough and their real life dad is good enough that I didn't think any of that would get to them. But there were two things I wasn't sure about. One was the use of the “N word” in reference to Dick Hallorann and the other was the naked lady in the bathtub, which is pretty important they see because the whole point of watching The Shining at this moment was to give them a context for the sequence in Ready Player One.


    For the racial slur I was a little curious if they would know it and what it meant or if that would have be an uncomfortable conversation. When Grady utters the “N word” in the bathroom with Jack Torrance both boys instantly said “He's racist.” So they knew it and knew it was bad and that using it means you're a bad person. Phew.



    Green-Bathroom.jpg



    As far as the nudity, I gave them a little warning as Jack entered Room 237. “There's some nakedness coming up, so prepare yourselves.” They're at an age where I'm sure there's some curiosity digging in, but right now they're still embarrassed about sexuality, so they self-censored, looking all over the room and not at the TV while the naked lady gets out of the tub, stealing an occasional glance to see if the movie's moved away from the naked lady.


    When the big reveal happens next and the pretty naked lady becomes the creepy decomposing old lady ghost they were totally engrossed. I don't think they registered her body as something to be embarrassed about witnessing, which is interesting. Instead they were focused on the horror on display, with Rocco even commenting about how good the makeup was.


    Funnily enough the nudity to get the biggest reaction was Hallorann's giant-afro'd goddess portraits. It painted a completely different picture of the kind old dude they loved at the beginning of the movie and they're so of a different time and place that they thought they were the funniest things they've ever seen.


    When Hallorann met his fate they seemed a little upset... less that he died, but more that he went all that way just to get hacked up in the Overlook's lobby, which is a reaction I love because today everything is so streamlined and truncated that it really is shocking to see something where a guy spends 25 minutes of a movie trying to get somewhere and then almost instantly drops dead.


    We'll see if I hear any reports on nightmares from their parents but I don't think The Shining scarred them permanently. They were still curious why today of all days we watched this movie, but they figured it out soon enough.


    Going into Ready Player One they knew next to nothing. I told them it was kind of like Willy Wonka with video games and made by Steven Spielberg, the guy behind a ton of stuff I've showed them like Jaws, the Indiana Joneses, Jurassic Park, ET, etc, but they hadn't seen a trailer or poster or anything.



    share3.jpg.jpeg



    They were so into the movie from the get-go, just like I thought they'd be. The constant barrage of references had them always excitedly pointing out stuff. Rocco went especially nuts when he saw Tracer from Overwatch because that's his favorite character to play.


    The whole movie played like gangbusters, the I was anxiously awaiting The Shining section. When they realized what was about to happen they both went “Whoa!” Which is exactly what I did when I saw the movie for the first time. They laughed at Aech talking to the creepy twins, they shook their heads “no” when Aech goes into Room 237, pointed at the July 4th, 1921 photo. They were in on the reference in a way they absolutely would not have been just a few hours before and it absolutely grabbed them.


    I could see their engagement go from passive to damn near interactive. In that moment they were collaborators with Spielberg. He was talking directly to them and you could see it on their faces.

    That is movie magic right there and I'll never forget it.


    I liked it so much that I had to share it with you guys. I felt compelled to write about this experience, which was so emotional and powerful to me that it refused to be kept bottled inside. I have no idea if anyone will give a shit, but it meant a lot to me. Plus it was an excuse to talk about Kubrick and Spielberg again!

  • The First-Ever Funhaus Weed-Play!

    1 week ago

    sirlarr

    TIME, DATE, LOCATION:

    gaming.youtube.com/funhaus/live

    Friday, April 20. 2:00PM PST (ish).


    From the same innovative group that brought you "drinking and playing video games" comes a radical new idea -- getting STONED while playing video games! Because that is super legal in California now.


    But we're not just playing any video game. We're playing the MOST HARDCORE game ever made. Of course, we're referring to Nintendo Labo. Because who doesn't want to see idiots fail to assemble cardboard toys with the most basic of instructions?


    Here's how it'll work -- every five minutes we spin the WEED WHEEL. It'll have various slots on it that will instruct members of Funhaus to take vape hits, don themed clothing, or perform various mental and physical challenges. If you've never seen a man baked out of his mind wearing four different pairs of sunglasses try to play a single round of Jenga, well, now's your chance. All while trying to successfully construct cardboard fishing rods.


    What a world we live in.


    But here's the catch! We'll stream it live on our Funhaus channel, and the audience can trigger a weed wheel spin at any time by superchatting $420.00 dollars! 


    I realize that might sound a little scummy but here's my thinking -- I want to involve the live viewers somehow and I like the idea of making it a little Stanford Prison Experiment-y. Setting the dollar amount so high (lol) both gives the audience a chance to torture us but also makes sure we won't be dead in about twenty minutes.


    To be clear: the wheel will get spun regardless. But if you guys want to scrounge together some change and torture us even more, you'll have that ability.


    So please join us in a record breaking, monumental internet moment. And maybe have a little mercy on us.


    Any lingering questions? Leave em below and I'll address!

  • Warehouse Transition

    1 week ago

    r_quinny

    Hey friends!


    We have some big changes coming to the RT Store that we wanted to fill you in on. Before we dive in, we wanted to take this opportunity to address some of the challenges we faced and explain why these changes are coming.


    Last holiday season, we experienced some issues with our warehouse and fulfillment center that impacted shipping times, led to the oversale of certain items, and resulted in a poor experience for many of you. On top of that, our Customer Care team was unprepared for the spike in inquiries as a result of the warehouse issues, which led to unacceptable response times. We are incredibly sorry for our poor communication and for not meeting your expectations this past holiday season. We’ve spent the last few months working on solutions to improve the RT Store shopping experience, and now we’d like to announce how we’re fixing it.


    Here’s the big news: effective April 19, we will be shipping from a new fulfillment center! We’ve outgrown our current warehouse and are excited to partner with a larger and more technically adept one. This was not a decision we came to lightly. We’ve been shipping with the same warehouse fulfillment team for over a decade, but as our business has grown we realize that we need to make some big changes to provide all our store customers with the best possible service. It’s a big step for us, but we know it’s the right thing to do.


    The new warehouse is equipped to  provide more shipping options and faster shipping prep times, which for many of you should mean merch hitting your doorstep sooner! They are capable of handling high-volume shipping times, which means you can order during sale times, holiday season, and Extra Life with confidence that you’ll get your orders on time.


    We expect for there to be a very short downtime during the transition, roughly from 11:00 pm CDT April 18 to 3:00 am CDT April 19. You will be able to shop with us right up until then and just after. After April 18, you may notice some items will show as sold out for a period of time before all of our inventory is in our new warehouse. However, the majority of our popular inventory will be available for sale on the April 19. We want to stress that downtime will be minimal. And trust me, you’ll want to shop with us on the April 20 **cough cough** Limited Edition Geoff **cough cough** Limited Edition 15th Anniversary merch from Rooster Teeth, RWBY, Achievement Hunter, and RvB **cough cough**.


    In addition to our new warehouse partnership, we’re addressing the communication concerns by growing our Customer Care team. @Chelsea has taken on a new role as Community Support Manager (congrats Chelsea!), working closely with the team to improve response time and ensure that we are providing helpful and accurate responses. We hope that you won’t need to contact us for issues with your order, but in the event you do, we are striving to respond quickly and resolve the issue with excellence.


    We know everyone living outside the US is thinking, “Cool beans but what about me?” We want to be transparent about the fact that we know the international shopping experience needs a lot of work. We have not done the best job keeping up with the UK and AUS store. We’ve faced challenges trying to produce items outside the US with the same quality and the same cost. As a result, we haven’t been able to get the same product in those stores. To address this, we’re working to improve the international shopping experience in the US store by adding more shipping options and the ability to track your shipments. We are also working to improve the product selection over the next few months in the international stores to better reflect the product mix we offer in the US.


    Since we are rolling out several initiatives to improve your shopping experience, we will be reaching out to you to ask you how we’re doing. People who shop with us over the next few months will receive email surveys asking how your experience was with shipping, customer service, etc. Your opinion matters and we really want to hear from you. We want for you to love shopping with us as much as you love watching our content.


    Here’s the TLDR breakdown:

    • New warehouse coming April 19 with better shipping options and faster shipping times

    • Customer Care is working to improve response times and the quality of support we provide

    • Don’t miss the April 20 Limited Edition launch – it will be epic AF

    Thanks for your support and patience with us as we work through these growing pains. We’re excited about how amazing this new store experience is going to be and can’t wait to get your feedback to make it as good as it can possibly be.


    <3 RT Store Team

  • Sana Rambles: Into the Breach

    1 week ago

    Sanaart RT Production Artist

    Hello, I've now gotten all of the achievements in Into the Breach, it's time for my disjointed ramble! I don't really know how to start this so, here we go!

    Also here to say that this game doesn't really have a narrative, so there won't be any story spoilers in this journal. However, I may spoil mechanics in this journal. So if that is important to you, go play the game for yourself first!

    2029845-1523834550624-intothebreach1.png

    Art

    I love the art in this game! I'm already a fan of pixel art already, but I'm also really impressed with how much they were able to pull off with so little. Now that may seem like an insult but it's not; it's neat to me how attacks can still feel brutal even though none of the characters have an attack animation for instance.


    I only noticed minor mishaps with the graphics (like for instance, mech and enemy sprites will appear under the volcano on two tiles), but they were mostly very minor. Overall love this style.


    2029845-1523834632422-intothebreach2.png

    Music
    Also love the music. Don't have too much to say since I'm not incredibly versed in audio. Loved FTL's soundtrack and likewise love this soundtrack.


    2029845-1523834999898-intothebreach3.png

    Gameplay
    Obviously this is probably the game's strong point. Subset Games showed their skills as system designers in FTL and again have delivered with Into the Breach. It's inherently very simple with a lot of variety to it.


    Though I will say, I do wish there was a little bit more variety. I have a hard time making this critique, since I played this game for 68 hours despite this problem. But after a lot of play time, I noticed repeat missions, map types, etc. I don't feel I noticed it as quickly as I did with FTL, but I suppose it is to be expected; FTL had more world "types" whereas Into the Breach has 4 islands and a final mission. I think this is something that could easily be solved with a patch or DLC. It's very hard to know how variety is enough.

    I also feel the final mission is a bit samey in comparison to the rest of the game, which I think is both good and bad. One thing that I didn't like about FTL is that despite all of the endless strategies and missions the game employed, you were somewhat locked into a handful because the rebel flagship was so difficult. Into the Breach likewise has many many different strategies, and because the final mission is like the rest of them, these can still work on the final mission. Unfortunately this does make the final mission a bit easy. I never felt the same triumph as I did when I beat the rebel flagship. But as I described from this paragraph, it does have its pros and cons.

    2029845-1523835130844-intothebreach4.png

    Overall
    At 15 dollars I think this game is a steal, certainly got more than my money's worth. If you like strategy games you should definitely pick this up! I'll also definitely be getting the soundtrack for myself.

    Next game I'm going to do is finish Night in the Woods!

  • Taking Jenga Seriously

    1 week ago

    BroadcastBryan Resident Beard

    We had giant Jenga at Rooster Teeth's 15th birthday party, but no shock collars since Cowchop weren't in town. We did have Jessica Vasami vs Drew Saplin play the tallest game of Jenga I've ever personally witnessed, and I took some pictures!


    The Jenga Action At RT15!


    ANtnhgN.jpg

  • RvB is Back and It's Going to be Fucking Awesome (+ A Schedule Update)

    1 week ago

    matt

    Hey everyone - hopefully you’re already aware that the 16th season of Red vs. Blue is premiering for FIRST members on Sunday, April 15 at 8:00 a.m. CDT. It’s going to be our sixteenthiest season ever. The show is now old enough to drive a car or something. It’s going to be awesome, just watch.


    If you’re not yet a FIRST member, you should correct that, but in the meantime let me tell you about how we’re going to be releasing this show for everyone to see.


    We have a long history of trying out new things with Red vs. Blue. That sounds oddly sexual but it’s not. What I mean is, our most loyal viewers have a long history of watching it on the Rooster Teeth site. In fact, there was literally nowhere else to watch it until season 6. Caboose hadn’t even invented YouTube yet. I think Woodrow Wilson was still president. It was a totally different world back then. Possibly much better.


    So, things change, and then sometimes they change back again in delightful ways. With our new and improved site and mobile apps, there’s even more reason to watch Red vs. Blue right here at its original home. Because of that, we have decided to release Red vs. Blue episodes free to the public on the Rooster Teeth site and mobile apps a mere one week after they go up for FIRST members. They will be posted to YouTube at some point in the future, but the only way to watch them for free one week after their initial release is on the Rooster Teeth site and mobile apps.


    We are committed to making our new viewing experience the best it can be, and bringing our community together on the same platform is a huge priority for us. This new season of Red vs. Blue is the perfect way to experiment with that. As it stands, this is the only show with this release schedule – our plan is to leave RWBY’s schedule the same as it has been.


    If you have any questions, leave them in the comments below. If you have praise and adoration, you can leave a comment too. Or maybe combine both, like “How can you be so awesome?” Just go nuts.


    We’re excited about making our site and apps the best place to watch Rooster Teeth content, and your feedback is crucial in that process. Thanks everyone and can’t wait to watch the show with you this Sunday.


    - Matt


    P.S. - Along with having a new site and mobile apps, we'll be doing an hour long watch party for Red vs. Blue Season 16 Episode 1 at 10:00 a.m. CDT on Sunday April 15! Head on over to roosterteeth.com/live and watch with the rest of the community.

  • New Incredibles II trailer! New Incredibles II trailer!

    1 week ago

    ericvespe

    Brad Bird is back in the super comfy Pixar saddle for Incredibles II, which sees Mr. Incredible having to grapple with his biggest challenge yet: being Mr. Mom. I dig the starting point here... Elastigirl being the face of the new renaissance of supers while her supportive, yet a bit disgruntled, husband handles the more mundane, yet personally more important, role of managing the day to day of the Parr family.


    It's just nice to see everybody back and I can't wait to see how it all comes together. Check out the new trailer below:





  • FAN ART FRIDAY CONTEST, PRESENTED BY BIGBITE! (ENDS 04.18.18)

    in Forums > FAN ART FRIDAY CONTEST, PRESENTED BY BIGBITE! (ENDS 04.18.18) | Follow this topic

    Becca RT Torturer

    Fan Art Friday is back! Last week, we got some incredible art from you, and can't wait for you to see the winner this Friday! Just keep your eyes peeled on the front page of RoosterTeeth.com! One of your works of art will be featured in Rooster Teeth Poppycock!


    Read on for rules, tips, and more!


    In order to create more interesting content, we're going to ask that you give us a little background info on each piece, so we can write about it when you win!!! Please copy-paste the following into your entry and fill it out!

    • 1. What's your name?
    • 2. Where do you live?
    • 3. What do you do?
    • 4. How did you create this piece?
    • 5. How long did it take?
    • 6. What was your inspiration?
    • 7. What is your Twitter handle, if you have one?

    PROTIPS for the best shot at winning:

    • Maximize your votes. While getting the most votes does not guarantee victory, you must be in the top 5 to be selected!
    • Enter early (the earliest entries have more time to get votes)!
    • Join and follow the BIGBITE group to get a notification when we launch each new contest!
    • If people liked it, but it didn't win, enter it again!
    • Make sure the post shows up correctly--direct links tended to do far worse than embedded images.
    • Get on your social media accounts and tell your friends to vote for you! Don't forget to give them the direct link to your post. (That's the hyperlink on your post number, kids!)

    So, here's the rules (updates in bold):

    • Upload your fan art to this thread
    • Copy and paste the above background info on your piece and fill it out.
    • Need help uploading images here? CLICK HERE.
    • One entry per person, per week. If you submit more than one image in a single post, you will be judged on the first image. Multiple images of the same 3D item are permitted.
    • The fan art is to be of RT and Let's Play family topics.
    • Previous entries may be re-entered, provided they have never won.
    • You may win multiple times, and previously being featured in BIGBITE.Media does not preclude you from winning.
    • Entries must be received by 11:59PM CT on Wednesday, 04.18.2018
    • The top 5 modded posts will be selected as finalists (read: TELL YOUR FRIENDS TO VOTE!)
    • The winner will be selected by BIGBITE and/or RT staff. In the event of a tie in the selection committee vote, the piece with the highest number of mods will be selected.
    • Winner's art will be featured in Fan Art Friday on RoosterTeeth.com!

    If you have any questions, shoot us a message.

    Good luck, and we'll see you on the front page!


    Sincerely,

    Joe Dalton and Michael Hernandez

    CEO and SMD, BIGBITE Media


    Legal crap we should probably say so that nobody gets sued: By entering art in the contest, you certify that this is, indeed, your own work. BIGBITE and Rooster Teeth maintain editorial control of all art, and may deem any work ineligible at their discretion, for any reason. By entering art in the contest, you grant BIGBITE and Rooster Teeth full rights to reproduce and use your art, We may also share some of our favorite entries on our social media channels; however, you will receive proper attribution for your work. BIGBITE and Rooster Teeth reserve the right to alter, end, or cancel this contest for any reason at any time, without prior notice.

    1 reply

  • Looking Behind the Curtain (How Ad Reads Come to Be)

    1 week ago

    gus Elite Staff

    In the past I’ve thought about writing a journal explaining how some behind the scenes stuff works here at RT, and in light of recent concerns about a sponsor I figured I should give you some insight as to how ad reads happen. I think this is good background info to help shed light on the current situation because I’ve read many misconceptions about the process. I’m going to use Hims as my example in this journal.


    I want to start by saying nobody at Fullscreen or Rooster Teeth forces me to read ad copy for a sponsor I didn’t approve. Ads can come in a few different ways. Sometimes external agencies sell against our inventory, sometimes our internal sales team sells them, but regardless of who sells the ad, I deal directly with the RT sales team. When our sales team is talking to a potential new sponsor interested in advertising on RT Podcast they will let me know who the potential sponsor is and ask if I approve or have any concerns or objections. I normally look into the company or product and try to get a feel of how people talk about them online. I’ve disapproved many potential sponsors in the past and have never had pushback when I disapprove one. For example, here is the email I received from the sales team regarding Hims (the email was addressed to the decision makers for the shows listed below):

    One of our agencies reached out about this, so let me know if neither/ both or which one would make sense as a sponsor. (Same company, two products- hair loss and erectile dysfunction pills.)

    I made it very clear that it would be difficult for us to promote ED pills with a straight face, but apparently they have a sense of humor...

    Anyway- understand if this doesn't fit but looking at:

    AH Livestream, Heroes and Halfwits AHWU and Off Topic

    Always Open

    Glitch Please and The Know

    RT Podcast

    After doing my usual research I came to an easy conclusion (and I only make the decision for RT Podcast):

    I'm fine with both.

    Not every show producer was comfortable with this ad read, so some shows turned down the sponsor. Once the sales team hears from the show producer they move forward with getting the ad copy and scheduling the read. Due to the popularity of these reads there can sometimes be a large delay before we do the read. For example, I gave Hims a go ahead on August 14th 2017 but didn’t do the first ad read until March 5th 2018. On February 27th 2018 I had an on-boarding conference call to discuss the campaign with the external agency that sold the ad and the company itself. Normally on these calls we are given background on the company and go over the product and talking points for the product. This is a time for us to have our questions answered directly by the sponsor. We typically only do on-boarding calls for new sponsors but sometimes we’ll have refresher on-boarding calls with long time sponsors who may have new products or talking points. So much time had passed since I initially approved Hims that I had forgotten I approved them. After the on-boarding call I was actually concerned that this campaign had come in unapproved so I sent off an email to the RT sales team verifying that I had approved this campaign. They reminded me of our earlier conversation about this sponsor and I was ready to move forward.

    After the on-boarding call we finalize the copy that I will read and the graphics used for the video podcast. Sometimes the sponsor supplies the copy, sometimes they don’t. I don’t know where the Hims copy came from. I think it was written internally because before the second ad read I received a message from one of the producers in the Broadcast department. He was punching up the copy and since he was changing it he wanted approval on it. Here is the message exchange we had:

    Hey Gus - I'm punching up these ads for today, wanted to share with you a piece of this so (A) you can check it out and don't get blindsided by stage directions, and (B) so you can object if you hate it. Here's a part where i put a dumb little side comment trying to make these more conversational. LMK if you hate it:
    If you have this problem, check out forhims.com, a one stop shop for hair loss, skincare, and sexual wellness for men. *(to panel-->)* I always wondered where you can get that sexual healing they talk about in that song. HIMS provides medical grade solutions, real doctors who offer quality generic equivalents to name brand prescriptions to help you keep your hair where it belongs!

    My reply was:

    Perfect. Thank you for this!

    About thirty minutes before the podcast goes live one of our other producers gathers up all the copy for that episode and preps it for me so that I have them all on my laptop to read during the show. I’ll review them and if I have any last minute questions I’ll pop into the control room to chat with the team. If you ever watch the live pre-stream and you see me in the control room with my laptop I’m normally asking a question about copy, ad timing, on screen graphic placement, or something else related to the ad reads. Then we go live and you see the rest. I try to space the ad reads out during the show so that there aren’t too many back to back and we don’t wait until too close to the end of the show.

    People often comment on the way I perform ad reads and they frequently have good advice, but I want you to know the methodology behind my approach to the reads. Some viewers ask why I don’t become more energetic or try to be upbeat and incorporate the copy into the show. I try to intentionally maintain a fairly flat delivery so that it is clear when I am doing the ad read and when I’m not. There have of course been exceptions in the past for bigger activations like the Smirnoff “Side Car” or Pizza Hut’s “The Feed”.

    Once the show is released I keep tabs on comments on our site and other social media avenues. Part of this is reading how people react to the ad reads. Recently someone contacted me via twitter because they took exception to some ad copy I read for a different sponsor. They felt the copy was worded in a way that was deceptive. I looked at the copy again and could see his point of view. I sent an email to our sales team alerting them to the concern. They looked into it, talked to the sponsor, and the copy was changed to address the concern.

    Ok, now that all that background and process is established I’d like to talk more in-depth specifically about Hims.

    The controversial reaction to Hims has surprised some of us at RT, including myself. I did my first ad read for Hims on March 5th and the second ad read on April 2nd. The first read focused primarily on the hair loss medication and the second read was the first to mention the erectile dysfunction medication. There wasn’t too much feedback after the first read, but there definitely was a lot more after the second. I wanted to address some of the concerns I saw posted online.

    The first concern was that our audience is too young for this type of product and we were marketing pharmaceuticals to teenagers. Some RT shows do have a young demographic but RT Podcast listeners are one of our oldest skewing audiences. An example of the fact that the audience is older is actually shown by the fact we have had alcohol sponsors in the past. In the United States if you advertise alcohol then no more than 28.4% of your audience can be under the age of 21.

    Another concern was that the products were “snake oil”. The products sold by Hims are prescription drugs approved by the FDA for the purposes they are advertised for. Finasteride is the generic version of Propecia which is used to treat male hair loss. Sildenafil is the generic version of Viagra which is used to treat erectile dysfunction.

    Some commenters were uncomfortable with the idea of this service helping a patient circumvent their in-person doctor visit and get pharmaceuticals through online consultation. I personally thought this was a super convenient idea and I wish I could have this type of regular consultation with my general doctor. I do think this is the future of medicine and doctor appointments. I can definitely see the cause for concern but I don’t want anyone to think that the service just allows you to order pharmaceuticals with no oversight. You do give your medical history to a real doctor via the service who reviews it and your overall health before determining whether or not you qualify for the medications. You can also provide a prescription from your regular doctor if you have one. Either way, you simply can’t buy prescription medicine in the United States without having a prescription from a doctor.

    From what I understand I think that the United States and New Zealand are the only countries in the world that allow direct to consumer advertising of prescription medicine. I think this fact is also what has caused some of the concern from our audience. In the US we are used to seeing medicine ads and ignoring the ones that are irrelevant to us. I also think that since the US doesn’t have a national healthcare system that most Americans don’t have a general practitioner that they see so this type of service is attractive to them. That last one is just a hunch I have, no solid proof on that one.

    In reading the comments about this topic I discovered one other bit of information I found interesting. Viagra is available over the counter in the UK http://www.bbc.com/news/health-42155489. I don’t bring that up as a justification for the ad reads, just as a bit of information to highlight how different countries treat medicine and the healthcare system differently.

    Why didn’t we say anything sooner? I actually wanted to address some of the concern on Monday’s podcast and told Burnie about it before the show went live but we never got around to it. I really wish I had talked about it then because there’s definitely been way more discussion in the community since then. Internally we’ve been talking about this and we have people on all sides of the issue. We couldn’t really make a statement or address this until we knew what we wanted to say.

    With this controversy swirling in our community, we realize the easy thing for us to do here would be to cancel our contract with Hims. We do need advertisers to support our podcasts, but we don’t need all of them. We turn down advertisers all the time that we don’t think fit out standards.

    However, we don’t want to make a reactionary decision here, because we genuinely do think this is a good service. Many men find talking to their own doctor in person about these issues and other health issues difficult and embarrassing. It’s a real problem. And yes, these issues do affect young men in not insignificant numbers. A service that helps men get past that embarrassment and get help is a good thing.

    Rooster Teeth tries to be a sex-positive company. We believe in addressing sex and sex-related issues in open and frank ways, and we think sexual health is important for everyone. If erectile dysfunction medicine helps some people enjoy their lives, then more power to them.

    Some members of our community have suggested that it is morally wrong to advertise any prescription medicine whatsoever. Burnie has commented on past podcasts that advertising for prescription medications in the U.S. is way over the top. And by and large, he’s right, especially when you compare the U.S. to the rest of the world, where most countries have no advertisements for it at all. It’s unlikely we will ever partner with another prescription medicine advertiser, it’s not something we seek out. However, we’re not ready to say they are all bad. The health care system in the U.S. is extremely convoluted, which is a much bigger topic than we can address here, but people still need to know about medicines that can help them. This subject just deserves a more nuanced conversation.

    Now that you have heard us out and understand our decision making process, we look forward to getting additional feedback from you. Like I said, we want to have an honest and open discussion about this, and one that is based on facts and not rumors or gossip. As the person that has the final say over this and all the other advertisements on the RT Podcast, I feel this is very important to get right. Our community is extremely important to us, and so is making decisions like these for the right reasons. Please leave your comments below and we also look forward to discussing with everyone on the next RT Podcast.

  • Hi, I'm Amanda - Nice to meet you!

    1 week ago

    awildamanda Amanda Erickson

    Hey there, I’m Amanda and as one of the newest employees of Rooster Teeth, I thought I’d take a minute to introduce myself! 

    I just started on the marketing team as social media manager, which basically means that I work with @shepard.maxine on getting allllll the RT content onto your timeline in creative ways. I’m super excited to work here and hope I can meet more of y’all online or at RTX.


    I previously worked at Hi-Rez Studios on SMITE for the past 3 years. I started out as xbox community manager, grew to lead the community team, and then transitioned to the marketing team for my last year there. It was a great job, with even better coworkers, but I jumped at the opportunity to work at one of my favorite places. 


    I’ve been a big fan of Rooster Teeth since college, after being introduced to RvB, but my other favorite shows are Always Open, the RT Podcast, and RWBY. 


    Besides Hi-Rez, I’ve had about X years of experience working in social and community. I also created a gaming fashion blog in 2012 called Console to Closet - where I created outfits that were inspired by video game characters. 


    A bit more about me:

    • I’m originally from Toronto, Ontario and moved to the US about 4 years ago.
    • I’m married to my best friend in the world. He actually introduced me to RvB back in the day!   
    • I have a 3 year old German Shepherd named Maverick and he’s the best boy.
    • I love video games, especially RPGs or anything quirky/weird. (Please send me your underrated recommendations!!)
    • I’ve been cosplaying since 2011 - I’ve done Bellona from SMITE, Lara Croft, Aela the Huntress, and more!  

    Well to end this thing, you can follow me on twitter/instagram at @awildamanda (not gonna lie, it’s mostly tweets/pics of my dog). I can’t say it enough that I’m excited to get know y’all so please don’t be a stranger online! 

  • testy mctesterson

    1 week ago

    Chelsea FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RT Community Manager

    balls


    edit: the test has been complete. continue on with your ballicious day.